Link del tempo all'aggiornamento dei dati
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@@ -81,7 +81,7 @@ void Lower_Body::update(sf::Clock cl, float multiplier){
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float dxAcc = dx->getZ_Acc() ;
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int64_t Dtime = cl.getElapsedTime().asMicroseconds();
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if (prevT == 0) prevT = Dtime;
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if (prevT == 0) prevT >= Dtime;
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float dt = (float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0);
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prevT = Dtime;
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@@ -87,7 +87,7 @@ void rigidbody::calcPos(const float Dtime){
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void rigidbody::step(const sf::Clock time, float multiplier){
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int64_t Dtime = time.getElapsedTime().asMicroseconds();
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if (prevT == 0) prevT = Dtime;
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if (prevT == 0) prevT >= Dtime;
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float dt = ((float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0)) * multiplier;
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+1
-1
@@ -106,7 +106,7 @@ int main() {
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sf::Clock mainClock;
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while (gs.window.isOpen())
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{
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curTime += mainClock.restart().asMilliseconds();
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curTime += mainClock.restart().asMilliseconds() *(*gs.tMul) ;
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if (curTime > T){
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if (gs.play && pos+curTime/T < maj) pos += curTime / T;
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curTime = 0;
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