Miglioramento precisione rotazioni
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+3
-3
@@ -112,10 +112,10 @@ void handle(const sf::Event::MouseMoved &mouseMoved, State &gs)
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gs.pieces[gs.selected]->body.setPos({tmp[0]+ (offset.x * px),tmp[1]+ (offset.x * py),tmp[2]+offset.y});
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}
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if (gs.selected != -1 && gs.rot_Piece){
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rb::Vector3_s tmp = gs.pieces[gs.selected]->body.getRot();
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rb::Vector3 tmp = gs.pieces[gs.selected]->body.getRot();
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_Float16 nrot = _Float16(offset.x)/100;
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gs.pieces[gs.selected]->body.setRot({tmp[0]+(nrot*_Float16(py)),tmp[1]+(nrot*_Float16(px)),tmp[2]});
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float nrot = float(offset.x)/100;
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gs.pieces[gs.selected]->body.setRot({tmp[0]+(nrot*py),tmp[1]+(nrot*px),tmp[2]});
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//printf("Rotation : %f,%f,%f \n",gs.pieces[gs.selected]->body.getRot()[0],gs.pieces[gs.selected]->body.getRot()[1],gs.pieces[gs.selected]->body.getRot()[2]);
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}
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