Refactoring per inserimento texture
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@@ -3,13 +3,14 @@
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#ifndef CAVIGLIA_H
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#define CAVIGLIA_H
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class Caviglia : public PieceInterface{
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private:
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const sf::Vector3f caviglia_Dim = {60, 200, 60};
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const sf::Color caviglia_Col = sf::Color(230,160,11,255);
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const sf::Texture TextureF = sf::Texture(TEXTUREPATH + "cavigliaF.png");
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const sf::Texture TextureL = sf::Texture(TEXTUREPATH + "cavigliaL.png");
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const std::string TEXTURE_F = std::string("cavigliaF.png");
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const std::string TEXTURE_L = std::string("cavigliaL.png");
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public:
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