Refactoring per inserimento texture

This commit is contained in:
2026-06-22 16:39:59 +02:00
parent 821dd67b5b
commit 37619774f2
8 changed files with 48 additions and 9 deletions
+4 -3
View File
@@ -3,13 +3,14 @@
#ifndef CAVIGLIA_H
#define CAVIGLIA_H
class Caviglia : public PieceInterface{
private:
const sf::Vector3f caviglia_Dim = {60, 200, 60};
const sf::Color caviglia_Col = sf::Color(230,160,11,255);
const sf::Texture TextureF = sf::Texture(TEXTUREPATH + "cavigliaF.png");
const sf::Texture TextureL = sf::Texture(TEXTUREPATH + "cavigliaL.png");
const std::string TEXTURE_F = std::string("cavigliaF.png");
const std::string TEXTURE_L = std::string("cavigliaL.png");
public: