Refactoring per inserimento texture
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@@ -5,12 +5,14 @@
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class Coscia : public PieceInterface{
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private:
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const sf::Vector3f coscia_Dim = {80, 200, 80};
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const sf::Color coscia_Col = sf::Color::Yellow;
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const sf::Texture TextureF = sf::Texture(TEXTUREPATH + "cosciaF.png");
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const sf::Texture TextureL = sf::Texture(TEXTUREPATH + "cosciaL.png");
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const std::string TEXTURE_F = std::string("cosciaF.png");
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const std::string TEXTURE_L = std::string("cosciaL.png");
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public:
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