Aggiunta Imgui e sliders per intervallo visualizzazione

This commit is contained in:
2026-06-04 20:00:46 +02:00
parent 21f43f8bce
commit 8397164b6b
92 changed files with 8607 additions and 7196 deletions
+61 -16
View File
@@ -2,6 +2,8 @@
#include <math.h>
#include "pieces/headers/piece_interface.hpp"
#include "joints/headers/joint_interface.hpp"
#include <imgui.h>
#include <imgui-SFML.h>
template <typename T1, typename T2>
double dist(sf::Vector2<T1> p1, sf::Vector2<T2> p2)
@@ -31,12 +33,22 @@ struct State
bool drag = false;
sf::Vector2i mouse_pos;
/// per settare l'ntervallo di visualizzazione
unsigned int pos = 0;
unsigned int intervalMajLimit = 1000;
unsigned int intervalMinLimit = 0;
unsigned int maxEntries = 10000;
State(unsigned w, unsigned h, std::string title)
{
window = sf::RenderWindow(sf::VideoMode({w, h}), title);
ImGui::SFML::Init(window);
clock.restart();
}
void update();
void setIntervall(int n){
maxEntries = n;
}
};
///
@@ -49,7 +61,7 @@ void State::update(){
for(PieceInterface* p : pieces){
//p->update(clock);
p->update(clock);
}
for(JointInterface* j : joints){
j->movechild();
@@ -61,17 +73,17 @@ void State::update(){
////////////////////////////////////////////////////////////
/// Callback functions
void handle(const sf::Event::Closed &, State &gs)
void handle_close(State &gs)
{
gs.window.close();
}
void handle(const sf::Event::TextEntered &textEnter, State &gs)
void handle_text(const sf::Event::TextEntered &textEnter, State &gs)
{
}
void handle(const sf::Event::KeyPressed &keyPressed, State &gs)
void handle_keyPressed(const sf::Event::KeyPressed &keyPressed, State &gs)
{
if (keyPressed.scancode == sf::Keyboard::Scancode::Space){
if (gs.selectedPlane == ReferencePlane::XZ)
@@ -81,7 +93,7 @@ void handle(const sf::Event::KeyPressed &keyPressed, State &gs)
}
}
void handle(const sf::Event::MouseMoved &mouseMoved, State &gs)
void handle_mouseMove(const sf::Event::MouseMoved &mouseMoved, State &gs)
{
sf::Vector2i offset = mouseMoved.position - gs.mouse_pos;
gs.mouse_pos = mouseMoved.position;
@@ -123,7 +135,7 @@ void handle(const sf::Event::MouseMoved &mouseMoved, State &gs)
}
void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
void handle_mousePressed(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
{
gs.mouse_pos = mouseBP.position;
if ( mouseBP.button == sf::Mouse::Button::Middle) gs.drag = true;
@@ -162,7 +174,7 @@ void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
}
void handle(const sf::Event::MouseButtonReleased &, State &gs)
void handle_mouseRelease(const sf::Event::MouseButtonReleased &, State &gs)
{
gs.drag = false;
gs.drag_Piece = false;
@@ -170,17 +182,13 @@ void handle(const sf::Event::MouseButtonReleased &, State &gs)
gs.selected = -1;
}
void handle(const sf::Event::Resized &resized, State &gs)
void handle_resize(const sf::Event::Resized &resized, State &gs)
{
sf::FloatRect visibleArea({0.f, 0.f}, sf::Vector2f(resized.size));
gs.window.setView(sf::View(visibleArea));
}
template <typename T>
void handle(const T &, State &gs)
{
// All unhandled events will end up here
}
///
////////////////////////////////////////////////////////////
@@ -191,18 +199,55 @@ void doGUI(State &gs)
{
// TODO: here code to display the menus
//Bottoni
sf::Time elapsed = gs.clock.restart();
unsigned int zero = 0;
ImGui::SFML::Update(gs.window, elapsed);
ImGui::ShowDemoWindow();
ImGui::Begin("Set data position");
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.3);
ImGui::SliderScalar("Min", ImGuiDataType_U32 ,&gs.intervalMinLimit,&zero,&gs.intervalMajLimit);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.5);
ImGui::SliderScalar("Pos", ImGuiDataType_U32 ,&gs.pos,&gs.intervalMinLimit,&gs.intervalMajLimit);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.8);
ImGui::SliderScalar("Max", ImGuiDataType_U32 ,&gs.intervalMajLimit,&gs.intervalMinLimit,&gs.maxEntries);
ImGui::End();
ImGui::SFML::Render(gs.window);
}
void doGraphics(State &gs)
{
gs.window.clear();
doGUI(gs);
for(PieceInterface* p: gs.pieces){
gs.window.draw(*p->draw(gs.selectedPlane));
}
while (const std::optional event = gs.window.pollEvent()) {
ImGui::SFML::ProcessEvent(gs.window, *event);
if (event->is<sf::Event::Closed>())
handle_close (gs);
if (const auto* resized = event->getIf<sf::Event::Resized>())
handle_resize (*resized, gs);
if (const auto* pressed = event->getIf<sf::Event::KeyPressed>())
handle_keyPressed (*pressed, gs);
if (const auto* moved = event->getIf<sf::Event::MouseMoved>())
handle_mouseMove (*moved, gs);
if (const auto* mpressed = event->getIf<sf::Event::MouseButtonPressed>())
handle_mousePressed (*mpressed, gs);
if (const auto* mreleased = event->getIf<sf::Event::MouseButtonReleased>())
handle_mouseRelease (*mreleased, gs);
}
doGUI(gs);
// TODO: add here code to display shapes in your canvas
gs.window.display();
+1 -3
View File
@@ -36,6 +36,7 @@ int main() {
try{
processor.readCSVFile (DATA_PATH + "coscia_filt.csv");
const auto& coscia = processor.getData();
gs.setIntervall(coscia.size());
gs.pieces.push_back(new Coscia (rb::Vector3{300,300,300},2));
@@ -74,9 +75,6 @@ int main() {
gs.clock.start();
while (gs.window.isOpen())
{
// event loop and handler through callbacks
gs.window.handleEvents([&](const auto &event)
{ handle(event, gs); });
// Show update
gs.update();
doGraphics(gs);