Aggiunta Imgui e sliders per intervallo visualizzazione

This commit is contained in:
2026-06-04 20:00:46 +02:00
parent 21f43f8bce
commit 8397164b6b
92 changed files with 8607 additions and 7196 deletions
+33 -4
View File
@@ -19,13 +19,42 @@ FetchContent_Declare(
) )
FetchContent_MakeAvailable(glm) FetchContent_MakeAvailable(glm)
# Aggiunta ImGUI
FetchContent_Declare(ImGui
GIT_REPOSITORY https://github.com/ocornut/imgui
GIT_TAG v1.91.9b
GIT_SHALLOW ON
EXCLUDE_FROM_ALL
SYSTEM)
FetchContent_MakeAvailable(ImGui)
FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR)
set(IMGUI_SFML_FIND_SFML OFF)
FetchContent_Declare(ImGui-SFML
GIT_REPOSITORY https://github.com/SFML/imgui-sfml
GIT_TAG v3.0
GIT_SHALLOW ON
EXCLUDE_FROM_ALL
SYSTEM)
FetchContent_MakeAvailable(ImGui-SFML)
add_library(common INTERFACE)
target_compile_features(common INTERFACE cxx_std_17)
target_compile_options(common INTERFACE
$<$<OR:$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:GNU>>: -Wall>
$<$<CXX_COMPILER_ID:MSVC>: /W4>
)
# Fine aggiunta
set(METHODS_PATH "./src/*/methods/*.cpp") set(METHODS_PATH "./src/*/methods/*.cpp")
set(VERSION "V5")
set(VERSION "V4")
file(GLOB_RECURSE METHODS_SRC "${METHODS_PATH}") file(GLOB_RECURSE METHODS_SRC "${METHODS_PATH}")
add_executable(main${VERSION} ./src/testMain.cpp ${METHODS_SRC} ) add_executable(main${VERSION} ./src/testMain.cpp ${METHODS_SRC} )
target_compile_features(main${VERSION} PRIVATE cxx_std_17) target_link_libraries(main${VERSION} PRIVATE SFML::Graphics ImGui-SFML::ImGui-SFML common glm)
target_link_libraries(main${VERSION} PRIVATE SFML::Graphics glm)
File diff suppressed because it is too large Load Diff
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+36
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@@ -0,0 +1,36 @@
[Window][Debug##Default]
Pos=60,60
Size=400,400
[Window][Dear ImGui Demo]
Pos=534,1
Size=603,680
[Window][Hello, world!]
Pos=11,12
Size=212,56
[Window][Dear ImGui Demo/##Basket_87771727]
IsChild=1
Size=478,260
[Window][Dear ImGui Demo/##Basket_529977C1]
IsChild=1
Size=478,260
[Window][Example: Custom rendering]
Pos=68,96
Size=740,472
[Window][Set data position]
Pos=18,542
Size=534,60
[Window][Dear ImGui Demo/ResizableChild_478B81A3]
IsChild=1
Size=499,136
[Window][Dear ImGui Demo/Red_BEEF922B]
IsChild=1
Size=200,100
BIN
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Binary file not shown.
BIN
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Binary file not shown.
+60 -15
View File
@@ -2,6 +2,8 @@
#include <math.h> #include <math.h>
#include "pieces/headers/piece_interface.hpp" #include "pieces/headers/piece_interface.hpp"
#include "joints/headers/joint_interface.hpp" #include "joints/headers/joint_interface.hpp"
#include <imgui.h>
#include <imgui-SFML.h>
template <typename T1, typename T2> template <typename T1, typename T2>
double dist(sf::Vector2<T1> p1, sf::Vector2<T2> p2) double dist(sf::Vector2<T1> p1, sf::Vector2<T2> p2)
@@ -31,12 +33,22 @@ struct State
bool drag = false; bool drag = false;
sf::Vector2i mouse_pos; sf::Vector2i mouse_pos;
/// per settare l'ntervallo di visualizzazione
unsigned int pos = 0;
unsigned int intervalMajLimit = 1000;
unsigned int intervalMinLimit = 0;
unsigned int maxEntries = 10000;
State(unsigned w, unsigned h, std::string title) State(unsigned w, unsigned h, std::string title)
{ {
window = sf::RenderWindow(sf::VideoMode({w, h}), title); window = sf::RenderWindow(sf::VideoMode({w, h}), title);
ImGui::SFML::Init(window);
clock.restart(); clock.restart();
} }
void update(); void update();
void setIntervall(int n){
maxEntries = n;
}
}; };
/// ///
@@ -49,7 +61,7 @@ void State::update(){
for(PieceInterface* p : pieces){ for(PieceInterface* p : pieces){
//p->update(clock); p->update(clock);
} }
for(JointInterface* j : joints){ for(JointInterface* j : joints){
j->movechild(); j->movechild();
@@ -61,17 +73,17 @@ void State::update(){
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Callback functions /// Callback functions
void handle(const sf::Event::Closed &, State &gs) void handle_close(State &gs)
{ {
gs.window.close(); gs.window.close();
} }
void handle(const sf::Event::TextEntered &textEnter, State &gs) void handle_text(const sf::Event::TextEntered &textEnter, State &gs)
{ {
} }
void handle(const sf::Event::KeyPressed &keyPressed, State &gs) void handle_keyPressed(const sf::Event::KeyPressed &keyPressed, State &gs)
{ {
if (keyPressed.scancode == sf::Keyboard::Scancode::Space){ if (keyPressed.scancode == sf::Keyboard::Scancode::Space){
if (gs.selectedPlane == ReferencePlane::XZ) if (gs.selectedPlane == ReferencePlane::XZ)
@@ -81,7 +93,7 @@ void handle(const sf::Event::KeyPressed &keyPressed, State &gs)
} }
} }
void handle(const sf::Event::MouseMoved &mouseMoved, State &gs) void handle_mouseMove(const sf::Event::MouseMoved &mouseMoved, State &gs)
{ {
sf::Vector2i offset = mouseMoved.position - gs.mouse_pos; sf::Vector2i offset = mouseMoved.position - gs.mouse_pos;
gs.mouse_pos = mouseMoved.position; gs.mouse_pos = mouseMoved.position;
@@ -123,7 +135,7 @@ void handle(const sf::Event::MouseMoved &mouseMoved, State &gs)
} }
void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs) void handle_mousePressed(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
{ {
gs.mouse_pos = mouseBP.position; gs.mouse_pos = mouseBP.position;
if ( mouseBP.button == sf::Mouse::Button::Middle) gs.drag = true; if ( mouseBP.button == sf::Mouse::Button::Middle) gs.drag = true;
@@ -162,7 +174,7 @@ void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
} }
void handle(const sf::Event::MouseButtonReleased &, State &gs) void handle_mouseRelease(const sf::Event::MouseButtonReleased &, State &gs)
{ {
gs.drag = false; gs.drag = false;
gs.drag_Piece = false; gs.drag_Piece = false;
@@ -170,17 +182,13 @@ void handle(const sf::Event::MouseButtonReleased &, State &gs)
gs.selected = -1; gs.selected = -1;
} }
void handle(const sf::Event::Resized &resized, State &gs) void handle_resize(const sf::Event::Resized &resized, State &gs)
{ {
sf::FloatRect visibleArea({0.f, 0.f}, sf::Vector2f(resized.size)); sf::FloatRect visibleArea({0.f, 0.f}, sf::Vector2f(resized.size));
gs.window.setView(sf::View(visibleArea)); gs.window.setView(sf::View(visibleArea));
} }
template <typename T>
void handle(const T &, State &gs)
{
// All unhandled events will end up here
}
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -191,18 +199,55 @@ void doGUI(State &gs)
{ {
// TODO: here code to display the menus // TODO: here code to display the menus
//Bottoni //Bottoni
sf::Time elapsed = gs.clock.restart();
unsigned int zero = 0;
ImGui::SFML::Update(gs.window, elapsed);
ImGui::ShowDemoWindow();
ImGui::Begin("Set data position");
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.3);
ImGui::SliderScalar("Min", ImGuiDataType_U32 ,&gs.intervalMinLimit,&zero,&gs.intervalMajLimit);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.5);
ImGui::SliderScalar("Pos", ImGuiDataType_U32 ,&gs.pos,&gs.intervalMinLimit,&gs.intervalMajLimit);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.8);
ImGui::SliderScalar("Max", ImGuiDataType_U32 ,&gs.intervalMajLimit,&gs.intervalMinLimit,&gs.maxEntries);
ImGui::End();
ImGui::SFML::Render(gs.window);
} }
void doGraphics(State &gs) void doGraphics(State &gs)
{ {
gs.window.clear();
doGUI(gs);
gs.window.clear();
for(PieceInterface* p: gs.pieces){ for(PieceInterface* p: gs.pieces){
gs.window.draw(*p->draw(gs.selectedPlane)); gs.window.draw(*p->draw(gs.selectedPlane));
} }
while (const std::optional event = gs.window.pollEvent()) {
ImGui::SFML::ProcessEvent(gs.window, *event);
if (event->is<sf::Event::Closed>())
handle_close (gs);
if (const auto* resized = event->getIf<sf::Event::Resized>())
handle_resize (*resized, gs);
if (const auto* pressed = event->getIf<sf::Event::KeyPressed>())
handle_keyPressed (*pressed, gs);
if (const auto* moved = event->getIf<sf::Event::MouseMoved>())
handle_mouseMove (*moved, gs);
if (const auto* mpressed = event->getIf<sf::Event::MouseButtonPressed>())
handle_mousePressed (*mpressed, gs);
if (const auto* mreleased = event->getIf<sf::Event::MouseButtonReleased>())
handle_mouseRelease (*mreleased, gs);
}
doGUI(gs);
// TODO: add here code to display shapes in your canvas // TODO: add here code to display shapes in your canvas
gs.window.display(); gs.window.display();
+1 -3
View File
@@ -36,6 +36,7 @@ int main() {
try{ try{
processor.readCSVFile (DATA_PATH + "coscia_filt.csv"); processor.readCSVFile (DATA_PATH + "coscia_filt.csv");
const auto& coscia = processor.getData(); const auto& coscia = processor.getData();
gs.setIntervall(coscia.size());
gs.pieces.push_back(new Coscia (rb::Vector3{300,300,300},2)); gs.pieces.push_back(new Coscia (rb::Vector3{300,300,300},2));
@@ -74,9 +75,6 @@ int main() {
gs.clock.start(); gs.clock.start();
while (gs.window.isOpen()) while (gs.window.isOpen())
{ {
// event loop and handler through callbacks
gs.window.handleEvents([&](const auto &event)
{ handle(event, gs); });
// Show update // Show update
gs.update(); gs.update();
doGraphics(gs); doGraphics(gs);