Aggiunta pulsante play

This commit is contained in:
2026-06-06 13:04:54 +02:00
parent ba5e071c6f
commit f8dde34b83
4 changed files with 22 additions and 8 deletions
+13 -3
View File
@@ -214,11 +214,22 @@ void doGUI(State &gs)
ImGui::SliderScalar("Min", ImGuiDataType_U32 ,gs.intervalMinLimit,&zero,gs.intervalMajLimit);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.5);
ImGui::SliderScalar("Pos", ImGuiDataType_U32 ,gs.pos,gs.intervalMinLimit,gs.intervalMajLimit);
if (ImGui::SliderScalar("Pos", ImGuiDataType_U32 ,gs.pos,gs.intervalMinLimit,gs.intervalMajLimit)){
gs.play = false;
}
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.8);
ImGui::SliderScalar("Max", ImGuiDataType_U32 ,gs.intervalMajLimit,gs.intervalMinLimit,&gs.maxEntries);
bool red = false;
if (!gs.play){
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1,0,0,1));
red = true;
}
if (ImGui::ArrowButton("Play", ImGuiDir_Right)){
gs.play = !gs.play;
}
if (red) ImGui::PopStyleColor();
ImGui::End();
ImGui::SFML::Render(gs.window);
@@ -249,7 +260,6 @@ void doGraphics(State &gs)
}
doGUI(gs);
// TODO: add here code to display shapes in your canvas