#include #include #include "pieces/headers/piece_interface.hpp" #include "joints/headers/joint_interface.hpp" template double dist(sf::Vector2 p1, sf::Vector2 p2) { return sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y)); } //////////////////////////////////////////////////////////// /// GUI state struct State { sf::RenderWindow window; int menubar_height = 50; std::vector pieces; std::vector joints; sf::Vector2f cameraOffset = {0.,0.}; sf::Clock clock; ReferencePlane selectedPlane = ReferencePlane::XZ; int selected = -1; bool rot_Piece = false; bool drag_Piece = false; bool drag = false; sf::Vector2i mouse_pos; State(unsigned w, unsigned h, std::string title) { window = sf::RenderWindow(sf::VideoMode({w, h}), title); clock.restart(); } void update(); }; /// //////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////// /// Fisics functions void State::update(){ for(PieceInterface* p : pieces){ //p->update(clock); } for(JointInterface* j : joints){ j->movechild(); } } /// ////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// /// Callback functions void handle(const sf::Event::Closed &, State &gs) { gs.window.close(); } void handle(const sf::Event::TextEntered &textEnter, State &gs) { } void handle(const sf::Event::KeyPressed &keyPressed, State &gs) { if (keyPressed.scancode == sf::Keyboard::Scancode::Space){ if (gs.selectedPlane == ReferencePlane::XZ) gs.selectedPlane = ReferencePlane::YZ; else gs.selectedPlane = ReferencePlane::XZ; } } void handle(const sf::Event::MouseMoved &mouseMoved, State &gs) { sf::Vector2i offset = mouseMoved.position - gs.mouse_pos; gs.mouse_pos = mouseMoved.position; float px = 1; float py = 0; switch (gs.selectedPlane) { case ReferencePlane::XZ: px = 1; py = 0; break; case ReferencePlane::YZ: px = 0; py = 1; break; default: break; } if (gs.drag){ for(PieceInterface* p : gs.pieces){ p->globalPos = {p->globalPos[0] + (offset.x * px), p->globalPos[1]+ (offset.x * py),p->globalPos[2] + offset.y}; } } if (gs.selected != -1 && gs.drag_Piece){ rb::Vector3 tmp = gs.pieces[gs.selected]->body.getPos(); gs.pieces[gs.selected]->body.setPos({tmp[0]+ (offset.x * px),tmp[1]+ (offset.x * py),tmp[2]+offset.y}); } if (gs.selected != -1 && gs.rot_Piece){ rb::Vector3 tmp = gs.pieces[gs.selected]->body.getRot(); float nrot = float(offset.x)/100; gs.pieces[gs.selected]->body.setRot({tmp[0]+(nrot*py),tmp[1]+(nrot*px),tmp[2]}); //printf("Rotation : %f,%f,%f \n",gs.pieces[gs.selected]->body.getRot()[0],gs.pieces[gs.selected]->body.getRot()[1],gs.pieces[gs.selected]->body.getRot()[2]); } } void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs) { gs.mouse_pos = mouseBP.position; if ( mouseBP.button == sf::Mouse::Button::Middle) gs.drag = true; if ( mouseBP.button == sf::Mouse::Button::Left){ gs.drag_Piece = true; int i = 0; for (PieceInterface* p : gs.pieces){ sf::Vector2f pos; if (gs.selectedPlane == ReferencePlane::XZ) pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]}; else if (gs.selectedPlane == ReferencePlane::YZ) pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]}; if (dist(pos,mouseBP.position) < 20){ gs.selected = i; } i++; } } if ( mouseBP.button == sf::Mouse::Button::Right){ gs.rot_Piece = true; int i = 0; for (PieceInterface* p : gs.pieces){ sf::Vector2f pos; if (gs.selectedPlane == ReferencePlane::XZ) pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]}; else if (gs.selectedPlane == ReferencePlane::YZ) pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]}; if (dist(pos,mouseBP.position) < 20){ gs.selected = i; } i++; } } } void handle(const sf::Event::MouseButtonReleased &, State &gs) { gs.drag = false; gs.drag_Piece = false; gs.rot_Piece = false; gs.selected = -1; } void handle(const sf::Event::Resized &resized, State &gs) { sf::FloatRect visibleArea({0.f, 0.f}, sf::Vector2f(resized.size)); gs.window.setView(sf::View(visibleArea)); } template void handle(const T &, State &gs) { // All unhandled events will end up here } /// //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// /// Graphics void doGUI(State &gs) { // TODO: here code to display the menus //Bottoni } void doGraphics(State &gs) { gs.window.clear(); doGUI(gs); for(PieceInterface* p: gs.pieces){ gs.window.draw(*p->draw(gs.selectedPlane)); } // TODO: add here code to display shapes in your canvas gs.window.display(); } /// ////////////////////////////////////////////////////////////