#include "../headers/coscia.hpp" Coscia::Coscia(rb::Vector3 coords, _Float16 mass){ rb::Vector3 com = {coscia_Dim.x/2,coscia_Dim.z/2,coscia_Dim.y/2}; body = rb::rigidbody(coords, com, mass, coscia_Dim.z/2); color = coscia_Col; globalPos = {0,0,0}; initialize_shapes(coscia_Dim); try{ setTextures(TEXTURE_F,TEXTURE_L); } catch (const char* &e ){ printf("Caviglia: %s\n", e); } } Coscia::~Coscia(){ delete shapeXZ; delete shapeYZ; } void Coscia::update(sf::Clock cl, float multiplier){ //body.step(cl); } sf::Shape* Coscia::draw(ReferencePlane plane){ rb::Vector3 tmpPos = body.getPos(); rb::Vector3 tmpRot = body.getRot(); switch (plane) { case ReferencePlane::XZ : case ReferencePlane::XZN: { sf::Shape* shape = shapeXZ; shape->setRotation(sf::Angle(sf::radians(tmpRot[1]))); shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]}); shape->setScale({1,cos(float(tmpRot[0]))}); shape->setFillColor(color*sf::Color(255,255,255,transparency*255)); return shape;} break; case ReferencePlane::YZ: { sf::Shape* shape = shapeYZ; shape->setRotation(sf::Angle(sf::radians(tmpRot[0]))); shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]}); shape->setFillColor(color*sf::Color(255,255,255,transparency*255)); shape->setScale({1,cos(float(tmpRot[1]))}); return shape;} break; default: break; } return nullptr; }