#include "../headers/lower_body.hpp" Lower_Body::Lower_Body(rb::Vector3 pos,std::vector data){ if (data.size() != 2) throw "Lower_Body_Error: data vector size must be 2"; sx = new Gamba({pos[0],pos[1]-60,pos[2]+150},data[0].dataPos,data[0].cosciaData,data[0].cavigliaData); dx = new Gamba({pos[0],pos[1]+60,pos[2]+150},data[1].dataPos,data[1].cosciaData,data[1].cavigliaData); t = new Torso({pos[0],pos[1],pos[2]},_Float16(3.0)); PieceInterface* psx = sx->getJointPiece(); PieceInterface* pdx = dx->getJointPiece(); jsx = new PivotJoint(t, {psx}, rb::Vector3{0,-60,50}); jdx = new PivotJoint(t, {pdx}, rb::Vector3{0,60,50}); } collection Lower_Body::create(ReferencePlane plane){ collection coll; sx->setTransparency(transparency); dx->setTransparency(transparency); t->setTransparency(transparency); if (isVisible){ coll.joints.push_back(jsx); coll.joints.push_back(jdx); switch (plane) { case ReferencePlane::XZN: dx->setTransparency(0.5 * transparency); dx->setDirection(Direction::L); sx->setDirection(Direction::R); coll = coll + dx->create(plane); coll = coll + sx->create(plane); break; case ReferencePlane::XZ: sx->setTransparency(0.5 * transparency); dx->setDirection(Direction::R); sx->setDirection(Direction::L); coll = coll + sx->create(plane); coll = coll + dx->create(plane); break; case ReferencePlane::YZ: sx->setDirection(Direction::R); dx->setDirection(Direction::L); coll = coll + dx->create(plane); coll = coll + sx->create(plane); break; default: break; } coll.pieces.push_back(t); } return coll; } Lower_Body::~Lower_Body(){ delete sx; delete dx; delete t; delete jdx; delete jsx; } void Lower_Body::update(sf::Clock cl, float multiplier){ float sxAcc = sx->getZ_Acc() ; float dxAcc = dx->getZ_Acc() ; int64_t Dtime = cl.getElapsedTime().asMicroseconds(); if (prevT == 0) prevT = Dtime; float dt = (float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0); prevT = Dtime; float tmpVelS = sxAcc*dt; float tmpVelD = dxAcc*dt; float tmpPosD = tmpVelD *dt *500 + velD * 500 * dt; float tmpPosS = tmpVelS * 500 *dt + velS * 500 * dt; velD += tmpVelD; velS += tmpVelS; // PosD + PosS + Z = 0 float alpha = atan(tmpPosD/60.0 - tmpPosS/60); //il 60 รจ il raggio (dimesione del bacino) //applico smoothing e ritorno a zero velD -= velD * fabs(alpha); velS -= velS * fabs(alpha) ; t->body.setRot({alpha,0,0}); auto tPos = t->body.getPos(); }