#include "piece_interface.hpp" #ifndef PAVIMENTO_H #define PAVIMENTO_H class Pavimento : public PieceInterface{ private: const sf::Vector3f pavimento_Dim = {600, 40, 600}; const sf::Color pavimento_Col = sf::Color(255,255,255,255); const std::string TEXTURE_F = std::string("pavimentoF.png"); const std::string TEXTURE_L = std::string("pavimentoL.png"); public: Pavimento(rb::Vector3 coords, _Float16 mass); ~Pavimento(); void update(sf::Clock cl, float multiplier) override {}; sf::Shape* draw(ReferencePlane plane) override; }; #endif