Files
FCG_VisualizzatoreCamminata/src/testMain.cpp
T
2026-06-22 19:20:31 +02:00

134 lines
3.9 KiB
C++
Executable File

#include "include.hpp"
int main() {
CSVProcessor processor;
try {
processor.readCSVFile("data.csv");
// Access headers
const auto& headers = processor.getHeaders();
for (const auto& header : headers) {
std::cout << header << "\t";
}
std::cout << std::endl;
// Access data
int n = 0;
const auto& data = processor.getData();
for (const auto& row : data) {
if (n++ >40) break;
for (float value : row) {
std::cout << value << "\t";
}
std::cout << std::endl;
}
} catch (const std::exception& e) {
std::cerr << "Error: " << e.what() << std::endl;
}
// inizializzo variabili per gestire l'intervallo di visualizzazione
unsigned int min = 0;
unsigned int pos = 0;
unsigned int maj = 100;
//Costruisco la GUI
State gs(800, 700, "Visualizzatore passo",&maj,&min,&pos);
gs.window.setFramerateLimit(70);
printf("Costruisco gli oggetti\n");
try{
processor.readCSVFile (DATA_PATH + "coscia_filt.csv");
const auto& coscia = processor.getData();
gs.setIntervall(coscia.size());
/*
gs.pieces.push_back(new Coscia (rb::Vector3{0,0,0},2));
gs.pieces.push_back(new Sensore (rb::Vector3{300,300,300},_Float16( 0.2 ),&pos,coscia));
gs.pieces.push_back(new Caviglia (rb::Vector3{300,300,500},1));
gs.pieces[1]->body.setRot({0,0,0});
processor.readCSVFile(DATA_PATH + "caviglia_filt.csv");
const auto& caviglia = processor.getData();
gs.pieces.push_back(new Sensore (rb::Vector3{300,300,500},_Float16( 0.2 ),&pos,caviglia));
gs.pieces.push_back(new Torso(rb::Vector3{300,400,150},2));
// modifico la rotazione relativa della gamba
gs.pieces[1]->body.setRot({_Float16 (1.3),_Float16 (1.7),0});
gs.pieces[3]->body.setRot({_Float16 (1.8),_Float16 (1.7),0});
// aggiungo i joint
gs.joints.push_back(new PivotJoint(gs.pieces[4], {gs.pieces[1]}, rb::Vector3{0,-100,50}));
gs.joints.push_back(new RigidJoint(gs.pieces[1], {gs.pieces[0]}));
gs.joints.push_back(new PivotJoint(gs.pieces[1], {gs.pieces[3]}, rb::Vector3{0,0,100}));
gs.joints.push_back(new RigidJoint(gs.pieces[3], {gs.pieces[2]}));
gs.pieces[2]->setDirection(Direction::R);
*/
//provo ad aggiungere una collection
//gs.collections.push_back(new Gamba({220,0,220},&pos,"coscia_filt.csv","caviglia_filt.csv"));
std::vector<gamba_data> data;
gamba_data d;
d.dataPos = &pos;
d.cavigliaData = "caviglia_dx.csv";
d.cosciaData = "coscia_dx.csv";
gamba_data s;
s.dataPos = &pos;
s.cavigliaData = "caviglia_sx.csv";
s.cosciaData = "coscia_sx.csv";
data.push_back(d);
data.push_back(s);
gs.collections.push_back(new Lower_Body(rb::Vector3{200,200,100},data));
//aggiungo il pavimento
gs.pieces.push_back(new Pavimento({200,200,550},_Float16(0.2) ));
gs.pieces[0]->body.setRot({0,-0.03,0});
printf("Ho costruito tutto!\n");
}
catch(char* e){
printf("%s\n",e);
}
printf("Avvio l'interfaccia grafica\n");
unsigned int curTime = 0;
unsigned int freq = 50;
const unsigned int T = 1000/freq; //i sensori hanno una freq di campionamento di 50hz
//Avvio il loop della GUI
gs.clock.start();
gs.updateCollections();
sf::Clock mainClock;
while (gs.window.isOpen())
{
curTime += mainClock.restart().asMilliseconds() *(*gs.tMul) ;
if (curTime > T){
if (gs.play && pos+curTime/T < maj) pos += curTime / T;
curTime = 0;
}
// Show update
gs.update();
doGraphics(gs);
}
return 0;
}