Aggiunta viusalizzazione collection su sfml_util
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+2
-2
@@ -3,8 +3,8 @@ Pos=60,60
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Size=400,400
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[Window][Dear ImGui Demo]
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Pos=473,13
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Size=936,873
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Pos=781,47
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Size=455,873
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[Window][Hello, world!]
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Pos=11,12
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Binary file not shown.
@@ -24,9 +24,16 @@ inline collection operator+(collection c1, collection c2){
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for (PieceInterface* i : c1.pieces){
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res.pieces.push_back(i);
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}
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for (PieceInterface* i : c2.pieces){
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res.pieces.push_back(i);
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}
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for (JointInterface* i : c1.joints){
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res.joints.push_back(i);
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}
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for (JointInterface* i : c2.joints){
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res.joints.push_back(i);
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}
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return res;
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}
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@@ -28,6 +28,7 @@ public:
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~Lower_Body();
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void setVisibility(bool c);
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void setTransparency(float t);
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collection create(ReferencePlane plane) override;
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};
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@@ -3,15 +3,15 @@
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Gamba::Gamba(rb::Vector3 pos, unsigned int* dataPos, std::string cosciaData, std::string cavigliaData){
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CSVProcessor processor;
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try {
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processor.readCSVFile (DATA_PATH + "coscia_filt.csv");
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const auto& coscia = processor.getData();
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processor.readCSVFile(DATA_PATH + "caviglia_filt.csv");
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const auto& caviglia = processor.getData();
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pezzi.push_back(new Coscia(pos,2));
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pezzi.push_back(new Caviglia(rb::Vector3{pos[0],pos[1],pos[2]+200},2));
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processor.readCSVFile (DATA_PATH + cosciaData);
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const auto& coscia = processor.getData();
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sensori.push_back(new Sensore(pos,_Float16( 0.2 ),dataPos,coscia));
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processor.readCSVFile(DATA_PATH + cavigliaData);
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const auto& caviglia = processor.getData();
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sensori.push_back(new Sensore (rb::Vector3{pos[0],pos[1],pos[2]+200},_Float16( 0.2 ),dataPos,caviglia));
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// modifico la rotazione relativa della gamba
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@@ -4,7 +4,7 @@ Lower_Body::Lower_Body(rb::Vector3 pos,std::vector<gamba_data> data){
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if (data.size() != 2) throw "Lower_Body_Error: data vector size must be 2";
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sx = new Gamba({pos[0],pos[1],pos[2]+150},data[0].dataPos,data[0].cosciaData,data[0].cavigliaData);
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dx = new Gamba({pos[0],pos[1],pos[2]+150},data[1].dataPos,data[1].cosciaData,data[1].cavigliaData);
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dx = new Gamba({pos[0],pos[1]+100,pos[2]+150},data[1].dataPos,data[1].cosciaData,data[1].cavigliaData);
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t = new Torso({pos[0],pos[1]+100,pos[2]},_Float16(3.0));
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PieceInterface* psx = sx->getJointPiece();
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@@ -18,7 +18,6 @@ Lower_Body::Lower_Body(rb::Vector3 pos,std::vector<gamba_data> data){
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collection Lower_Body::create(ReferencePlane plane){
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collection coll;
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switch (plane)
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{
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case ReferencePlane::XZ: case ReferencePlane::XZN:
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@@ -33,6 +32,10 @@ collection Lower_Body::create(ReferencePlane plane){
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default:
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break;
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}
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coll.pieces.push_back(t);
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coll.joints.push_back(jsx);
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coll.joints.push_back(jdx);
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return coll;
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}
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+47
-2
@@ -2,6 +2,7 @@
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#include <math.h>
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#include "pieces/headers/piece_interface.hpp"
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#include "joints/headers/joint_interface.hpp"
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#include "collections/headers/collection_interface.hpp"
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#include <imgui.h>
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#include <imgui-SFML.h>
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@@ -21,6 +22,10 @@ struct State
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int menubar_height = 50;
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std::vector<PieceInterface*> pieces;
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std::vector<JointInterface*> joints;
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std::vector<CollectionInterface*> collections;
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std::vector<collection> createdColl;
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sf::Vector2f cameraOffset = {0.,0.};
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sf::Clock clock;
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@@ -48,11 +53,19 @@ struct State
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intervalMajLimit = maj;
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intervalMinLimit = min;
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this->pos = pos;
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updateCollections();
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}
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void update();
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void setIntervall(int n){
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maxEntries = n;
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}
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void updateCollections(){
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createdColl.clear();
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for (auto c: collections){
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createdColl.push_back(c->create(selectedPlane));
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}
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}
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};
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///
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@@ -62,7 +75,23 @@ struct State
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/// Fisics functions
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void State::update(){
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/*
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std::vector<PieceInterface*> collPieces;
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std::vector<JointInterface*> collJoints;
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*/
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for (auto i : createdColl){
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if (play){
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for (auto j : i.pieces){
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j->update(clock);
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}
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}
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for (auto j : i.joints){
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j->movechild();
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}
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}
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if (play){
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for(PieceInterface* p : pieces){
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p->update(clock);
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@@ -97,6 +126,7 @@ void handle_keyPressed(const sf::Event::KeyPressed &keyPressed, State &gs)
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else
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gs.selectedPlane = ReferencePlane::XZ;
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}
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gs.updateCollections();
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}
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@@ -125,6 +155,11 @@ void handle_mouseMove(const sf::Event::MouseMoved &mouseMoved, State &gs)
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for(PieceInterface* p : gs.pieces){
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p->globalPos = {p->globalPos[0] + (offset.x * px), p->globalPos[1]+ (offset.x * py),p->globalPos[2] + offset.y};
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}
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for(collection c : gs.createdColl){
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for(auto p : c.pieces){
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p->globalPos = {p->globalPos[0] + (offset.x * px), p->globalPos[1]+ (offset.x * py),p->globalPos[2] + offset.y};
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}
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}
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}
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#ifdef DEBUG_MODE
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@@ -167,6 +202,7 @@ void handle_mousePressed(const sf::Event::MouseButtonPressed &mouseBP, State &gs
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}
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i++;
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}
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}
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if ( mouseBP.button == sf::Mouse::Button::Right){
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gs.rot_Piece = true;
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@@ -258,7 +294,7 @@ void doGUI(State &gs)
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ImGui::Begin("Set visualization plane",0,sdp_flags);
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const char* MyEnumNames[] = { "XZ", "YZ", "-XZ" };
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int currentPlane = (int)gs.selectedPlane;
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ImGui::SliderInt("Selected Plane", ¤tPlane,0,2,MyEnumNames[currentPlane]);
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if (ImGui::SliderInt("Selected Plane", ¤tPlane,0,2,MyEnumNames[currentPlane])) gs.updateCollections();
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gs.selectedPlane = (ReferencePlane)currentPlane;
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ImGui::End();
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@@ -275,10 +311,19 @@ void doGraphics(State &gs)
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{
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gs.window.clear();
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//disegno i pezzi singoli
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for(PieceInterface* p: gs.pieces){
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gs.window.draw(*p->draw(gs.selectedPlane));
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}
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//disegno le collezioni
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for(auto c : gs.createdColl){
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for(auto p : c.pieces){
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gs.window.draw(*p->draw(gs.selectedPlane));
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}
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}
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while (const std::optional event = gs.window.pollEvent()) {
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ImGui::SFML::ProcessEvent(gs.window, *event);
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if (event->is<sf::Event::Closed>())
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+7
-5
@@ -38,11 +38,12 @@ int main() {
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printf("Costruisco gli oggetti\n");
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try{
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processor.readCSVFile (DATA_PATH + "coscia_filt.csv");
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const auto& coscia = processor.getData();
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gs.setIntervall(coscia.size());
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/*
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gs.pieces.push_back(new Coscia (rb::Vector3{300,300,300},2));
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gs.pieces.push_back(new Sensore (rb::Vector3{300,300,300},_Float16( 0.2 ),&pos,coscia));
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gs.pieces.push_back(new Caviglia (rb::Vector3{300,300,500},1));
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@@ -67,19 +68,19 @@ int main() {
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gs.joints.push_back(new RigidJoint(gs.pieces[1], {gs.pieces[0]}));
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gs.joints.push_back(new PivotJoint(gs.pieces[1], {gs.pieces[3]}, rb::Vector3{0,0,100}));
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gs.joints.push_back(new RigidJoint(gs.pieces[3], {gs.pieces[2]}));
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*/
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//provo ad aggiungere una collection
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Gamba g = Gamba({0,0,0},&pos,"coscia_filt.csv","coscia_filt.csv");
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gs.collections.push_back(new Gamba({220,0,220},&pos,"coscia_filt.csv","caviglia_filt.csv"));
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std::vector<gamba_data> data;
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gamba_data d;
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d.dataPos = &pos;
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d.cavigliaData = "coscia_filt.csv";
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d.cavigliaData = "caviglia_filt.csv";
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d.cosciaData = "coscia_filt.csv";
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data.push_back(d);
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data.push_back(d);
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Lower_Body b = Lower_Body(rb::Vector3{0,0,0},data);
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gs.collections.push_back(new Lower_Body(rb::Vector3{0,0,0},data));
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printf("Ho costruito tutto!\n");
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}
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@@ -95,6 +96,7 @@ int main() {
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//Avvio il loop della GUI
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gs.clock.start();
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gs.updateCollections();
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sf::Clock mainClock;
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while (gs.window.isOpen())
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