Preparazione aggiunta texture
This commit is contained in:
+1
-1
@@ -53,7 +53,7 @@ target_compile_options(common INTERFACE
|
|||||||
|
|
||||||
set(METHODS_PATH "./src/*/methods/*.cpp")
|
set(METHODS_PATH "./src/*/methods/*.cpp")
|
||||||
|
|
||||||
set(VERSION "V9")
|
set(VERSION "V10")
|
||||||
|
|
||||||
file(GLOB_RECURSE METHODS_SRC "${METHODS_PATH}")
|
file(GLOB_RECURSE METHODS_SRC "${METHODS_PATH}")
|
||||||
add_executable(main${VERSION} ./src/testMain.cpp ${METHODS_SRC} )
|
add_executable(main${VERSION} ./src/testMain.cpp ${METHODS_SRC} )
|
||||||
|
|||||||
@@ -64,4 +64,4 @@ Per spostare l'intera scena si tiene premuto il tasto centrale del mouse.
|
|||||||
|
|
||||||
# Per lanciare:
|
# Per lanciare:
|
||||||
|
|
||||||
./build/bin/mainV9
|
./build/bin/mainV10
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ class Caviglia : public PieceInterface{
|
|||||||
private:
|
private:
|
||||||
const sf::Vector3f caviglia_Dim = {60, 200, 60};
|
const sf::Vector3f caviglia_Dim = {60, 200, 60};
|
||||||
const sf::Color caviglia_Col = sf::Color(230,160,11,255);
|
const sf::Color caviglia_Col = sf::Color(230,160,11,255);
|
||||||
|
const sf::Texture TextureF = sf::Texture(TEXTUREPATH + "cavigliaF.png");
|
||||||
|
const sf::Texture TextureL = sf::Texture(TEXTUREPATH + "cavigliaL.png");
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,9 @@ class Coscia : public PieceInterface{
|
|||||||
private:
|
private:
|
||||||
const sf::Vector3f coscia_Dim = {80, 200, 80};
|
const sf::Vector3f coscia_Dim = {80, 200, 80};
|
||||||
const sf::Color coscia_Col = sf::Color::Yellow;
|
const sf::Color coscia_Col = sf::Color::Yellow;
|
||||||
|
const sf::Texture TextureF = sf::Texture(TEXTUREPATH + "cosciaF.png");
|
||||||
|
const sf::Texture TextureL = sf::Texture(TEXTUREPATH + "cosciaL.png");
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
Coscia(rb::Vector3 coords, _Float16 mass);
|
Coscia(rb::Vector3 coords, _Float16 mass);
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "../../rigidbody/headers/rb.hpp"
|
#include "../../rigidbody/headers/rb.hpp"
|
||||||
|
|
||||||
|
#define TEXTUREPATH std::string("../../../textures/")
|
||||||
|
|
||||||
#ifndef PIECE_INTERFACE_H
|
#ifndef PIECE_INTERFACE_H
|
||||||
#define PIECE_INTERFACE_H
|
#define PIECE_INTERFACE_H
|
||||||
|
|||||||
@@ -10,6 +10,9 @@ class Torso : public PieceInterface{
|
|||||||
private:
|
private:
|
||||||
const sf::Vector3f torso_Dim = {100, 100, 150};
|
const sf::Vector3f torso_Dim = {100, 100, 150};
|
||||||
const sf::Color torso_Col = sf::Color::Red;
|
const sf::Color torso_Col = sf::Color::Red;
|
||||||
|
const sf::Texture TextureF = sf::Texture(TEXTUREPATH + "TorsoF.png");
|
||||||
|
const sf::Texture TextureL = sf::Texture(TEXTUREPATH + "TorsoL.png");
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Torso(rb::Vector3 coords, _Float16 mass);
|
Torso(rb::Vector3 coords, _Float16 mass);
|
||||||
~Torso();
|
~Torso();
|
||||||
|
|||||||
Reference in New Issue
Block a user