Migliore precisione per debug
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+2
-2
@@ -49,7 +49,7 @@ void State::update(){
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for(PieceInterface* p : pieces){
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p->update(clock);
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//p->update(clock);
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}
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for(JointInterface* j : joints){
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j->movechild();
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@@ -114,7 +114,7 @@ void handle(const sf::Event::MouseMoved &mouseMoved, State &gs)
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if (gs.selected != -1 && gs.rot_Piece){
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rb::Vector3_s tmp = gs.pieces[gs.selected]->body.getRot();
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_Float16 nrot = _Float16(offset.x)/10;
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_Float16 nrot = _Float16(offset.x)/100;
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gs.pieces[gs.selected]->body.setRot({tmp[0]+(nrot*_Float16(py)),tmp[1]+(nrot*_Float16(px)),tmp[2]});
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//printf("Rotation : %f,%f,%f \n",gs.pieces[gs.selected]->body.getRot()[0],gs.pieces[gs.selected]->body.getRot()[1],gs.pieces[gs.selected]->body.getRot()[2]);
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