Fix dei warning e posizione texture
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@@ -81,7 +81,7 @@ void Lower_Body::update(sf::Clock cl, float multiplier){
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float dxAcc = dx->getZ_Acc() ;
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int64_t Dtime = cl.getElapsedTime().asMicroseconds();
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if (prevT == 0) prevT >= Dtime;
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if (prevT == 0) prevT = Dtime;
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float dt = (float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0);
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prevT = Dtime;
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@@ -2,7 +2,7 @@
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#include <math.h>
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#include "../../rigidbody/headers/rb.hpp"
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#define TEXTUREPATH std::string("../../../textures/")
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#define TEXTUREPATH std::string("./../../textures/")
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#ifndef PIECE_INTERFACE_H
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#define PIECE_INTERFACE_H
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@@ -115,7 +115,7 @@ void Sensore::calcRotWithG(unsigned int index){ // calcolo rotazione con valori
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}
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float Sensore::getZ_Acc(){
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int id = *dataPos;
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//int id = *dataPos;
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float tmpAcc = 0;
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rb::Vector3 acc = body.getAcc();
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@@ -87,7 +87,7 @@ void rigidbody::calcPos(const float Dtime){
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void rigidbody::step(const sf::Clock time, float multiplier){
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int64_t Dtime = time.getElapsedTime().asMicroseconds();
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if (prevT == 0) prevT >= Dtime;
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if (prevT == 0) prevT = Dtime;
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float dt = ((float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0)) * multiplier;
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