212 lines
5.5 KiB
C++
212 lines
5.5 KiB
C++
#include <SFML/Graphics.hpp>
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#include <math.h>
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#include "pieces/headers/piece_interface.hpp"
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#include "joints/headers/joint_interface.hpp"
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template <typename T1, typename T2>
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double dist(sf::Vector2<T1> p1, sf::Vector2<T2> p2)
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{
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return sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
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}
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////////////////////////////////////////////////////////////
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/// GUI state
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struct State
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{
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sf::RenderWindow window;
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int menubar_height = 50;
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std::vector<PieceInterface*> pieces;
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std::vector<JointInterface*> joints;
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sf::Vector2f cameraOffset = {0.,0.};
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sf::Clock clock;
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ReferencePlane selectedPlane = ReferencePlane::XZ;
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int selected = -1;
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bool rot_Piece = false;
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bool drag_Piece = false;
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bool drag = false;
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sf::Vector2i mouse_pos;
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State(unsigned w, unsigned h, std::string title)
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{
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window = sf::RenderWindow(sf::VideoMode({w, h}), title);
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clock.restart();
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}
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void update();
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};
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///
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////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////
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/// Fisics functions
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void State::update(){
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for(PieceInterface* p : pieces){
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//p->update(clock);
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}
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for(JointInterface* j : joints){
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j->movechild();
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}
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}
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///
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//////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Callback functions
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void handle(const sf::Event::Closed &, State &gs)
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{
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gs.window.close();
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}
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void handle(const sf::Event::TextEntered &textEnter, State &gs)
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{
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}
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void handle(const sf::Event::KeyPressed &keyPressed, State &gs)
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{
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if (keyPressed.scancode == sf::Keyboard::Scancode::Space){
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if (gs.selectedPlane == ReferencePlane::XZ)
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gs.selectedPlane = ReferencePlane::YZ;
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else
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gs.selectedPlane = ReferencePlane::XZ;
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}
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}
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void handle(const sf::Event::MouseMoved &mouseMoved, State &gs)
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{
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sf::Vector2i offset = mouseMoved.position - gs.mouse_pos;
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gs.mouse_pos = mouseMoved.position;
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float px = 1;
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float py = 0;
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switch (gs.selectedPlane)
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{
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case ReferencePlane::XZ:
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px = 1;
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py = 0;
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break;
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case ReferencePlane::YZ:
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px = 0;
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py = 1;
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break;
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default:
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break;
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}
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if (gs.drag){
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for(PieceInterface* p : gs.pieces){
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p->globalPos = {p->globalPos[0] + (offset.x * px), p->globalPos[1]+ (offset.x * py),p->globalPos[2] + offset.y};
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}
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}
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if (gs.selected != -1 && gs.drag_Piece){
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rb::Vector3 tmp = gs.pieces[gs.selected]->body.getPos();
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gs.pieces[gs.selected]->body.setPos({tmp[0]+ (offset.x * px),tmp[1]+ (offset.x * py),tmp[2]+offset.y});
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}
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if (gs.selected != -1 && gs.rot_Piece){
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rb::Vector3 tmp = gs.pieces[gs.selected]->body.getRot();
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float nrot = float(offset.x)/100;
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gs.pieces[gs.selected]->body.setRot({tmp[0]+(nrot*py),tmp[1]+(nrot*px),tmp[2]});
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//printf("Rotation : %f,%f,%f \n",gs.pieces[gs.selected]->body.getRot()[0],gs.pieces[gs.selected]->body.getRot()[1],gs.pieces[gs.selected]->body.getRot()[2]);
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}
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}
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void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
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{
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gs.mouse_pos = mouseBP.position;
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if ( mouseBP.button == sf::Mouse::Button::Middle) gs.drag = true;
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if ( mouseBP.button == sf::Mouse::Button::Left){
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gs.drag_Piece = true;
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int i = 0;
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for (PieceInterface* p : gs.pieces){
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sf::Vector2f pos;
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if (gs.selectedPlane == ReferencePlane::XZ)
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pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
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else if (gs.selectedPlane == ReferencePlane::YZ)
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pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
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if (dist(pos,mouseBP.position) < 20){
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gs.selected = i;
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}
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i++;
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}
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}
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if ( mouseBP.button == sf::Mouse::Button::Right){
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gs.rot_Piece = true;
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int i = 0;
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for (PieceInterface* p : gs.pieces){
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sf::Vector2f pos;
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if (gs.selectedPlane == ReferencePlane::XZ)
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pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
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else if (gs.selectedPlane == ReferencePlane::YZ)
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pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
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if (dist(pos,mouseBP.position) < 20){
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gs.selected = i;
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}
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i++;
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}
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}
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}
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void handle(const sf::Event::MouseButtonReleased &, State &gs)
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{
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gs.drag = false;
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gs.drag_Piece = false;
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gs.rot_Piece = false;
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gs.selected = -1;
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}
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void handle(const sf::Event::Resized &resized, State &gs)
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{
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sf::FloatRect visibleArea({0.f, 0.f}, sf::Vector2f(resized.size));
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gs.window.setView(sf::View(visibleArea));
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}
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template <typename T>
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void handle(const T &, State &gs)
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{
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// All unhandled events will end up here
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}
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Graphics
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void doGUI(State &gs)
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{
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// TODO: here code to display the menus
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//Bottoni
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}
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void doGraphics(State &gs)
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{
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gs.window.clear();
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doGUI(gs);
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for(PieceInterface* p: gs.pieces){
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gs.window.draw(*p->draw(gs.selectedPlane));
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}
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// TODO: add here code to display shapes in your canvas
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gs.window.display();
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}
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///
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////////////////////////////////////////////////////////////
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