64 Commits

Author SHA1 Message Date
Endertom f74155e9f7 Rimosso demo imGui 2026-06-22 19:42:39 +02:00
Endertom 68b9d89c12 Refactoring main e update di readme 2026-06-22 19:31:38 +02:00
Endertom 1dd7ce812a Aggiunte texture pavimento 2026-06-22 19:20:31 +02:00
Endertom 276e00aee1 Aggiustata direzione texture su YZ 2026-06-22 19:01:14 +02:00
Endertom d2a0256a3e Aggiunta pavimento 2026-06-22 18:57:07 +02:00
Endertom 4e763fc2af Aggiustato cambio direzione texture 2026-06-22 18:37:19 +02:00
Endertom 818677f831 Aggiunta texture 2026-06-22 17:12:46 +02:00
Endertom 37619774f2 Refactoring per inserimento texture 2026-06-22 16:39:59 +02:00
Endertom 821dd67b5b Fix dei warning e posizione texture 2026-06-22 16:08:39 +02:00
Endertom 4ac25779bd Preparazione aggiunta texture 2026-06-22 16:00:08 +02:00
Endertom 729c634854 Modifica README 2026-06-22 12:56:54 +02:00
Endertom 217635d871 Link del tempo all'aggiornamento dei dati 2026-06-22 12:40:36 +02:00
Endertom 539045bd80 Aggiunta finestra selezione moltiplicatore tempo 2026-06-22 12:23:23 +02:00
Endertom c6094c6a44 Modifica di update() per gestire moltiplicatore tempo 2026-06-22 12:16:32 +02:00
Endertom f05db110ff Aggiornato README 2026-06-22 11:32:26 +02:00
Endertom f131849292 Applicazione correzione rotazione bacino 2026-06-22 10:38:24 +02:00
Endertom 7c2897aae1 fix rotazione 2026-06-21 23:43:17 +02:00
Endertom 1349de403c Aggiunto clock per i pezzi (aggiusta calcolo veocità) 2026-06-21 12:43:21 +02:00
Endertom e1965aaf1e Cambio sistema per rotazione bacino (non funziona) 2026-06-21 11:58:12 +02:00
Endertom 7fee7b1e13 Modifica per aggiornare la rotazione (non Funziona) 2026-06-20 20:39:48 +02:00
Endertom a1441cc28e Aggiunta calcolo rotazione da accTan in rb 2026-06-20 20:21:29 +02:00
Endertom ef2e09ef0f Preparazione per controllo accelerazione tangenziale 2026-06-20 17:40:06 +02:00
Endertom 51c620ef4d Aggiunta restituzione Z_acc su gamba 2026-06-20 17:26:05 +02:00
Endertom bf10647b70 Modifica sensore per restituire accelerazione su z 2026-06-20 17:06:47 +02:00
Endertom be1678beaf Preparazione alla versione 0.8 2026-06-20 16:18:48 +02:00
Endertom 14c143ff56 Modifica di readme 2026-06-20 13:06:32 +02:00
Endertom 4ef359d64c Ridimensionamento bacino 2026-06-20 12:59:17 +02:00
Endertom 4d8d1316e0 Aggiustata direzione gambe su piano YZ 2026-06-20 10:51:27 +02:00
Endertom e440779338 Aggiunto ctrl transp su lower_body in base al piano 2026-06-20 10:20:56 +02:00
Endertom fc5eba1279 Aggiuto controllo trasparenza nelle collezioni 2026-06-20 09:57:53 +02:00
Endertom 83f132a1c4 Aggiunta selezione trasparenza pezzi 2026-06-20 09:42:32 +02:00
Endertom a2eee90e10 Modifica nome eseguibile 2026-06-19 23:44:35 +02:00
Endertom fa6d6cf76e Aggiunto cambio direzione per corretta visualizzaione dx/sx 2026-06-19 19:04:28 +02:00
Endert0m a16cc97048 Update README.md 2026-06-19 17:28:28 +02:00
Endertom 4b75af28f8 Aggiunta dati gamba 2026-06-19 17:14:02 +02:00
Endertom 331aaae279 Modifica Readme 2026-06-19 16:46:35 +02:00
Endertom 298db61ace Aggiornati handle per debug su collezioni 2026-06-19 14:03:45 +02:00
Endertom 83928c9bd7 Aggiustata posizione gambe in lower_body 2026-06-19 12:59:42 +02:00
Endertom 0d4b6d1242 Aggiunta viusalizzazione collection su sfml_util 2026-06-19 11:33:47 +02:00
Endertom 23798ab582 Test lower_body in main 2026-06-18 22:32:30 +02:00
Endertom 842f384bb8 Aggiunte e modifiche per lower_body 2026-06-18 18:01:09 +02:00
Endertom 9189246361 Aggiunta modalità debug 2026-06-18 12:23:22 +02:00
Endertom f8fdc1dc84 Aggiunto header lower_body 2026-06-18 12:13:35 +02:00
Endertom a2a299c0a1 Aggiustati include 2026-06-08 11:46:06 +02:00
Endertom f15e13475d Aggiustato warning sulla throw 2026-06-08 11:35:44 +02:00
Endertom 10d7c806ec Aggiunta Collections per ridurre dimensione main 2026-06-08 11:31:21 +02:00
Endert0m 945a85cacf Update README.md 2026-06-07 16:34:36 +02:00
Endertom a118eedb18 Aggiornamento README 2026-06-07 16:33:05 +02:00
Endertom 2d417cec32 Fissata posizione selezione piano 2026-06-07 16:30:35 +02:00
Endertom c1627b1759 Aggiunta cambio piano su gui 2026-06-07 13:39:04 +02:00
Endertom 3266cc38db Aggiustato crash causa non inizializzazione variabile 2026-06-07 11:34:50 +02:00
Endertom f8dde34b83 Aggiunta pulsante play 2026-06-06 13:04:54 +02:00
Endertom ba5e071c6f Controllo posizione con gui completa 2026-06-06 11:27:21 +02:00
Endertom 52b2a95032 Cambio posizione aggoirnamento dati (da concludere) 2026-06-06 10:57:51 +02:00
Endertom 474b4e6c8c Merge branch 'main' of https://github.com/Endert0m/FCG_VisualizzatoreCamminata 2026-06-04 20:02:44 +02:00
Endertom 8397164b6b Aggiunta Imgui e sliders per intervallo visualizzazione 2026-06-04 20:00:46 +02:00
Endertom a95e98ed8a Modifica gitignore per non caricare build files 2026-06-03 11:56:18 +02:00
Endertom 21f43f8bce Aggiustato deriva offset 2026-06-02 16:44:46 +02:00
Endertom 28abf04232 Miglioramento precisione rotazioni 2026-05-31 12:47:46 +02:00
Endertom 57412060b5 Migliore precisione per debug 2026-05-31 12:34:59 +02:00
Endertom 8be8a2db00 Aggiustato debug per rotazione 2026-05-31 12:12:47 +02:00
Endertom 2840a35d08 Correzione file README 2026-05-31 12:01:43 +02:00
Endertom 5da309b43f Caricamento v4 2026-05-31 11:58:56 +02:00
Endertom 5169bc4096 Caricamento v0.3 2026-05-31 11:06:50 +02:00
120 changed files with 100611 additions and 16480 deletions
+4
View File
@@ -10,6 +10,10 @@ compile_commands.json
CTestTestfile.cmake
_deps
CMakeUserPresets.json
.cmake
obj
CPackConfig.cmake
CPackSourceConfig.cmake
# CLion
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
+35 -5
View File
@@ -19,13 +19,43 @@ FetchContent_Declare(
)
FetchContent_MakeAvailable(glm)
# Aggiunta ImGUI
FetchContent_Declare(ImGui
GIT_REPOSITORY https://github.com/ocornut/imgui
GIT_TAG v1.91.9b
GIT_SHALLOW ON
EXCLUDE_FROM_ALL
SYSTEM)
FetchContent_MakeAvailable(ImGui)
FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR)
set(IMGUI_SFML_FIND_SFML OFF)
FetchContent_Declare(ImGui-SFML
GIT_REPOSITORY https://github.com/SFML/imgui-sfml
GIT_TAG v3.0
GIT_SHALLOW ON
EXCLUDE_FROM_ALL
SYSTEM)
FetchContent_MakeAvailable(ImGui-SFML)
add_library(common INTERFACE)
target_compile_features(common INTERFACE cxx_std_17)
target_compile_options(common INTERFACE
$<$<OR:$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:GNU>>: -Wall>
$<$<CXX_COMPILER_ID:MSVC>: /W4>
)
# Fine aggiunta
set(METHODS_PATH "./src/*/methods/*.cpp")
set(VERSION "V2")
set(VERSION "V10")
file(GLOB_RECURSE METHODS_SRC "${METHODS_PATH}")
add_executable(main${VERSION} ./src/testMain.cpp ${METHODS_SRC} )
target_compile_features(main${VERSION} PRIVATE cxx_std_17)
target_link_libraries(main${VERSION} PRIVATE SFML::Graphics glm)
add_executable(main${VERSION} ./src/Main.cpp ${METHODS_SRC} )
target_link_libraries(main${VERSION} PRIVATE SFML::Graphics ImGui-SFML::ImGui-SFML common glm)
target_compile_definitions(main${VERSION} PRIVATE $<$<CONFIG:Debug>:DEBUG_MODE>)
+45 -3
View File
@@ -22,10 +22,52 @@ Per spostare l'intera scena si tiene premuto il tasto centrale del mouse.
- Aggiustato calcolo dei pivot implementando le rotazioni con algebra affine e glm
- Aggiuta classe caviglia (per differenziarla dalla coscia)
Per compliare:
## Nella versione v0.3:
- Applicato refactoring delle classi pieces
- Aggiunta pezzo torso
- Nel testMain vengono agganciate caviglia e coscia al nuovo torso
## Nella versione v0.4
- Aggiunta vista frontale (con spazio si può camnbiare vista)
- Modifica calcolo pivot per gestire spazio 3D
- Aggiustati assi di riferimento (ora sono coerenti su tutte le classi)
## Nella versione v0.5
- Aggiunta ImGUI
- Aggiunta selettore sulla posizione dei dati
- Refactoring classe sensore e state per gestire posizione dati da gui
## Nella versione v0.6
- Aggiunta collezioni
- Servono a semplificare la struttura del main e il disegno degli elementi della gamba
- Modifica di sfml_util per gestire le collezioni
- Aggiunta modalità debug
## Nella versione v0.7
- Aggiunta impostazione di trasparenza dei pezzi
- Aggiustato cambio direzione della gamba (sulla visualizzazione dei piani XZ e -XZ)
- Aggiunto controllo trasparenza delle collezioni
- Modificato lower_body per gestire la trasparenza della gamba più lontana
- Ridimensionato bacino per migiore visualizzazione
## Nella versione v0.8
- Aggiunta oscillazione bacino
- Aggiustato calcolo posizione con clock dedicato
## Nella versione v0.9
- Modificata la funzione update di pezzi e collezioni per implementare controllo sul tempo
- Aggiunta finestra con slider per selezione moltiplicatore del tempo
## Nella versione v0.10
- Aggiunta controllo texture
- Aggiunta pavimento
- Refactoring generale
- Definizione main finale (non più di test)
# Per compilare:
cmake --build
Per lanciare:
# Per lanciare:
./build/bin/mainV2
./build/bin/mainV10
File diff suppressed because it is too large Load Diff
@@ -1,584 +0,0 @@
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"path" : "build/_deps/sfml-src/src/SFML/Window/Unix/JoystickImpl.hpp",
"sourceGroupIndex" : 1
}
],
"type" : "STATIC_LIBRARY"
}
@@ -1,78 +0,0 @@
{
"kind" : "toolchains",
"toolchains" :
[
{
"compiler" :
{
"implicit" : {},
"path" : "/usr/bin/cc"
},
"language" : "C"
},
{
"compiler" :
{
"id" : "GNU",
"implicit" :
{
"includeDirectories" :
[
"/usr/include/c++/15",
"/usr/include/x86_64-linux-gnu/c++/15",
"/usr/include/c++/15/backward",
"/usr/lib/gcc/x86_64-linux-gnu/15/include",
"/usr/local/include",
"/usr/include/x86_64-linux-gnu",
"/usr/include"
],
"linkDirectories" :
[
"/usr/lib/gcc/x86_64-linux-gnu/15",
"/usr/lib/x86_64-linux-gnu",
"/usr/lib",
"/lib/x86_64-linux-gnu",
"/lib"
],
"linkFrameworkDirectories" : [],
"linkLibraries" :
[
"stdc++",
"m",
"gcc_s",
"gcc",
"c",
"gcc_s",
"gcc"
]
},
"path" : "/usr/bin/c++",
"version" : "15.2.0"
},
"language" : "CXX",
"sourceFileExtensions" :
[
"C",
"M",
"c++",
"cc",
"cpp",
"cxx",
"m",
"mm",
"mpp",
"CPP",
"ixx",
"cppm",
"ccm",
"cxxm",
"c++m"
]
}
],
"version" :
{
"major" : 1,
"minor" : 0
}
}
+74
View File
@@ -0,0 +1,74 @@
# This file will be configured to contain variables for CPack. These variables
# should be set in the CMake list file of the project before CPack module is
# included. The list of available CPACK_xxx variables and their associated
# documentation may be obtained using
# cpack --help-variable-list
#
# Some variables are common to all generators (e.g. CPACK_PACKAGE_NAME)
# and some are specific to a generator
# (e.g. CPACK_NSIS_EXTRA_INSTALL_COMMANDS). The generator specific variables
# usually begin with CPACK_<GENNAME>_xxxx.
set(CPACK_BINARY_7Z "OFF")
set(CPACK_BINARY_IFW "OFF")
set(CPACK_BINARY_INNOSETUP "OFF")
set(CPACK_BINARY_NSIS "ON")
set(CPACK_BINARY_NUGET "OFF")
set(CPACK_BINARY_WIX "OFF")
set(CPACK_BINARY_ZIP "OFF")
set(CPACK_BUILD_SOURCE_DIRS "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata;C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build")
set(CPACK_CMAKE_GENERATOR "MinGW Makefiles")
set(CPACK_COMPONENTS_ALL "Unspecified;devel;headers")
set(CPACK_COMPONENT_UNSPECIFIED_HIDDEN "TRUE")
set(CPACK_COMPONENT_UNSPECIFIED_REQUIRED "TRUE")
set(CPACK_DEFAULT_PACKAGE_DESCRIPTION_FILE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_DEFAULT_PACKAGE_DESCRIPTION_SUMMARY "CMakeSFMLProject built using CMake")
set(CPACK_GENERATOR "NSIS")
set(CPACK_INNOSETUP_ARCHITECTURE "x64")
set(CPACK_INSTALL_CMAKE_PROJECTS "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build;CMakeSFMLProject;ALL;/")
set(CPACK_INSTALL_PREFIX "C:/Program Files (x86)/CMakeSFMLProject")
set(CPACK_MODULE_PATH "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/_deps/sfml-src/cmake/Modules/;C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/_deps/ogg-src/cmake")
set(CPACK_NSIS_DISPLAY_NAME "CMakeSFMLProject 1.3.5")
set(CPACK_NSIS_INSTALLER_ICON_CODE "")
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "")
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
set(CPACK_NSIS_PACKAGE_NAME "CMakeSFMLProject 1.3.5")
set(CPACK_NSIS_UNINSTALL_NAME "Uninstall")
set(CPACK_OBJCOPY_EXECUTABLE "C:/msys64/ucrt64/bin/objcopy.exe")
set(CPACK_OBJDUMP_EXECUTABLE "C:/msys64/ucrt64/bin/objdump.exe")
set(CPACK_OUTPUT_CONFIG_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackConfig.cmake")
set(CPACK_PACKAGE_DEFAULT_LOCATION "/")
set(CPACK_PACKAGE_DESCRIPTION_FILE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "CMakeSFMLProject built using CMake")
set(CPACK_PACKAGE_FILE_NAME "CMakeSFMLProject-1.3.5-win64")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMakeSFMLProject 1.3.5")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "CMakeSFMLProject 1.3.5")
set(CPACK_PACKAGE_NAME "CMakeSFMLProject")
set(CPACK_PACKAGE_RELOCATABLE "true")
set(CPACK_PACKAGE_VENDOR "Humanity")
set(CPACK_PACKAGE_VERSION "1.3.5")
set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "1")
set(CPACK_PACKAGE_VERSION_PATCH "1")
set(CPACK_READELF_EXECUTABLE "C:/msys64/ucrt64/bin/readelf.exe")
set(CPACK_RESOURCE_FILE_LICENSE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericLicense.txt")
set(CPACK_RESOURCE_FILE_README "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_RESOURCE_FILE_WELCOME "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericWelcome.txt")
set(CPACK_SET_DESTDIR "OFF")
set(CPACK_SOURCE_7Z "ON")
set(CPACK_SOURCE_GENERATOR "7Z;ZIP")
set(CPACK_SOURCE_OUTPUT_CONFIG_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackSourceConfig.cmake")
set(CPACK_SOURCE_ZIP "ON")
set(CPACK_SYSTEM_NAME "win64")
set(CPACK_THREADS "1")
set(CPACK_TOPLEVEL_TAG "win64")
set(CPACK_WIX_SIZEOF_VOID_P "8")
if(NOT CPACK_PROPERTIES_FILE)
set(CPACK_PROPERTIES_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackProperties.cmake")
endif()
if(EXISTS ${CPACK_PROPERTIES_FILE})
include(${CPACK_PROPERTIES_FILE})
endif()
+82
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@@ -0,0 +1,82 @@
# This file will be configured to contain variables for CPack. These variables
# should be set in the CMake list file of the project before CPack module is
# included. The list of available CPACK_xxx variables and their associated
# documentation may be obtained using
# cpack --help-variable-list
#
# Some variables are common to all generators (e.g. CPACK_PACKAGE_NAME)
# and some are specific to a generator
# (e.g. CPACK_NSIS_EXTRA_INSTALL_COMMANDS). The generator specific variables
# usually begin with CPACK_<GENNAME>_xxxx.
set(CPACK_BINARY_7Z "OFF")
set(CPACK_BINARY_IFW "OFF")
set(CPACK_BINARY_INNOSETUP "OFF")
set(CPACK_BINARY_NSIS "ON")
set(CPACK_BINARY_NUGET "OFF")
set(CPACK_BINARY_WIX "OFF")
set(CPACK_BINARY_ZIP "OFF")
set(CPACK_BUILD_SOURCE_DIRS "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata;C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build")
set(CPACK_CMAKE_GENERATOR "MinGW Makefiles")
set(CPACK_COMPONENTS_ALL "Unspecified;devel;headers")
set(CPACK_COMPONENT_UNSPECIFIED_HIDDEN "TRUE")
set(CPACK_COMPONENT_UNSPECIFIED_REQUIRED "TRUE")
set(CPACK_DEFAULT_PACKAGE_DESCRIPTION_FILE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_DEFAULT_PACKAGE_DESCRIPTION_SUMMARY "CMakeSFMLProject built using CMake")
set(CPACK_GENERATOR "7Z;ZIP")
set(CPACK_IGNORE_FILES "/CVS/;/\\.svn/;/\\.bzr/;/\\.hg/;/\\.git/;\\.swp\$;\\.#;/#")
set(CPACK_INNOSETUP_ARCHITECTURE "x64")
set(CPACK_INSTALLED_DIRECTORIES "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata;/")
set(CPACK_INSTALL_CMAKE_PROJECTS "")
set(CPACK_INSTALL_PREFIX "C:/Program Files (x86)/CMakeSFMLProject")
set(CPACK_MODULE_PATH "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/_deps/sfml-src/cmake/Modules/;C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/_deps/ogg-src/cmake")
set(CPACK_NSIS_DISPLAY_NAME "CMakeSFMLProject 1.3.5")
set(CPACK_NSIS_INSTALLER_ICON_CODE "")
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "")
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
set(CPACK_NSIS_PACKAGE_NAME "CMakeSFMLProject 1.3.5")
set(CPACK_NSIS_UNINSTALL_NAME "Uninstall")
set(CPACK_OBJCOPY_EXECUTABLE "C:/msys64/ucrt64/bin/objcopy.exe")
set(CPACK_OBJDUMP_EXECUTABLE "C:/msys64/ucrt64/bin/objdump.exe")
set(CPACK_OUTPUT_CONFIG_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackConfig.cmake")
set(CPACK_PACKAGE_DEFAULT_LOCATION "/")
set(CPACK_PACKAGE_DESCRIPTION_FILE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "CMakeSFMLProject built using CMake")
set(CPACK_PACKAGE_FILE_NAME "CMakeSFMLProject-1.3.5-Source")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMakeSFMLProject 1.3.5")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "CMakeSFMLProject 1.3.5")
set(CPACK_PACKAGE_NAME "CMakeSFMLProject")
set(CPACK_PACKAGE_RELOCATABLE "true")
set(CPACK_PACKAGE_VENDOR "Humanity")
set(CPACK_PACKAGE_VERSION "1.3.5")
set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "1")
set(CPACK_PACKAGE_VERSION_PATCH "1")
set(CPACK_READELF_EXECUTABLE "C:/msys64/ucrt64/bin/readelf.exe")
set(CPACK_RESOURCE_FILE_LICENSE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericLicense.txt")
set(CPACK_RESOURCE_FILE_README "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_RESOURCE_FILE_WELCOME "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericWelcome.txt")
set(CPACK_RPM_PACKAGE_SOURCES "ON")
set(CPACK_SET_DESTDIR "OFF")
set(CPACK_SOURCE_7Z "ON")
set(CPACK_SOURCE_GENERATOR "7Z;ZIP")
set(CPACK_SOURCE_IGNORE_FILES "/CVS/;/\\.svn/;/\\.bzr/;/\\.hg/;/\\.git/;\\.swp\$;\\.#;/#")
set(CPACK_SOURCE_INSTALLED_DIRECTORIES "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata;/")
set(CPACK_SOURCE_OUTPUT_CONFIG_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackSourceConfig.cmake")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "CMakeSFMLProject-1.3.5-Source")
set(CPACK_SOURCE_TOPLEVEL_TAG "win64-Source")
set(CPACK_SOURCE_ZIP "ON")
set(CPACK_STRIP_FILES "")
set(CPACK_SYSTEM_NAME "win64")
set(CPACK_THREADS "1")
set(CPACK_TOPLEVEL_TAG "win64-Source")
set(CPACK_WIX_SIZEOF_VOID_P "8")
if(NOT CPACK_PROPERTIES_FILE)
set(CPACK_PROPERTIES_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackProperties.cmake")
endif()
if(EXISTS ${CPACK_PROPERTIES_FILE})
include(${CPACK_PROPERTIES_FILE})
endif()
+49
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@@ -0,0 +1,49 @@
[Window][Debug##Default]
Pos=60,60
Size=400,400
[Window][Dear ImGui Demo]
Pos=487,44
Size=455,873
Collapsed=1
[Window][Hello, world!]
Pos=11,12
Size=212,56
[Window][Dear ImGui Demo/##Basket_87771727]
IsChild=1
Size=478,260
[Window][Dear ImGui Demo/##Basket_529977C1]
IsChild=1
Size=478,260
[Window][Example: Custom rendering]
Pos=68,96
Size=740,472
[Window][Set data position]
Pos=0,732
Size=924,30
[Window][Dear ImGui Demo/ResizableChild_478B81A3]
IsChild=1
Size=499,136
[Window][Dear ImGui Demo/Red_BEEF922B]
IsChild=1
Size=200,100
[Window][Dear ImGui Style Editor]
Pos=60,60
Size=353,1005
[Window][Set visualization plane]
Pos=524,0
Size=400,30
[Window][Set time multiplier]
Pos=524,702
Size=400,30
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+16515
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+16516
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+77
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@@ -0,0 +1,77 @@
#include "include.hpp"
int main() {
CSVProcessor processor;
// inizializzo variabili per gestire l'intervallo di visualizzazione
unsigned int min = 0;
unsigned int pos = 0;
unsigned int maj = 100;
//Costruisco la GUI
State gs(800, 700, "Visualizzatore passo",&maj,&min,&pos);
gs.window.setFramerateLimit(70);
printf("Costruisco gli oggetti\n");
try{
processor.readCSVFile (DATA_PATH + "coscia_filt.csv"); //utilizzo questo file per definire la dimensione dei dati
const auto& coscia = processor.getData();
gs.setIntervall(coscia.size());
//provo ad aggiungere una collection
//gs.collections.push_back(new Gamba({220,0,220},&pos,"coscia_filt.csv","caviglia_filt.csv"));
std::vector<gamba_data> data;
gamba_data d;
d.dataPos = &pos;
d.cavigliaData = "caviglia_dx.csv";
d.cosciaData = "coscia_dx.csv";
gamba_data s;
s.dataPos = &pos;
s.cavigliaData = "caviglia_sx.csv";
s.cosciaData = "coscia_sx.csv";
data.push_back(d);
data.push_back(s);
gs.collections.push_back(new Lower_Body(rb::Vector3{200,200,100},data));
//aggiungo il pavimento
gs.pieces.push_back(new Pavimento({200,200,550},_Float16(0.2) ));
gs.pieces[0]->body.setRot({0,-0.03,0});
printf("Ho costruito tutto!\n");
}
catch(char* e){
printf("%s\n",e);
}
printf("Avvio l'interfaccia grafica\n");
unsigned int curTime = 0;
unsigned int freq = 50; //frequenza campionamento sensori
const unsigned int T = 1000/freq; //i sensori hanno una freq di campionamento di 50hz
//Avvio il loop della GUI
gs.clock.start();
gs.updateCollections();
sf::Clock mainClock;
while (gs.window.isOpen())
{
curTime += mainClock.restart().asMilliseconds() *(*gs.tMul) ;
if (curTime > T){
if (gs.play && pos+curTime/T < maj) pos += curTime / T;
curTime = 0;
}
// Show update
gs.update();
doGraphics(gs);
}
return 0;
}
@@ -0,0 +1,42 @@
#include "../../pieces/headers/piece_interface.hpp"
#include "../../joints/headers/joint_interface.hpp"
#ifndef COLL_INTERFACE_H
#define COLL_INTERFACE_H
struct collection{
std::vector<PieceInterface*> pieces;
std::vector<JointInterface*> joints;
};
class CollectionInterface{
public:
virtual collection create(ReferencePlane plane) = 0;
virtual void update(sf::Clock cl, float multiplier) = 0;
virtual bool setTransparency(float alpha) = 0;
virtual ~CollectionInterface(){};
};
inline collection operator+(collection c1, collection c2){
collection res;
for (PieceInterface* i : c1.pieces){
res.pieces.push_back(i);
}
for (PieceInterface* i : c2.pieces){
res.pieces.push_back(i);
}
for (JointInterface* i : c1.joints){
res.joints.push_back(i);
}
for (JointInterface* i : c2.joints){
res.joints.push_back(i);
}
return res;
}
#endif
+22
View File
@@ -0,0 +1,22 @@
#include "collection_interface.hpp"
#include "include_pieces.hpp"
#ifndef GAMBA_H
#define GAMBA_H
class Gamba : public CollectionInterface {
protected:
std::vector<Sensore*> sensori;
std::vector<PieceInterface*> pezzi;
std::vector<JointInterface*> joints;
public:
Gamba(rb::Vector3 pos, unsigned int* dataPos, std::string cosciaData, std::string cavigliaData);
collection create(ReferencePlane plane) override;
PieceInterface* getJointPiece();
void setDirection(Direction dir);
bool setTransparency(float alpha) override;
void update(sf::Clock cl, float multiplier)override {};
float getZ_Acc();
};
#endif
@@ -0,0 +1,7 @@
#include "../../csv/headers/csv.hpp"
#include "../../pieces/headers/caviglia.hpp"
#include "../../pieces/headers/coscia.hpp"
#include "../../pieces/headers/sensore.hpp"
#include "../../joints/headers/rigid_joint.hpp"
#include "../../joints/headers/pivot_joint.hpp"
#include "../../pieces/headers/torso.hpp"
+44
View File
@@ -0,0 +1,44 @@
#include "gamba.hpp"
#include "collection_interface.hpp"
#ifndef LOWER_BODY_H
#define LOWER_BODY_H
struct gamba_data{
unsigned int* dataPos;
std::string cosciaData;
std::string cavigliaData;
};
class Lower_Body : public CollectionInterface{
private:
int64_t prevT = 0;
float velD = 0;
float velS = 0;
float posS = 0;
float posD = 0;
protected:
Gamba* sx;
Gamba* dx;
Torso* t;
PivotJoint* jsx;
PivotJoint* jdx;
bool visible = true;
float alpha = 1;
public:
Lower_Body(rb::Vector3 pos, std::vector<gamba_data> data);
~Lower_Body();
void update(sf::Clock cl, float multiplier) override;
void setVisibility(bool c);
bool setTransparency(float alpha) override;
collection create(ReferencePlane plane) override;
};
#endif
+83
View File
@@ -0,0 +1,83 @@
#include "../headers/gamba.hpp"
Gamba::Gamba(rb::Vector3 pos, unsigned int* dataPos, std::string cosciaData, std::string cavigliaData){
CSVProcessor processor;
try {
pezzi.push_back(new Coscia(pos,2));
pezzi.push_back(new Caviglia(rb::Vector3{pos[0],pos[1],pos[2]+200},2));
processor.readCSVFile (DATA_PATH + cosciaData);
const auto& coscia = processor.getData();
sensori.push_back(new Sensore(pos,_Float16( 0.2 ),dataPos,coscia));
processor.readCSVFile(DATA_PATH + cavigliaData);
const auto& caviglia = processor.getData();
sensori.push_back(new Sensore (rb::Vector3{pos[0],pos[1],pos[2]+200},_Float16( 0.2 ),dataPos,caviglia));
// modifico la rotazione relativa della gamba
sensori[0]->body.setRot({_Float16 (1.5708),_Float16 (1.5708),0});
sensori[1]->body.setRot({_Float16 (1.5708),_Float16 (1.5708),0});
joints.push_back(new RigidJoint(sensori[0], {pezzi[0]}));
joints.push_back(new PivotJoint(sensori[0], {sensori[1]}, rb::Vector3{0,0,100}));
joints.push_back(new RigidJoint(sensori[1], {pezzi[1]}));
}
catch(char* e){
throw "Gamba ERROR : "+ std::string(e) +" \n" ;
}
}
collection Gamba::create(ReferencePlane plane){
collection coll;
for(auto e : pezzi){
coll.pieces.push_back(e);
}
for(auto e : sensori){
coll.pieces.push_back(e);
}
for(auto j : joints){
coll.joints.push_back(j);
}
return coll;
}
PieceInterface* Gamba::getJointPiece(){
return sensori[0];
}
void Gamba::setDirection(Direction dir){
for (auto i : pezzi){
i->setDirection(dir);
}
for (auto i : sensori){
i->setDirection(dir);
}
}
bool Gamba::setTransparency(float alpha){
for (auto i : pezzi){
if (!i->setTransparency(alpha)) return false;
}
for (auto i : sensori){
if (!i->setTransparency(alpha)) return false;
}
return true;
}
float Gamba::getZ_Acc(){
float totZ_Acc = 0;
/*
for (auto i : sensori){
totZ_Acc += i->getZ_Acc();
}*/
totZ_Acc = sensori[0]->getZ_Acc() + sensori[1]->getZ_Acc();
//printf("TotAccGamba %f\n", totZ_Acc);
return totZ_Acc;
}
+107
View File
@@ -0,0 +1,107 @@
#include "../headers/lower_body.hpp"
Lower_Body::Lower_Body(rb::Vector3 pos,std::vector<gamba_data> data){
if (data.size() != 2) throw "Lower_Body_Error: data vector size must be 2";
sx = new Gamba({pos[0],pos[1]-60,pos[2]+150},data[0].dataPos,data[0].cosciaData,data[0].cavigliaData);
dx = new Gamba({pos[0],pos[1]+60,pos[2]+150},data[1].dataPos,data[1].cosciaData,data[1].cavigliaData);
t = new Torso({pos[0],pos[1],pos[2]},_Float16(3.0));
PieceInterface* psx = sx->getJointPiece();
PieceInterface* pdx = dx->getJointPiece();
jsx = new PivotJoint(t, {psx}, rb::Vector3{0,-60,50});
jdx = new PivotJoint(t, {pdx}, rb::Vector3{0,60,50});
}
collection Lower_Body::create(ReferencePlane plane){
collection coll;
sx->setTransparency(1);
dx->setTransparency(1);
coll.joints.push_back(jsx);
coll.joints.push_back(jdx);
switch (plane)
{
case ReferencePlane::XZN:
dx->setTransparency(0.5);
dx->setDirection(Direction::L);
sx->setDirection(Direction::R);
coll = coll + dx->create(plane);
coll = coll + sx->create(plane);
break;
case ReferencePlane::XZ:
sx->setTransparency(0.5);
dx->setDirection(Direction::R);
sx->setDirection(Direction::L);
coll = coll + sx->create(plane);
coll = coll + dx->create(plane);
break;
case ReferencePlane::YZ:
sx->setDirection(Direction::R);
dx->setDirection(Direction::L);
coll = coll + dx->create(plane);
coll = coll + sx->create(plane);
break;
default:
break;
}
coll.pieces.push_back(t);
return coll;
}
Lower_Body::~Lower_Body(){
delete sx;
delete dx;
delete t;
delete jdx;
delete jsx;
}
void Lower_Body::setVisibility(bool c){
}
bool Lower_Body::setTransparency(float alpha){
if (!sx->setTransparency(alpha)) return false;
dx->setTransparency(alpha);
t->setTransparency(alpha);
return true;
}
void Lower_Body::update(sf::Clock cl, float multiplier){
float sxAcc = sx->getZ_Acc() ;
float dxAcc = dx->getZ_Acc() ;
int64_t Dtime = cl.getElapsedTime().asMicroseconds();
if (prevT == 0) prevT = Dtime;
float dt = (float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0);
prevT = Dtime;
float tmpVelS = sxAcc*dt;
float tmpVelD = dxAcc*dt;
float tmpPosD = tmpVelD *dt *500 + velD * 500 * dt;
float tmpPosS = tmpVelS * 500 *dt + velS * 500 * dt;
velD += tmpVelD;
velS += tmpVelS;
// PosD + PosS + Z = 0
float alpha = atan(tmpPosD/60.0 - tmpPosS/60); //il 60 è il raggio (dimesione del bacino)
//applico smoothing e ritorno a zero
velD -= velD * fabs(alpha);
velS -= velS * fabs(alpha) ;
t->body.setRot({alpha,0,0});
auto tPos = t->body.getPos();
}
+7
View File
@@ -4,6 +4,11 @@
#include <vector>
#include <string>
#ifndef CSV_H
#define CSV_H
#define DATA_PATH std::string("./../../data/")
class CSVProcessor {
private:
std::vector<std::string> headers;
@@ -18,3 +23,5 @@ public:
const std::vector<std::vector<float>>& getData() const;
};
#endif
+4
View File
@@ -4,5 +4,9 @@
#include "pieces/headers/coscia.hpp"
#include "pieces/headers/caviglia.hpp"
#include "pieces/headers/sensore.hpp"
#include "pieces/headers/torso.hpp"
#include "pieces/headers/pavimento.hpp"
#include "joints/headers/rigid_joint.hpp"
#include "joints/headers/pivot_joint.hpp"
#include "collections/headers/gamba.hpp"
#include "collections/headers/lower_body.hpp"
+1 -1
View File
@@ -21,7 +21,7 @@ class JointInterface{
public:
std::vector<rb::Vector3> offset;
std::vector<rb::Vector3_s> rotOffset;
std::vector<rb::Vector3> rotOffset;
PieceInterface* father;
std::vector<PieceInterface*> childs;
+13 -2
View File
@@ -1,13 +1,22 @@
#include "joint_interface.hpp"
#ifndef PIVOTJ_H
#define PIVOTJ_H
class PivotJoint : public JointInterface {
protected:
void rotate(unsigned int id) override;
void traslate(unsigned int id) override;
void updatePivot();
rb::Vector3_s oldRot;
rb::Vector3 oldRot;
std::vector<rb::Vector3> oldCRot;
rb::Vector3 pivot;
std::vector<rb::Vector3_s> oldCRot;
rb::Vector3 stPivot;
//angolo attuale pivot e offset
rb::Vector3 pivotAngle;
std::vector<rb::Vector3> offsetAngle;
//possono servire per calcolare l'offset rispetto alla posizione precedente
rb::Vector3 oldPos;
@@ -20,3 +29,5 @@ class PivotJoint : public JointInterface {
PivotJoint(PieceInterface* father,std::vector<PieceInterface*> childs, rb::Vector3 pivotPoint);
~PivotJoint();
};
#endif
+4
View File
@@ -1,5 +1,7 @@
#include "joint_interface.hpp"
#ifndef RIGIDJ_H
#define RIGIDJ_H
class RigidJoint : public JointInterface {
protected:
@@ -17,3 +19,5 @@ class RigidJoint : public JointInterface {
RigidJoint(PieceInterface* father,std::vector<PieceInterface*> childs);
~RigidJoint();
};
#endif
+66 -45
View File
@@ -2,43 +2,74 @@
#define ZERO_INT 0.00001
void PivotJoint::updatePivot(){
rb::Vector3 fRot = father->body.getRot();
pivotAngle = pivotAngle + (fRot - oldRot); // trovo angolo totale da angolo di partenza
float cosA = glm::cos(pivotAngle[0]);
float sinA = glm::sin(pivotAngle[0]);
float cosA1 = glm::cos(pivotAngle[1]);
float sinA1 = glm::sin(pivotAngle[1]);
glm::mat4 Rpx = glm::mat4{
1 , 0, 0, 0,
0, cosA, sinA, 0,
0, -sinA, cosA, 0,
0, 0, 0, 1
};
glm::mat4 Rpy = glm::mat4{
cosA1 , 0, sinA1, 0,
0, 1, 0, 0,
-sinA1, 0, cosA1, 0,
0, 0, 0, 1
};
glm::vec4 pivotN = Rpy * Rpx * glm::vec4(stPivot[0], stPivot[1], stPivot[2],1);
pivot = rb::Vector3{pivotN[0],pivotN[1],pivotN[2]};
oldRot = fRot;
}
void PivotJoint::rotate(unsigned int id){
rb::Vector3_s fRot = father->body.getRot();
rb::Vector3 fPos = father->body.getPos();
rb::Vector3_s cRot = childs[id]->body.getRot();
rb::Vector3 cRot = childs[id]->body.getRot();
//// sposto l'origine passivamente su tutti gli assi ////
float alpha = float (fRot[2] - oldRot[2]);
float cosA = glm::cos(alpha);
float sinA = glm::sin(alpha);
float beta = float (cRot[2] - oldCRot[id][2]);
float cosB = glm::cos(beta);
float sinB = glm::sin(beta);
glm::mat3 R1 = glm::mat3(
/*cos*/ cosA, /*sin*/ sinA, 0,
/*-sin*/ -sinA , /*cos*/ cosA, 0,
0, 0, 1
);
glm::mat3 R2 = glm::mat3(
/*cos*/ cosB, /*sin*/ sinB, 0,
/*-sin*/ -sinB , /*cos*/ cosB, 0,
0, 0, 1
);
glm::vec3 pivotNXZ = R1 * glm::vec3(pivot[0],pivot[2],1);
pivot = rb::Vector3{pivotNXZ[0],pivot[1],pivotNXZ[1]};
glm::vec3 offsetNXZ = R2 * glm::vec3(offset[id][0],offset[id][2],1);
offset[id] = rb::Vector3{offsetNXZ[0],offset[id][1],offsetNXZ[1]};
offsetAngle[id] = offsetAngle[id] + (cRot - oldCRot[id]);
childs[id]->body.setPos(rb::Vector3{fPos[0]+offset[id][0]+pivot[0],fPos[1]+offset[id][1]+pivot[1],fPos[2]+offset[id][2]+pivot[2]});
float cosB = glm::cos(offsetAngle[id][0]);
float sinB = glm::sin(offsetAngle[id][0]);
float cosB1 = glm::cos(offsetAngle[id][1]);
float sinB1 = glm::sin(offsetAngle[id][1]);
glm::mat4 Rcx = glm::mat4{
1 , 0, 0, 0,
0, cosB, sinB, 0,
0, -sinB, cosB, 0,
0, 0, 0, 1
};
glm::mat4 Rcy = glm::mat4{
cosB1 , 0, sinB1, 0,
0, 1, 0, 0,
-sinB1, 0, cosB1, 0,
0, 0, 0, 1
};
oldRot = fRot; //aggiorno la rotazione per il ciclo successivo
glm::vec4 offN = Rcy * Rcx * glm::vec4(offset[id][0],offset[id][1],offset[id][2],1);
// offset[id] = rb::Vector3{offN[0],offN[1],offN[2]};
childs[id]->body.setPos(rb::Vector3{fPos[0]+offN[0]+pivot[0],fPos[1]+offN[1]+pivot[1],fPos[2]+offN[2]+pivot[2]});
//printf("Offset = %f %f %f \n" , offN[0], offN[1], offN[2]);
oldCRot[id] = cRot;
}
@@ -52,34 +83,24 @@ PivotJoint::PivotJoint(PieceInterface* father,std::vector<PieceInterface*> child
this->childs = childs;
this->father = father;
rb::Vector3 fCoords = father->globalPos + father->body.getPos();
rb::Vector3_s fRot = father->body.getRot();
rb::Vector3 fRot = father->body.getRot();
pivot = pivotPoint;
rb::Vector3 pivotCenter = father->globalPos + father->body.getPos() + pivot;
/*
float sign = pivot[2] >= 0 ? 1 : -1;
float r = sqrt(pow(pivot[0],2)+pow(pivot[2],2));
rotOffset.push_back( rb::Vector3_s{0,0,_Float16( acos(sign * pivot[0]/r) )} );
*/
stPivot = pivotPoint;
rb::Vector3 pivotCenter = father->body.getPos() + stPivot;
pivotAngle = rb::Vector3{0,0,0};
oldRot = father->body.getRot();
//mi calcolo l'offset per ogni child rispetto al pivot
for(PieceInterface* c : childs){
rb::Vector3 tmpCoords;
rb::Vector3 cCoords = c->globalPos + c->body.getPos();
rb::Vector3 cCoords = c->body.getPos();
tmpCoords = cCoords - pivotCenter;
/*
float r = sqrt(pow(tmpCoords[0],2)+pow(tmpCoords[2],2));
oldCRot.push_back( rb::Vector3_s{0,0,_Float16( acos(tmpCoords[0]/r) )} );
*/
oldCRot.push_back(c->body.getRot());
offset.push_back(tmpCoords);
offsetAngle.push_back(rb::Vector3{0,0,0});
}
@@ -91,7 +112,7 @@ PivotJoint::~PivotJoint(){
void PivotJoint::movechild(){
updatePivot();
for ( unsigned int i = 0; i < childs.size(); i++){
traslate(i);
rotate(i);
+36 -18
View File
@@ -5,36 +5,54 @@
//using namespace glm;
void RigidJoint::rotate(unsigned int id){
rb::Vector3_s fRot = father->body.getRot();
rb::Vector3_s fRotOld = childs[id]->body.getRot() - rotOffset[id];
rb::Vector3 fRot = father->body.getRot();
rb::Vector3 fRotOld = childs[id]->body.getRot() - rotOffset[id];
rb::Vector3 fPos = father->body.getPos();
rb::Vector3 cPos = childs[id]->body.getPos();
childs[id]->body.setRot(fRot + rotOffset[id]);
// sposto il alla distanza offset rispetto all'origine R*pos
//passo a coordinate 3D per calcolare rotazione sul piano YZ oltre che al piano XZ
// calcolo alpha angolo
float alpha = float (fRot[2] - fRotOld[2]);
float alpha = float (fRot[0] - fRotOld[0]);
float beta = float (fRot[1] - fRotOld[1]);
float cosA = glm::cos(alpha);
float sinA = glm::sin(alpha);
glm::mat3 R = glm::mat3(
/*cos*/ cosA, /*sin*/ sinA, 0,
/*-sin*/ -sinA , /*cos*/ cosA, 0,
0, 0, 1
);
float cosB = glm::cos(beta);
float sinB = glm::sin(beta);
//sposto il child all'origine rispetto al padre
glm::vec3 XZ_cPos = {offset[id][0],offset[id][2],1};
glm::vec3 resRot = R * XZ_cPos;
glm::mat4 Rx = glm::mat4{
1 , 0, 0, 0,
0, cosA, sinA, 0,
0, -sinA, cosA, 0,
0, 0, 0, 1
};
offset[id][0] = resRot[0] ;
offset[id][2] = resRot[1] ;
glm::mat4 Ry = glm::mat4{
cosB , 0, sinB, 0,
0, 1, 0, 0,
-sinB, 0, cosB, 0,
0, 0, 0, 1
};
glm::mat4 T = glm::mat4{
1, 0, 0, 0,
0, 1, 0, 0,
0 ,0, 1, 0,
fPos[0], fPos[1], fPos[2], 1
};
glm::vec4 resRot = Rx * Ry * glm::vec4(offset[id][0],offset[id][1],offset[id][2],1);
offset[id] = rb::Vector3{resRot[0], resRot[1], resRot[2]};
glm::vec4 resTransf = T * resRot;
childs[id]->body.setPos({resTransf[0],resTransf[1],resTransf[2]});
childs[id]->body.setPos({fPos[0]-offset[id][0],offset[id][1],fPos[2] -offset[id][2]});
}
@@ -47,7 +65,7 @@ RigidJoint::RigidJoint(PieceInterface* father,std::vector<PieceInterface*> child
this->childs = childs;
this->father = father;
rb::Vector3 fCoords = father->globalPos + father->body.getPos();
rb::Vector3_s fRot = father->body.getRot();
rb::Vector3 fRot = father->body.getRot();
@@ -55,7 +73,7 @@ RigidJoint::RigidJoint(PieceInterface* father,std::vector<PieceInterface*> child
//mi calcolo l'offset per ogni child rispetto al padre
for(PieceInterface* c : childs){
rb::Vector3 tmpCoords;
rb::Vector3_s tmpRot;
rb::Vector3 tmpRot;
rb::Vector3 cCoords = c->globalPos + c->body.getPos();
+7 -3
View File
@@ -3,17 +3,21 @@
#ifndef CAVIGLIA_H
#define CAVIGLIA_H
const sf::Vector2f caviglia_Dim = {60, 200};
class Caviglia : public PieceInterface{
private:
const sf::Vector3f caviglia_Dim = {60, 200, 60};
const sf::Color caviglia_Col = sf::Color(230,160,11,255);
const std::string TEXTURE_F = std::string("cavigliaF.png");
const std::string TEXTURE_L = std::string("cavigliaL.png");
class Caviglia : public PieceInterface{
public:
Caviglia(rb::Vector3 coords, _Float16 mass);
~Caviglia();
void update(sf::Clock cl) override;
void update(sf::Clock cl, float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override;
};
+9 -3
View File
@@ -3,17 +3,23 @@
#ifndef COSCIA_H
#define COSCIA_H
const sf::Vector2f coscia_Dim = {80, 200};
const sf::Color coscia_Col = sf::Color::Yellow;
class Coscia : public PieceInterface{
private:
const sf::Vector3f coscia_Dim = {80, 200, 80};
const sf::Color coscia_Col = sf::Color::Yellow;
const std::string TEXTURE_F = std::string("cosciaF.png");
const std::string TEXTURE_L = std::string("cosciaL.png");
public:
Coscia(rb::Vector3 coords, _Float16 mass);
~Coscia();
void update(sf::Clock cl) override;
void update(sf::Clock cl, float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override;
};
-1
View File
@@ -1 +0,0 @@
#include "piece_interface.hpp"
+25
View File
@@ -0,0 +1,25 @@
#include "piece_interface.hpp"
#ifndef PAVIMENTO_H
#define PAVIMENTO_H
class Pavimento : public PieceInterface{
private:
const sf::Vector3f pavimento_Dim = {600, 40, 600};
const sf::Color pavimento_Col = sf::Color(255,255,255,255);
const std::string TEXTURE_F = std::string("pavimentoF.png");
const std::string TEXTURE_L = std::string("pavimentoL.png");
public:
Pavimento(rb::Vector3 coords, _Float16 mass);
~Pavimento();
void update(sf::Clock cl, float multiplier) override {};
sf::Shape* draw(ReferencePlane plane) override;
};
#endif
+43 -6
View File
@@ -2,33 +2,70 @@
#include <math.h>
#include "../../rigidbody/headers/rb.hpp"
#define TEXTUREPATH std::string("./../../textures/")
#ifndef PIECE_INTERFACE_H
#define PIECE_INTERFACE_H
enum class ReferencePlane {
XY,
XZ,
YZ,
XZ
XZN
};
enum class Direction {
L,
R
};
//classi
class PieceInterface{
protected:
//std::vector<JointInterface*> joints;
void initialize_shapes(sf::Vector3f dim){
shapeXZ = new sf::RectangleShape({dim.x, dim.y});
shapeYZ = new sf::RectangleShape({dim.z, dim.y});
shapeXZ->setOrigin({dim.x/2,dim.y/2});
shapeYZ->setOrigin({dim.z/2,dim.y/2});
shapeXZ->setFillColor(color);
shapeYZ->setFillColor(color);
}
Direction direction = Direction::L;
sf::Texture TextureF ;
sf::Texture TextureL ;
void setTextures (std::string F, std::string L){
try{
TextureF = sf::Texture(TEXTUREPATH + F);
TextureL = sf::Texture(TEXTUREPATH + L);
shapeXZ->setTexture(&TextureL);
shapeYZ->setTexture(&TextureF);
}catch(...){
throw "Errore nel caricamento texture.";
}
}
public:
sf::Shape* shape;
sf::Vector2f size;
sf::Shape* shapeXZ, *shapeYZ;
rb::Vector3 globalPos;
rb::rigidbody body;
sf::Color color;
float transparency = 1.0; //canale alpha del pezzo
virtual void update(sf::Clock cl) = 0;
virtual void update(sf::Clock cl, float multiplier) = 0;
virtual sf::Shape* draw(ReferencePlane plane) = 0;
virtual ~PieceInterface(){}
virtual void setDirection(Direction dir){
direction = dir;
}
virtual bool setTransparency(float alpha){
if (alpha < 0 || alpha > 1) return false;
transparency = alpha;
return true;
}
};

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