66 Commits

Author SHA1 Message Date
Endertom dfbe5684a5 Aggiornato readme 2026-06-24 14:58:04 +02:00
Endert0m de272f572b Update README.md 2026-06-24 13:06:17 +02:00
Endertom f4dd508152 Merge branch 'main' of https://github.com/Endert0m/FCG_VisualizzatoreCamminata 2026-06-23 18:58:23 +02:00
Endertom a1c8443b8e Aggiunta relazione 2026-06-23 18:58:15 +02:00
Endert0m 5af236ad44 Update README.md 2026-06-23 13:13:22 +02:00
Endertom 7fadd4a9ef Modifica versione in cmakelists 2026-06-23 13:11:25 +02:00
Endertom 5588ccee31 Aggiunta finestra di controllo visibilità 2026-06-23 12:52:19 +02:00
Endertom c48d0505fc Refactoring collezioni 2026-06-23 11:39:36 +02:00
Endertom 2dfd574814 Preparazione controllo visibilità collezioni 2026-06-23 11:31:19 +02:00
Endertom f74155e9f7 Rimosso demo imGui 2026-06-22 19:42:39 +02:00
Endertom 68b9d89c12 Refactoring main e update di readme 2026-06-22 19:31:38 +02:00
Endertom 1dd7ce812a Aggiunte texture pavimento 2026-06-22 19:20:31 +02:00
Endertom 276e00aee1 Aggiustata direzione texture su YZ 2026-06-22 19:01:14 +02:00
Endertom d2a0256a3e Aggiunta pavimento 2026-06-22 18:57:07 +02:00
Endertom 4e763fc2af Aggiustato cambio direzione texture 2026-06-22 18:37:19 +02:00
Endertom 818677f831 Aggiunta texture 2026-06-22 17:12:46 +02:00
Endertom 37619774f2 Refactoring per inserimento texture 2026-06-22 16:39:59 +02:00
Endertom 821dd67b5b Fix dei warning e posizione texture 2026-06-22 16:08:39 +02:00
Endertom 4ac25779bd Preparazione aggiunta texture 2026-06-22 16:00:08 +02:00
Endertom 729c634854 Modifica README 2026-06-22 12:56:54 +02:00
Endertom 217635d871 Link del tempo all'aggiornamento dei dati 2026-06-22 12:40:36 +02:00
Endertom 539045bd80 Aggiunta finestra selezione moltiplicatore tempo 2026-06-22 12:23:23 +02:00
Endertom c6094c6a44 Modifica di update() per gestire moltiplicatore tempo 2026-06-22 12:16:32 +02:00
Endertom f05db110ff Aggiornato README 2026-06-22 11:32:26 +02:00
Endertom f131849292 Applicazione correzione rotazione bacino 2026-06-22 10:38:24 +02:00
Endertom 7c2897aae1 fix rotazione 2026-06-21 23:43:17 +02:00
Endertom 1349de403c Aggiunto clock per i pezzi (aggiusta calcolo veocità) 2026-06-21 12:43:21 +02:00
Endertom e1965aaf1e Cambio sistema per rotazione bacino (non funziona) 2026-06-21 11:58:12 +02:00
Endertom 7fee7b1e13 Modifica per aggiornare la rotazione (non Funziona) 2026-06-20 20:39:48 +02:00
Endertom a1441cc28e Aggiunta calcolo rotazione da accTan in rb 2026-06-20 20:21:29 +02:00
Endertom ef2e09ef0f Preparazione per controllo accelerazione tangenziale 2026-06-20 17:40:06 +02:00
Endertom 51c620ef4d Aggiunta restituzione Z_acc su gamba 2026-06-20 17:26:05 +02:00
Endertom bf10647b70 Modifica sensore per restituire accelerazione su z 2026-06-20 17:06:47 +02:00
Endertom be1678beaf Preparazione alla versione 0.8 2026-06-20 16:18:48 +02:00
Endertom 14c143ff56 Modifica di readme 2026-06-20 13:06:32 +02:00
Endertom 4ef359d64c Ridimensionamento bacino 2026-06-20 12:59:17 +02:00
Endertom 4d8d1316e0 Aggiustata direzione gambe su piano YZ 2026-06-20 10:51:27 +02:00
Endertom e440779338 Aggiunto ctrl transp su lower_body in base al piano 2026-06-20 10:20:56 +02:00
Endertom fc5eba1279 Aggiuto controllo trasparenza nelle collezioni 2026-06-20 09:57:53 +02:00
Endertom 83f132a1c4 Aggiunta selezione trasparenza pezzi 2026-06-20 09:42:32 +02:00
Endertom a2eee90e10 Modifica nome eseguibile 2026-06-19 23:44:35 +02:00
Endertom fa6d6cf76e Aggiunto cambio direzione per corretta visualizzaione dx/sx 2026-06-19 19:04:28 +02:00
Endert0m a16cc97048 Update README.md 2026-06-19 17:28:28 +02:00
Endertom 4b75af28f8 Aggiunta dati gamba 2026-06-19 17:14:02 +02:00
Endertom 331aaae279 Modifica Readme 2026-06-19 16:46:35 +02:00
Endertom 298db61ace Aggiornati handle per debug su collezioni 2026-06-19 14:03:45 +02:00
Endertom 83928c9bd7 Aggiustata posizione gambe in lower_body 2026-06-19 12:59:42 +02:00
Endertom 0d4b6d1242 Aggiunta viusalizzazione collection su sfml_util 2026-06-19 11:33:47 +02:00
Endertom 23798ab582 Test lower_body in main 2026-06-18 22:32:30 +02:00
Endertom 842f384bb8 Aggiunte e modifiche per lower_body 2026-06-18 18:01:09 +02:00
Endertom 9189246361 Aggiunta modalità debug 2026-06-18 12:23:22 +02:00
Endertom f8fdc1dc84 Aggiunto header lower_body 2026-06-18 12:13:35 +02:00
Endertom a2a299c0a1 Aggiustati include 2026-06-08 11:46:06 +02:00
Endertom f15e13475d Aggiustato warning sulla throw 2026-06-08 11:35:44 +02:00
Endertom 10d7c806ec Aggiunta Collections per ridurre dimensione main 2026-06-08 11:31:21 +02:00
Endert0m 945a85cacf Update README.md 2026-06-07 16:34:36 +02:00
Endertom a118eedb18 Aggiornamento README 2026-06-07 16:33:05 +02:00
Endertom 2d417cec32 Fissata posizione selezione piano 2026-06-07 16:30:35 +02:00
Endertom c1627b1759 Aggiunta cambio piano su gui 2026-06-07 13:39:04 +02:00
Endertom 3266cc38db Aggiustato crash causa non inizializzazione variabile 2026-06-07 11:34:50 +02:00
Endertom f8dde34b83 Aggiunta pulsante play 2026-06-06 13:04:54 +02:00
Endertom ba5e071c6f Controllo posizione con gui completa 2026-06-06 11:27:21 +02:00
Endertom 52b2a95032 Cambio posizione aggoirnamento dati (da concludere) 2026-06-06 10:57:51 +02:00
Endertom 474b4e6c8c Merge branch 'main' of https://github.com/Endert0m/FCG_VisualizzatoreCamminata 2026-06-04 20:02:44 +02:00
Endertom 8397164b6b Aggiunta Imgui e sliders per intervallo visualizzazione 2026-06-04 20:00:46 +02:00
Endertom a95e98ed8a Modifica gitignore per non caricare build files 2026-06-03 11:56:18 +02:00
99 changed files with 100159 additions and 16232 deletions
+4
View File
@@ -10,6 +10,10 @@ compile_commands.json
CTestTestfile.cmake CTestTestfile.cmake
_deps _deps
CMakeUserPresets.json CMakeUserPresets.json
.cmake
obj
CPackConfig.cmake
CPackSourceConfig.cmake
# CLion # CLion
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can # JetBrains specific template is maintained in a separate JetBrains.gitignore that can
+35 -5
View File
@@ -19,13 +19,43 @@ FetchContent_Declare(
) )
FetchContent_MakeAvailable(glm) FetchContent_MakeAvailable(glm)
# Aggiunta ImGUI
FetchContent_Declare(ImGui
GIT_REPOSITORY https://github.com/ocornut/imgui
GIT_TAG v1.91.9b
GIT_SHALLOW ON
EXCLUDE_FROM_ALL
SYSTEM)
FetchContent_MakeAvailable(ImGui)
FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR)
set(IMGUI_SFML_FIND_SFML OFF)
FetchContent_Declare(ImGui-SFML
GIT_REPOSITORY https://github.com/SFML/imgui-sfml
GIT_TAG v3.0
GIT_SHALLOW ON
EXCLUDE_FROM_ALL
SYSTEM)
FetchContent_MakeAvailable(ImGui-SFML)
add_library(common INTERFACE)
target_compile_features(common INTERFACE cxx_std_17)
target_compile_options(common INTERFACE
$<$<OR:$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:GNU>>: -Wall>
$<$<CXX_COMPILER_ID:MSVC>: /W4>
)
# Fine aggiunta
set(METHODS_PATH "./src/*/methods/*.cpp") set(METHODS_PATH "./src/*/methods/*.cpp")
set(VERSION "V11")
set(VERSION "V4")
file(GLOB_RECURSE METHODS_SRC "${METHODS_PATH}") file(GLOB_RECURSE METHODS_SRC "${METHODS_PATH}")
add_executable(main${VERSION} ./src/testMain.cpp ${METHODS_SRC} ) add_executable(main${VERSION} ./src/Main.cpp ${METHODS_SRC} )
target_compile_features(main${VERSION} PRIVATE cxx_std_17) target_link_libraries(main${VERSION} PRIVATE SFML::Graphics ImGui-SFML::ImGui-SFML common glm)
target_link_libraries(main${VERSION} PRIVATE SFML::Graphics glm) target_compile_definitions(main${VERSION} PRIVATE $<$<CONFIG:Debug>:DEBUG_MODE>)
+44 -4
View File
@@ -1,5 +1,7 @@
# FCG_VisualizzatoreCamminata # FCG_VisualizzatoreCamminata
- # **Nella branch All_Releases ci sono tutte le release con istruzioni per la compilazione e la relazione**
## Nella versione versione v0.1 è presente la base del progetto. ## Nella versione versione v0.1 è presente la base del progetto.
@@ -32,11 +34,49 @@ Per spostare l'intera scena si tiene premuto il tasto centrale del mouse.
- Modifica calcolo pivot per gestire spazio 3D - Modifica calcolo pivot per gestire spazio 3D
- Aggiustati assi di riferimento (ora sono coerenti su tutte le classi) - Aggiustati assi di riferimento (ora sono coerenti su tutte le classi)
## Nella versione v0.5
- Aggiunta ImGUI
- Aggiunta selettore sulla posizione dei dati
- Refactoring classe sensore e state per gestire posizione dati da gui
# Per compliare: ## Nella versione v0.6
- Aggiunta collezioni
- Servono a semplificare la struttura del main e il disegno degli elementi della gamba
- Modifica di sfml_util per gestire le collezioni
- Aggiunta modalità debug
cmake --build ## Nella versione v0.7
- Aggiunta impostazione di trasparenza dei pezzi
- Aggiustato cambio direzione della gamba (sulla visualizzazione dei piani XZ e -XZ)
- Aggiunto controllo trasparenza delle collezioni
- Modificato lower_body per gestire la trasparenza della gamba più lontana
- Ridimensionato bacino per migiore visualizzazione
## Nella versione v0.8
- Aggiunta oscillazione bacino
- Aggiustato calcolo posizione con clock dedicato
## Nella versione v0.9
- Modificata la funzione update di pezzi e collezioni per implementare controllo sul tempo
- Aggiunta finestra con slider per selezione moltiplicatore del tempo
## Nella versione v1.0
- Aggiunta controllo texture
- Aggiunta pavimento
- Refactoring generale
- Definizione main finale (non più di test)
## Nella versione v1.1
- Aggiunta controllo visibilità collezioni su GUI
- Refactoring collezioni
# Per compilare:
mkdir build //se non esiste già
cd build
cmake ..
cmake --build . -j$(nproc)
# Per lanciare: # Per lanciare:
cd bin
./build/bin/mainV4 ./mainV11
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,571 +0,0 @@
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"name" : "vorbisfile",
"nameOnDisk" : "libvorbisfiled.a",
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+53
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@@ -0,0 +1,53 @@
[Window][Debug##Default]
Pos=60,60
Size=400,400
[Window][Dear ImGui Demo]
Pos=487,44
Size=455,873
Collapsed=1
[Window][Hello, world!]
Pos=11,12
Size=212,56
[Window][Dear ImGui Demo/##Basket_87771727]
IsChild=1
Size=478,260
[Window][Dear ImGui Demo/##Basket_529977C1]
IsChild=1
Size=478,260
[Window][Example: Custom rendering]
Pos=68,96
Size=740,472
[Window][Set data position]
Pos=0,670
Size=800,30
[Window][Dear ImGui Demo/ResizableChild_478B81A3]
IsChild=1
Size=499,136
[Window][Dear ImGui Demo/Red_BEEF922B]
IsChild=1
Size=200,100
[Window][Dear ImGui Style Editor]
Pos=60,60
Size=353,1005
[Window][Set visualization plane]
Pos=400,0
Size=400,30
[Window][Set time multiplier]
Pos=400,639
Size=400,30
[Window][Set overlap]
Pos=500,31
Size=300,70
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+77
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@@ -0,0 +1,77 @@
#include "include.hpp"
int main() {
CSVProcessor processor;
// inizializzo variabili per gestire l'intervallo di visualizzazione
unsigned int min = 0;
unsigned int pos = 0;
unsigned int maj = 100;
//Costruisco la GUI
State gs(800, 700, "Visualizzatore passo",&maj,&min,&pos);
gs.window.setFramerateLimit(70);
printf("Costruisco gli oggetti\n");
try{
processor.readCSVFile (DATA_PATH + "coscia_filt.csv"); //utilizzo questo file per definire la dimensione dei dati
const auto& coscia = processor.getData();
gs.setIntervall(coscia.size());
//provo ad aggiungere una collection
//gs.collections.push_back(new Gamba({220,0,220},&pos,"coscia_filt.csv","caviglia_filt.csv"));
std::vector<gamba_data> data;
gamba_data d;
d.dataPos = &pos;
d.cavigliaData = "caviglia_dx.csv";
d.cosciaData = "coscia_dx.csv";
gamba_data s;
s.dataPos = &pos;
s.cavigliaData = "caviglia_sx.csv";
s.cosciaData = "coscia_sx.csv";
data.push_back(d);
data.push_back(s);
gs.collections.push_back(new Lower_Body(rb::Vector3{200,200,100},data));
//aggiungo il pavimento
gs.pieces.push_back(new Pavimento({200,200,550},_Float16(0.2) ));
gs.pieces[0]->body.setRot({0,-0.03,0});
printf("Ho costruito tutto!\n");
}
catch(char* e){
printf("%s\n",e);
}
printf("Avvio l'interfaccia grafica\n");
unsigned int curTime = 0;
unsigned int freq = 50; //frequenza campionamento sensori
const unsigned int T = 1000/freq; //i sensori hanno una freq di campionamento di 50hz
//Avvio il loop della GUI
gs.clock.start();
gs.updateCollections();
sf::Clock mainClock;
while (gs.window.isOpen())
{
curTime += mainClock.restart().asMilliseconds() *(*gs.tMul) ;
if (curTime > T){
if (gs.play && pos+curTime/T < maj) pos += curTime / T;
curTime = 0;
}
// Show update
gs.update();
doGraphics(gs);
}
return 0;
}
@@ -0,0 +1,59 @@
#include "../../pieces/headers/piece_interface.hpp"
#include "../../joints/headers/joint_interface.hpp"
#ifndef COLL_INTERFACE_H
#define COLL_INTERFACE_H
struct collection{
std::vector<PieceInterface*> pieces;
std::vector<JointInterface*> joints;
};
class CollectionInterface{
protected:
float transparency = 1.0;
bool isVisible = true;
public:
virtual collection create(ReferencePlane plane) = 0;
virtual void update(sf::Clock cl, float multiplier) = 0;
virtual bool setTransparency(float alpha) {
if (alpha < 0 || alpha > 1) return false;
transparency = alpha;
return true;
};
virtual bool getVisibility(){
return isVisible;
}
virtual float getTransparency() {
return transparency;
}
virtual void setVisibility(bool c) {
isVisible = c;
}
virtual ~CollectionInterface(){};
};
inline collection operator+(collection c1, collection c2){
collection res;
for (PieceInterface* i : c1.pieces){
res.pieces.push_back(i);
}
for (PieceInterface* i : c2.pieces){
res.pieces.push_back(i);
}
for (JointInterface* i : c1.joints){
res.joints.push_back(i);
}
for (JointInterface* i : c2.joints){
res.joints.push_back(i);
}
return res;
}
#endif
+21
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@@ -0,0 +1,21 @@
#include "collection_interface.hpp"
#include "include_pieces.hpp"
#ifndef GAMBA_H
#define GAMBA_H
class Gamba : public CollectionInterface {
protected:
std::vector<Sensore*> sensori;
std::vector<PieceInterface*> pezzi;
std::vector<JointInterface*> joints;
public:
Gamba(rb::Vector3 pos, unsigned int* dataPos, std::string cosciaData, std::string cavigliaData);
collection create(ReferencePlane plane) override;
PieceInterface* getJointPiece();
void setDirection(Direction dir);
void update(sf::Clock cl, float multiplier)override {};
float getZ_Acc();
};
#endif
@@ -0,0 +1,7 @@
#include "../../csv/headers/csv.hpp"
#include "../../pieces/headers/caviglia.hpp"
#include "../../pieces/headers/coscia.hpp"
#include "../../pieces/headers/sensore.hpp"
#include "../../joints/headers/rigid_joint.hpp"
#include "../../joints/headers/pivot_joint.hpp"
#include "../../pieces/headers/torso.hpp"
+42
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@@ -0,0 +1,42 @@
#include "gamba.hpp"
#include "collection_interface.hpp"
#ifndef LOWER_BODY_H
#define LOWER_BODY_H
struct gamba_data{
unsigned int* dataPos;
std::string cosciaData;
std::string cavigliaData;
};
class Lower_Body : public CollectionInterface{
private:
int64_t prevT = 0;
float velD = 0;
float velS = 0;
float posS = 0;
float posD = 0;
protected:
Gamba* sx;
Gamba* dx;
Torso* t;
PivotJoint* jsx;
PivotJoint* jdx;
bool visible = true;
float alpha = 1;
public:
Lower_Body(rb::Vector3 pos, std::vector<gamba_data> data);
~Lower_Body();
void update(sf::Clock cl, float multiplier) override;
collection create(ReferencePlane plane) override;
};
#endif
+69
View File
@@ -0,0 +1,69 @@
#include "../headers/gamba.hpp"
Gamba::Gamba(rb::Vector3 pos, unsigned int* dataPos, std::string cosciaData, std::string cavigliaData){
CSVProcessor processor;
try {
pezzi.push_back(new Coscia(pos,2));
pezzi.push_back(new Caviglia(rb::Vector3{pos[0],pos[1],pos[2]+200},2));
processor.readCSVFile (DATA_PATH + cosciaData);
const auto& coscia = processor.getData();
sensori.push_back(new Sensore(pos,_Float16( 0.2 ),dataPos,coscia));
processor.readCSVFile(DATA_PATH + cavigliaData);
const auto& caviglia = processor.getData();
sensori.push_back(new Sensore (rb::Vector3{pos[0],pos[1],pos[2]+200},_Float16( 0.2 ),dataPos,caviglia));
// modifico la rotazione relativa della gamba
sensori[0]->body.setRot({_Float16 (1.5708),_Float16 (1.5708),0});
sensori[1]->body.setRot({_Float16 (1.5708),_Float16 (1.5708),0});
joints.push_back(new RigidJoint(sensori[0], {pezzi[0]}));
joints.push_back(new PivotJoint(sensori[0], {sensori[1]}, rb::Vector3{0,0,100}));
joints.push_back(new RigidJoint(sensori[1], {pezzi[1]}));
}
catch(char* e){
throw "Gamba ERROR : "+ std::string(e) +" \n" ;
}
}
collection Gamba::create(ReferencePlane plane){
collection coll;
for(auto e : pezzi){
e->setTransparency(transparency);
coll.pieces.push_back(e);
}
for(auto e : sensori){
e->setTransparency(transparency);
coll.pieces.push_back(e);
}
for(auto j : joints){
coll.joints.push_back(j);
}
return coll;
}
PieceInterface* Gamba::getJointPiece(){
return sensori[0];
}
void Gamba::setDirection(Direction dir){
for (auto i : pezzi){
i->setDirection(dir);
}
for (auto i : sensori){
i->setDirection(dir);
}
}
float Gamba::getZ_Acc(){
float totZ_Acc = 0;
totZ_Acc = sensori[0]->getZ_Acc() + sensori[1]->getZ_Acc();
return totZ_Acc;
}
+98
View File
@@ -0,0 +1,98 @@
#include "../headers/lower_body.hpp"
Lower_Body::Lower_Body(rb::Vector3 pos,std::vector<gamba_data> data){
if (data.size() != 2) throw "Lower_Body_Error: data vector size must be 2";
sx = new Gamba({pos[0],pos[1]-60,pos[2]+150},data[0].dataPos,data[0].cosciaData,data[0].cavigliaData);
dx = new Gamba({pos[0],pos[1]+60,pos[2]+150},data[1].dataPos,data[1].cosciaData,data[1].cavigliaData);
t = new Torso({pos[0],pos[1],pos[2]},_Float16(3.0));
PieceInterface* psx = sx->getJointPiece();
PieceInterface* pdx = dx->getJointPiece();
jsx = new PivotJoint(t, {psx}, rb::Vector3{0,-60,50});
jdx = new PivotJoint(t, {pdx}, rb::Vector3{0,60,50});
}
collection Lower_Body::create(ReferencePlane plane){
collection coll;
sx->setTransparency(transparency);
dx->setTransparency(transparency);
t->setTransparency(transparency);
if (isVisible){
coll.joints.push_back(jsx);
coll.joints.push_back(jdx);
switch (plane)
{
case ReferencePlane::XZN:
dx->setTransparency(0.5 * transparency);
dx->setDirection(Direction::L);
sx->setDirection(Direction::R);
coll = coll + dx->create(plane);
coll = coll + sx->create(plane);
break;
case ReferencePlane::XZ:
sx->setTransparency(0.5 * transparency);
dx->setDirection(Direction::R);
sx->setDirection(Direction::L);
coll = coll + sx->create(plane);
coll = coll + dx->create(plane);
break;
case ReferencePlane::YZ:
sx->setDirection(Direction::R);
dx->setDirection(Direction::L);
coll = coll + dx->create(plane);
coll = coll + sx->create(plane);
break;
default:
break;
}
coll.pieces.push_back(t);
}
return coll;
}
Lower_Body::~Lower_Body(){
delete sx;
delete dx;
delete t;
delete jdx;
delete jsx;
}
void Lower_Body::update(sf::Clock cl, float multiplier){
float sxAcc = sx->getZ_Acc() ;
float dxAcc = dx->getZ_Acc() ;
int64_t Dtime = cl.getElapsedTime().asMicroseconds();
if (prevT == 0) prevT = Dtime;
float dt = (float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0);
prevT = Dtime;
float tmpVelS = sxAcc*dt;
float tmpVelD = dxAcc*dt;
float tmpPosD = tmpVelD *dt *500 + velD * 500 * dt;
float tmpPosS = tmpVelS * 500 *dt + velS * 500 * dt;
velD += tmpVelD;
velS += tmpVelS;
// PosD + PosS + Z = 0
float alpha = atan(tmpPosD/60.0 - tmpPosS/60); //il 60 è il raggio (dimesione del bacino)
//applico smoothing e ritorno a zero
velD -= velD * fabs(alpha);
velS -= velS * fabs(alpha) ;
t->body.setRot({alpha,0,0});
auto tPos = t->body.getPos();
}
+7
View File
@@ -4,6 +4,11 @@
#include <vector> #include <vector>
#include <string> #include <string>
#ifndef CSV_H
#define CSV_H
#define DATA_PATH std::string("./../../data/")
class CSVProcessor { class CSVProcessor {
private: private:
std::vector<std::string> headers; std::vector<std::string> headers;
@@ -18,3 +23,5 @@ public:
const std::vector<std::vector<float>>& getData() const; const std::vector<std::vector<float>>& getData() const;
}; };
#endif
+3
View File
@@ -5,5 +5,8 @@
#include "pieces/headers/caviglia.hpp" #include "pieces/headers/caviglia.hpp"
#include "pieces/headers/sensore.hpp" #include "pieces/headers/sensore.hpp"
#include "pieces/headers/torso.hpp" #include "pieces/headers/torso.hpp"
#include "pieces/headers/pavimento.hpp"
#include "joints/headers/rigid_joint.hpp" #include "joints/headers/rigid_joint.hpp"
#include "joints/headers/pivot_joint.hpp" #include "joints/headers/pivot_joint.hpp"
#include "collections/headers/gamba.hpp"
#include "collections/headers/lower_body.hpp"
+5
View File
@@ -1,5 +1,8 @@
#include "joint_interface.hpp" #include "joint_interface.hpp"
#ifndef PIVOTJ_H
#define PIVOTJ_H
class PivotJoint : public JointInterface { class PivotJoint : public JointInterface {
protected: protected:
void rotate(unsigned int id) override; void rotate(unsigned int id) override;
@@ -26,3 +29,5 @@ class PivotJoint : public JointInterface {
PivotJoint(PieceInterface* father,std::vector<PieceInterface*> childs, rb::Vector3 pivotPoint); PivotJoint(PieceInterface* father,std::vector<PieceInterface*> childs, rb::Vector3 pivotPoint);
~PivotJoint(); ~PivotJoint();
}; };
#endif
+4
View File
@@ -1,5 +1,7 @@
#include "joint_interface.hpp" #include "joint_interface.hpp"
#ifndef RIGIDJ_H
#define RIGIDJ_H
class RigidJoint : public JointInterface { class RigidJoint : public JointInterface {
protected: protected:
@@ -17,3 +19,5 @@ class RigidJoint : public JointInterface {
RigidJoint(PieceInterface* father,std::vector<PieceInterface*> childs); RigidJoint(PieceInterface* father,std::vector<PieceInterface*> childs);
~RigidJoint(); ~RigidJoint();
}; };
#endif
+5 -2
View File
@@ -3,18 +3,21 @@
#ifndef CAVIGLIA_H #ifndef CAVIGLIA_H
#define CAVIGLIA_H #define CAVIGLIA_H
class Caviglia : public PieceInterface{ class Caviglia : public PieceInterface{
private: private:
const sf::Vector3f caviglia_Dim = {60, 200, 60}; const sf::Vector3f caviglia_Dim = {60, 200, 60};
const sf::Color caviglia_Col = sf::Color(230,160,11,255); const sf::Color caviglia_Col = sf::Color(230,160,11,255);
const std::string TEXTURE_F = std::string("cavigliaF.png");
const std::string TEXTURE_L = std::string("cavigliaL.png");
public: public:
Caviglia(rb::Vector3 coords, _Float16 mass); Caviglia(rb::Vector3 coords, _Float16 mass);
~Caviglia(); ~Caviglia();
void update(sf::Clock cl) override; void update(sf::Clock cl, float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override; sf::Shape* draw(ReferencePlane plane) override;
}; };
+5 -1
View File
@@ -5,17 +5,21 @@
class Coscia : public PieceInterface{ class Coscia : public PieceInterface{
private: private:
const sf::Vector3f coscia_Dim = {80, 200, 80}; const sf::Vector3f coscia_Dim = {80, 200, 80};
const sf::Color coscia_Col = sf::Color::Yellow; const sf::Color coscia_Col = sf::Color::Yellow;
const std::string TEXTURE_F = std::string("cosciaF.png");
const std::string TEXTURE_L = std::string("cosciaL.png");
public: public:
Coscia(rb::Vector3 coords, _Float16 mass); Coscia(rb::Vector3 coords, _Float16 mass);
~Coscia(); ~Coscia();
void update(sf::Clock cl) override; void update(sf::Clock cl, float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override; sf::Shape* draw(ReferencePlane plane) override;
}; };
-1
View File
@@ -1 +0,0 @@
#include "piece_interface.hpp"
+25
View File
@@ -0,0 +1,25 @@
#include "piece_interface.hpp"
#ifndef PAVIMENTO_H
#define PAVIMENTO_H
class Pavimento : public PieceInterface{
private:
const sf::Vector3f pavimento_Dim = {600, 40, 600};
const sf::Color pavimento_Col = sf::Color(255,255,255,255);
const std::string TEXTURE_F = std::string("pavimentoF.png");
const std::string TEXTURE_L = std::string("pavimentoL.png");
public:
Pavimento(rb::Vector3 coords, _Float16 mass);
~Pavimento();
void update(sf::Clock cl, float multiplier) override {};
sf::Shape* draw(ReferencePlane plane) override;
};
#endif
+34 -3
View File
@@ -2,15 +2,21 @@
#include <math.h> #include <math.h>
#include "../../rigidbody/headers/rb.hpp" #include "../../rigidbody/headers/rb.hpp"
#define TEXTUREPATH std::string("./../../textures/")
#ifndef PIECE_INTERFACE_H #ifndef PIECE_INTERFACE_H
#define PIECE_INTERFACE_H #define PIECE_INTERFACE_H
enum class ReferencePlane { enum class ReferencePlane {
XY, XZ,
YZ, YZ,
XZ XZN
};
enum class Direction {
L,
R
}; };
//classi //classi
@@ -25,16 +31,41 @@ class PieceInterface{
shapeXZ->setFillColor(color); shapeXZ->setFillColor(color);
shapeYZ->setFillColor(color); shapeYZ->setFillColor(color);
} }
Direction direction = Direction::L;
sf::Texture TextureF ;
sf::Texture TextureL ;
void setTextures (std::string F, std::string L){
try{
TextureF = sf::Texture(TEXTUREPATH + F);
TextureL = sf::Texture(TEXTUREPATH + L);
shapeXZ->setTexture(&TextureL);
shapeYZ->setTexture(&TextureF);
}catch(...){
throw "Errore nel caricamento texture.";
}
}
public: public:
sf::Shape* shapeXZ, *shapeYZ; sf::Shape* shapeXZ, *shapeYZ;
rb::Vector3 globalPos; rb::Vector3 globalPos;
rb::rigidbody body; rb::rigidbody body;
sf::Color color; sf::Color color;
float transparency = 1.0; //canale alpha del pezzo
virtual void update(sf::Clock cl) = 0; virtual void update(sf::Clock cl, float multiplier) = 0;
virtual sf::Shape* draw(ReferencePlane plane) = 0; virtual sf::Shape* draw(ReferencePlane plane) = 0;
virtual ~PieceInterface(){} virtual ~PieceInterface(){}
virtual void setDirection(Direction dir){
direction = dir;
}
virtual bool setTransparency(float alpha){
if (alpha < 0 || alpha > 1) return false;
transparency = alpha;
return true;
}
}; };
+7 -7
View File
@@ -7,19 +7,18 @@
class Sensore : public PieceInterface{ class Sensore : public PieceInterface{
private: private:
const sf::Vector3f sensore_Dim = {30, 60, 30}; const sf::Vector3f sensore_Dim = {15, 20, 15};
const sf::Color sensore_Col = sf::Color::Red; const sf::Color sensore_Col = sf::Color::Red;
std::vector<std::vector<float>> accData; std::vector<std::vector<float>> accData;
std::vector<std::vector<float>> gData; std::vector<std::vector<float>> gData;
std::vector<std::vector<float>> rotData; std::vector<std::vector<float>> rotData;
std::vector<float> timeData; std::vector<float> timeData;
rb::Vector3 stPos;
float gModule;
//in che punto sto controllando il segnale //in che punto sto controllando il segnale
unsigned int dataPos; unsigned int* dataPos;
unsigned int dataIntvl;
//funzioni ausiliarie //funzioni ausiliarie
void calcRotWithG(unsigned int index); void calcRotWithG(unsigned int index);
@@ -27,15 +26,16 @@ class Sensore : public PieceInterface{
public: public:
Sensore(rb::Vector3 coords, _Float16 mass); Sensore(rb::Vector3 coords, _Float16 mass);
Sensore(rb::Vector3 coords, _Float16 mass, unsigned int st, unsigned int dataIntvl, std::vector<std::vector<float>> data); Sensore(rb::Vector3 coords, _Float16 mass, unsigned int* st, std::vector<std::vector<float>> data);
~Sensore(); ~Sensore();
void update(sf::Clock cl) override; void update(sf::Clock cl,float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override; sf::Shape* draw(ReferencePlane plane) override;
//funzioni specifiche //funzioni specifiche
void initCSV(std::vector<std::vector<float>> data); void initCSV(std::vector<std::vector<float>> data);
float getZ_Acc();
}; };
#endif #endif
+6 -4
View File
@@ -4,17 +4,19 @@
#define TORSO_H #define TORSO_H
class Torso : public PieceInterface{ class Torso : public PieceInterface{
private: private:
const sf::Vector3f torso_Dim = {100, 100, 250}; const sf::Vector3f torso_Dim = {100, 100, 150};
const sf::Color torso_Col = sf::Color::Red; const sf::Color torso_Col = sf::Color::Red;
const std::string TEXTURE_F = std::string("bacinoF.png");
const std::string TEXTURE_L = std::string("bacinoL.png");
public: public:
Torso(rb::Vector3 coords, _Float16 mass); Torso(rb::Vector3 coords, _Float16 mass);
~Torso(); ~Torso();
void update(sf::Clock cl) override; void update(sf::Clock cl, float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override; sf::Shape* draw(ReferencePlane plane) override;
}; };
+15 -5
View File
@@ -2,11 +2,18 @@
Caviglia::Caviglia(rb::Vector3 coords, _Float16 mass){ Caviglia::Caviglia(rb::Vector3 coords, _Float16 mass){
rb::Vector3 com = {caviglia_Dim.x/2,caviglia_Dim.x/2, caviglia_Dim.y/2}; rb::Vector3 com = {caviglia_Dim.x/2,caviglia_Dim.x/2, caviglia_Dim.y/2};
body = rb::rigidbody(coords, com, mass); body = rb::rigidbody(coords, com, mass, caviglia_Dim.x/2);
color = caviglia_Col; color = caviglia_Col;
globalPos = {0,0,0}; globalPos = {0,0,0};
initialize_shapes(caviglia_Dim); initialize_shapes(caviglia_Dim);
try{
setTextures(TEXTURE_F,TEXTURE_L);
}
catch (const char* &e ){
printf("Caviglia: %s\n", e);
}
} }
@@ -15,7 +22,7 @@ Caviglia::~Caviglia(){
delete shapeYZ; delete shapeYZ;
} }
void Caviglia::update(sf::Clock cl){ void Caviglia::update(sf::Clock cl,float multiplier){
//body.step(cl); //body.step(cl);
} }
@@ -26,12 +33,14 @@ sf::Shape* Caviglia::draw(ReferencePlane plane){
switch (plane) switch (plane)
{ {
case ReferencePlane::XZ: case ReferencePlane::XZ : case ReferencePlane::XZN:
{ {
sf::Shape* shape = shapeXZ; sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1]))); shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]}); shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
shape->setScale({1,cos(float(tmpRot[0]))}); shape->setScale({plane == ReferencePlane::XZ ? float(1.0) : float(-1.0),cos(float(tmpRot[0]))});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
return shape;} return shape;}
break; break;
@@ -40,7 +49,8 @@ sf::Shape* Caviglia::draw(ReferencePlane plane){
sf::Shape* shape = shapeYZ; sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0]))); shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]}); shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
shape->setScale({1,cos(float(tmpRot[1]))}); shape->setScale({direction == Direction::R ? float(1.0) : float(-1.0),cos(float(tmpRot[1]))});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
return shape;} return shape;}
break; break;
+14 -13
View File
@@ -2,10 +2,17 @@
Coscia::Coscia(rb::Vector3 coords, _Float16 mass){ Coscia::Coscia(rb::Vector3 coords, _Float16 mass){
rb::Vector3 com = {coscia_Dim.x/2,coscia_Dim.z/2,coscia_Dim.y/2}; rb::Vector3 com = {coscia_Dim.x/2,coscia_Dim.z/2,coscia_Dim.y/2};
body = rb::rigidbody(coords, com, mass); body = rb::rigidbody(coords, com, mass, coscia_Dim.z/2);
color = coscia_Col; color = coscia_Col;
globalPos = {0,0,0}; globalPos = {0,0,0};
initialize_shapes(coscia_Dim); initialize_shapes(coscia_Dim);
try{
setTextures(TEXTURE_F,TEXTURE_L);
}
catch (const char* &e ){
printf("Coscia: %s\n", e);
}
} }
Coscia::~Coscia(){ Coscia::~Coscia(){
@@ -13,7 +20,7 @@ Coscia::~Coscia(){
delete shapeYZ; delete shapeYZ;
} }
void Coscia::update(sf::Clock cl){ void Coscia::update(sf::Clock cl, float multiplier){
//body.step(cl); //body.step(cl);
} }
@@ -25,17 +32,13 @@ sf::Shape* Coscia::draw(ReferencePlane plane){
switch (plane) switch (plane)
{ {
case ReferencePlane::XZ: case ReferencePlane::XZ : case ReferencePlane::XZN:
{ {
sf::Shape* shape = shapeXZ; sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1]))); shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]}); shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
shape->setScale({plane == ReferencePlane::XZ ? float(1.0) : float(-1.0),cos(float(tmpRot[0]))});
//calcolo ridimensionamento dato da cos(x)-> questo per definire l'ancoraggio corretto del pivot shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
shape->setScale({1,cos(float(tmpRot[0]))});
//shape->setScale({1,(0.5* cos(float(tmpRot[0]*2)))+0.5});
return shape;} return shape;}
break; break;
@@ -44,10 +47,8 @@ sf::Shape* Coscia::draw(ReferencePlane plane){
sf::Shape* shape = shapeYZ; sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0]))); shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]}); shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
//calcolo ridimensionamento dato da cos(x) -> questo per definire l'ancoraggio corretto del pivot shape->setScale({direction == Direction::R ? float(1.0) : float(-1.0),cos(float(tmpRot[1]))});
shape->setScale({1,cos(float(tmpRot[1]))});
//shape->setScale({1,(0.5* cos(float(tmpRot[1]*2)))+0.5});
return shape;} return shape;}
break; break;
+57
View File
@@ -0,0 +1,57 @@
#include "../headers/pavimento.hpp"
Pavimento::Pavimento(rb::Vector3 coords, _Float16 mass){
rb::Vector3 com = {pavimento_Dim.x/2,pavimento_Dim.z/2,pavimento_Dim.y/2};
body = rb::rigidbody(coords, com, mass, pavimento_Dim.z/2);
color = pavimento_Col;
globalPos = {0,0,0};
initialize_shapes(pavimento_Dim);
try{
setTextures(TEXTURE_F,TEXTURE_L);
}
catch (const char* &e ){
printf("Pavimento: %s\n", e);
}
}
Pavimento::~Pavimento(){
delete shapeXZ;
delete shapeYZ;
}
sf::Shape* Pavimento::draw(ReferencePlane plane){
rb::Vector3 tmpPos = body.getPos();
rb::Vector3 tmpRot = body.getRot();
switch (plane)
{
case ReferencePlane::XZ : case ReferencePlane::XZN:
{
sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
shape->setScale({plane == ReferencePlane::XZ ? float(1.0) : float(-1.0),cos(float(tmpRot[0]))});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
return shape;}
break;
case ReferencePlane::YZ:
{
sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
shape->setScale({1,cos(float(tmpRot[1]))});
return shape;}
break;
default:
break;
}
return nullptr;
}
+46 -27
View File
@@ -3,15 +3,14 @@
Sensore::Sensore(rb::Vector3 coords, _Float16 mass){ Sensore::Sensore(rb::Vector3 coords, _Float16 mass){
rb::Vector3 com = {sensore_Dim.x/2,sensore_Dim.z/2, sensore_Dim.y/2}; rb::Vector3 com = {sensore_Dim.x/2,sensore_Dim.z/2, sensore_Dim.y/2};
body = rb::rigidbody(coords, com, mass); body = rb::rigidbody(coords, com, mass, sensore_Dim.z/2);
color = sensore_Col; color = sensore_Col;
globalPos = {0,0,0}; globalPos = {0,0,0};
initialize_shapes(sensore_Dim); initialize_shapes(sensore_Dim);
} }
Sensore::Sensore(rb::Vector3 coords, _Float16 mass, unsigned int st, unsigned int dataIntvl, std::vector<std::vector<float>> data) : Sensore(coords, mass){ Sensore::Sensore(rb::Vector3 coords, _Float16 mass, unsigned int* st, std::vector<std::vector<float>> data) : Sensore(coords, mass){
dataPos = st; dataPos = st;
this->dataIntvl = dataIntvl;
initCSV(data); initCSV(data);
} }
@@ -23,7 +22,7 @@ Sensore::~Sensore(){
void Sensore::initCSV(std::vector<std::vector<float>> data){ void Sensore::initCSV(std::vector<std::vector<float>> data){
//timestamp_ns, wx, wy, wz, ax, ay, az, gx, gy, gz //timestamp_ns, wx, wy, wz, ax, ay, az, gx, gy, gz
if (data.size() < 1) throw "Sensor data empty"; if (data.size() < 10) throw "Sensor data empty";
float stTime = int64_t( data[0][0] ) ; float stTime = int64_t( data[0][0] ) ;
for (std::vector<float> row : data){ for (std::vector<float> row : data){
@@ -33,29 +32,33 @@ void Sensore::initCSV(std::vector<std::vector<float>> data){
std::vector<float> tmpA = {row[5],row[6],row[4]}; std::vector<float> tmpA = {row[5],row[6],row[4]};
std::vector<float> tmpG = {-row[8],-row[9],-row[7]}; std::vector<float> tmpG = {-row[8],-row[9],-row[7]};
/////// DA CAMBIARE QUI ///////////
rotData.push_back(tmpR); rotData.push_back(tmpR);
accData.push_back(tmpA); accData.push_back(tmpA);
gData.push_back(tmpG); gData.push_back(tmpG);
} }
//trovo il modulo di g facendo la media del modulo nei primi 1000 campioni
gModule = 0;
int nCampioni = int(data.size())>1000 ? 1000 : 10;
for(int i = 0; i<nCampioni ;i++) {
gModule += sqrt(pow(gData[i][0],2)+pow(gData[i][1],2)+pow(gData[i][2],2));
}
gModule = gModule / 1000;
} }
void Sensore::update(sf::Clock cl){ void Sensore::update(sf::Clock cl, float multiplier){
// Aggiorno la posizione nei dati
int64_t currTime = cl.getElapsedTime().asMicroseconds() *100000;
if (timeData[dataPos] < currTime && dataIntvl - dataPos > 0) { //aggiorno solo se ho cambiato posizione
dataPos++;
//calcolo la posizione e velocità //calcolo la posizione e velocità
calcRotWithG(dataPos); if (*dataPos >= gData.size()) *dataPos = gData.size()-1;
calcRotWithG(*dataPos);
body.setAcc(rb::Vector3{accData[dataPos]}); body.setAcc(rb::Vector3{accData[*dataPos]});
body.step(cl); body.step(cl, multiplier);
}
} }
@@ -66,11 +69,14 @@ sf::Shape* Sensore::draw(ReferencePlane plane){
switch (plane) switch (plane)
{ {
case ReferencePlane::XZ: case ReferencePlane::XZ : case ReferencePlane::XZN:
{ {
sf::Shape* shape = shapeXZ; sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1]))); shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]}); shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
shape->setScale({plane == ReferencePlane::XZ ? float(1.0) : float(-1.0),1});
return shape;} return shape;}
break; break;
@@ -79,6 +85,8 @@ sf::Shape* Sensore::draw(ReferencePlane plane){
sf::Shape* shape = shapeYZ; sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0]))); shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]}); shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
shape->setScale({direction == Direction::R ? float(1.0) : float(-1.0),1});
return shape;} return shape;}
break; break;
@@ -91,26 +99,37 @@ sf::Shape* Sensore::draw(ReferencePlane plane){
void Sensore::calcRotWithG(unsigned int index){ // calcolo rotazione con valori della gravità void Sensore::calcRotWithG(unsigned int index){ // calcolo rotazione con valori della gravità
int dir = direction == Direction::R ? -1 : 1;
std::vector<float> grav = gData[index]; std::vector<float> grav = gData[index];
float modG = sqrt(pow(grav[0],2)+pow(grav[1],2)+pow(grav[2],2));
//x = mod * cosX -> mod = x/cosx -> cosx = x/mod //x = mod * cosX -> mod = x/cosx -> cosx = x/mod
float tmpSinX = -grav[0] / modG; float tmpSinX = -grav[0] / gModule;
float tmpSinY = -grav[1] / modG; float tmpSinY = -grav[1] / gModule;
float tmpSinZ = -grav[2] / modG; float tmpSinZ = -grav[2] / gModule;
float tmpAX = acos(tmpSinX); float tmpAX = acos(dir*tmpSinX);
float tmpAY = acos(tmpSinY); float tmpAY = acos(dir*tmpSinY);
float tmpAZ = acos(tmpSinZ); float tmpAZ = acos(tmpSinZ);
body.setRot(rb::Vector3{tmpAY, tmpAX, tmpAZ }); body.setRot(rb::Vector3{tmpAY, tmpAX, tmpAZ });
} }
/*
void Sensore::calcRotWithConstraint(){
};*/ float Sensore::getZ_Acc(){
//int id = *dataPos;
float tmpAcc = 0;
rb::Vector3 acc = body.getAcc();
rb::Vector3 rot = body.getRot();
float modAcc = sqrt(pow(acc[0],2)+pow(acc[1],2)+pow(acc[2],2));
float zAcc = cos(rot[2]) * modAcc;
//dipende se il sensore conta la gravità nell'accelerazione sugli assi
tmpAcc = zAcc - gModule;
//tmpAcc = gModule - sqrt(pow(gData[id][0],2)+pow(gData[id][1],2)+pow(gData[id][2],2));
return tmpAcc;
}
/////////////// cinematica inversa /////////////// cinematica inversa
+13 -3
View File
@@ -2,11 +2,18 @@
Torso::Torso(rb::Vector3 coords, _Float16 mass){ Torso::Torso(rb::Vector3 coords, _Float16 mass){
rb::Vector3 com = {torso_Dim.x/2, torso_Dim.y/2, torso_Dim.z/2}; rb::Vector3 com = {torso_Dim.x/2, torso_Dim.y/2, torso_Dim.z/2};
body = rb::rigidbody(coords,com, mass); body = rb::rigidbody(coords,com, mass, torso_Dim.y/2);
color = torso_Col; color = torso_Col;
globalPos = {0,0,0}; globalPos = {0,0,0};
initialize_shapes(torso_Dim); initialize_shapes(torso_Dim);
try{
setTextures(TEXTURE_F,TEXTURE_L);
}
catch (const char* &e){
printf("Caviglia: %s\n", e);
}
} }
Torso::~Torso(){ Torso::~Torso(){
@@ -14,7 +21,7 @@ Torso::~Torso(){
delete shapeYZ; delete shapeYZ;
} }
void Torso::update(sf::Clock cl){ void Torso::update(sf::Clock cl,float multiplier){
} }
@@ -26,11 +33,13 @@ sf::Shape* Torso::draw(ReferencePlane plane){
switch (plane) switch (plane)
{ {
case ReferencePlane::XZ: case ReferencePlane::XZ: case ReferencePlane::XZN:
{ {
sf::Shape* shape = shapeXZ; sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1]))); shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]}); shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
shape->setScale({plane == ReferencePlane::XZ ? float(1.0) : float(-1.0),cos(float(tmpRot[0]))});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
return shape;} return shape;}
break; break;
@@ -39,6 +48,7 @@ sf::Shape* Torso::draw(ReferencePlane plane){
sf::Shape* shape = shapeYZ; sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0]))); shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]}); shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
return shape;} return shape;}
break; break;
+8 -4
View File
@@ -16,7 +16,9 @@
Vector3 acc = {0,0,0}; Vector3 acc = {0,0,0};
Vector3 rot = {0,0,0}; Vector3 rot = {0,0,0};
Vector3 tanAcc = {0,0,0}; Vector3 tanAcc = {0,0,0};
Vector3 tanVel = {0,0,0};
float R = 1;
_Float16 mass = 1; _Float16 mass = 1;
Vector3 coords = {0,0,0}; Vector3 coords = {0,0,0};
@@ -26,7 +28,7 @@
//funzioni //funzioni
void calcVel(const float Dtime); void calcVel(const float Dtime);
void calcRot(const time_t Dtime); void calcRot(const float Dtime);
void calcAcc(const Vector3 Dacc); void calcAcc(const Vector3 Dacc);
void calcTanAcc(const Vector3 Dacc); void calcTanAcc(const Vector3 Dacc);
void calcPos(const float Dtime); void calcPos(const float Dtime);
@@ -34,18 +36,20 @@
public: public:
rigidbody(){} rigidbody(){ }
rigidbody(Vector3 coords, Vector3 centerOfMass, _Float16 mass); rigidbody(Vector3 coords, Vector3 centerOfMass, _Float16 mass, float radius);
~rigidbody(); ~rigidbody();
Vector3 getPos(); Vector3 getPos();
Vector3 getRot(); Vector3 getRot();
Vector3 getAcc();
void setPos(const Vector3 Npos); void setPos(const Vector3 Npos);
void setRot(const Vector3 Nrot); void setRot(const Vector3 Nrot);
void setVel(const Vector3 Nacc); void setVel(const Vector3 Nacc);
void setAcc(const Vector3 Nvel); void setAcc(const Vector3 Nvel);
void step(const sf::Clock time); void setTanAcc(const Vector3 Dacc);
void step(const sf::Clock time, float multiplier);
//complesso, deve definire accelerazione e accelerazione tangenziale //complesso, deve definire accelerazione e accelerazione tangenziale
void appForce(Vector3 f, Vector3 pos); void appForce(Vector3 f, Vector3 pos);
+44 -5
View File
@@ -3,7 +3,7 @@
using namespace rb ; using namespace rb ;
rigidbody::rigidbody(Vector3 coords, Vector3 centerOfMass, _Float16 mass) rigidbody::rigidbody(Vector3 coords, Vector3 centerOfMass, _Float16 mass, float radius)
{ {
if (coords.size() != 3) throw "Coords must be 3"; if (coords.size() != 3) throw "Coords must be 3";
if (centerOfMass.size() != 3) throw "COM coords must be 3"; if (centerOfMass.size() != 3) throw "COM coords must be 3";
@@ -11,7 +11,7 @@ rigidbody::rigidbody(Vector3 coords, Vector3 centerOfMass, _Float16 mass)
this->coords = coords; this->coords = coords;
this->centerOfMass = centerOfMass; this->centerOfMass = centerOfMass;
this->mass = mass; this->mass = mass;
this->R = radius;
} }
rigidbody::~rigidbody() rigidbody::~rigidbody()
@@ -37,7 +37,7 @@ void rigidbody::setPos(Vector3 Npos){
} }
void rigidbody::setAcc(const Vector3 Nacc){ void rigidbody::setAcc(const Vector3 Nacc){
if (Nacc.size() != 3) throw "Vel vector must be 3 in lenght!"; if (Nacc.size() != 3) throw "Acc vector must be 3 in lenght!";
int i = 0; int i = 0;
for (float axis : Nacc){ for (float axis : Nacc){
@@ -85,16 +85,55 @@ void rigidbody::calcPos(const float Dtime){
} }
} }
void rigidbody::step(const sf::Clock time){ void rigidbody::step(const sf::Clock time, float multiplier){
int64_t Dtime = time.getElapsedTime().asMicroseconds(); int64_t Dtime = time.getElapsedTime().asMicroseconds();
if (prevT == 0) prevT = Dtime; if (prevT == 0) prevT = Dtime;
float dt = (float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0); float dt = ((float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0)) * multiplier;
prevT = Dtime; prevT = Dtime;
calcRot(dt);
calcPos(dt); calcPos(dt);
calcVel(dt); calcVel(dt);
} }
void rigidbody::setTanAcc(const Vector3 Dacc){
if (Dacc.size() != 3) throw "Vel vector must be 3 in lenght!";
int i = 0;
for (float a : Dacc ){
tanAcc[i] = a;
i++;
}
}
void rigidbody::calcRot(const float Dtime){
// Ds = wt +1/2*at^2 -> l'accelerazione angolare la trovo ac = v^2/R
Vector3 tmpVel;
for (float a : tanAcc){
tmpVel.push_back( a*Dtime );
}
int i = 0;
for (float nv : tmpVel){
tanVel[i++] += nv;
}
Vector3 tmpTanAcc;
for (int i = 0; i<3; i++){
tmpTanAcc.push_back( pow(tanVel[i],2) / R );
}
i=0;
for (auto axes : rot){
rot[i] = axes + (0.5 * tmpTanAcc[i] * pow(Dtime,2));
i++;
}
}
rb::Vector3 rigidbody::getAcc(){
return Vector3(acc);
}
+253 -34
View File
@@ -2,6 +2,10 @@
#include <math.h> #include <math.h>
#include "pieces/headers/piece_interface.hpp" #include "pieces/headers/piece_interface.hpp"
#include "joints/headers/joint_interface.hpp" #include "joints/headers/joint_interface.hpp"
#include "collections/headers/collection_interface.hpp"
#include <imgui.h>
#include <imgui-SFML.h>
#include <format>
template <typename T1, typename T2> template <typename T1, typename T2>
double dist(sf::Vector2<T1> p1, sf::Vector2<T2> p2) double dist(sf::Vector2<T1> p1, sf::Vector2<T2> p2)
@@ -19,24 +23,56 @@ struct State
int menubar_height = 50; int menubar_height = 50;
std::vector<PieceInterface*> pieces; std::vector<PieceInterface*> pieces;
std::vector<JointInterface*> joints; std::vector<JointInterface*> joints;
std::vector<CollectionInterface*> collections;
std::vector<collection> createdColl;
sf::Vector2f cameraOffset = {0.,0.}; sf::Vector2f cameraOffset = {0.,0.};
sf::Clock clock; sf::Clock clock;
float* tMul;
sf::Clock PieceClock;
ReferencePlane selectedPlane = ReferencePlane::XZ; ReferencePlane selectedPlane = ReferencePlane::XZ;
int selected = -1; PieceInterface* selected = nullptr;
bool rot_Piece = false; bool rot_Piece = false;
bool drag_Piece = false; bool drag_Piece = false;
bool drag = false; bool drag = false;
sf::Vector2i mouse_pos; sf::Vector2i mouse_pos;
State(unsigned w, unsigned h, std::string title) /// per settare l'ntervallo di visualizzazione
unsigned int* pos ;
unsigned int* intervalMajLimit ;
unsigned int* intervalMinLimit ;
unsigned int maxEntries = 1000;
bool play = true;
State(unsigned w, unsigned h, std::string title, unsigned int* maj, unsigned int* min, unsigned int* pos)
{ {
window = sf::RenderWindow(sf::VideoMode({w, h}), title); window = sf::RenderWindow(sf::VideoMode({w, h}), title);
if (ImGui::SFML::Init(window)); // L'if è solo per togliere il warning, va aggiustato gestendo le eccezioni
clock.restart(); clock.restart();
tMul = new float(1.0);
PieceClock.restart();
intervalMajLimit = maj;
intervalMinLimit = min;
this->pos = pos;
updateCollections();
} }
void update(); void update();
void setIntervall(int n){
maxEntries = n;
}
void updateCollections(){
createdColl.clear();
for (auto c: collections){
createdColl.push_back(c->create(selectedPlane));
}
}
~State(){
delete tMul;
}
}; };
/// ///
@@ -47,13 +83,36 @@ struct State
void State::update(){ void State::update(){
/*
std::vector<PieceInterface*> collPieces;
std::vector<JointInterface*> collJoints;
*/
if (play){
for (auto i : collections){
i->update(PieceClock, *tMul);
}
}
for(PieceInterface* p : pieces){ for (auto i : createdColl){
//p->update(clock); if (play){
for (auto j : i.pieces){
j->update(PieceClock, *tMul);
}
}
for (auto j : i.joints){
j->movechild();
}
}
if (play){
for(PieceInterface* p : pieces){
p->update(PieceClock, *tMul);
}
} }
for(JointInterface* j : joints){ for(JointInterface* j : joints){
j->movechild(); j->movechild();
} }
} }
/// ///
@@ -61,17 +120,17 @@ void State::update(){
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Callback functions /// Callback functions
void handle(const sf::Event::Closed &, State &gs) void handle_close(State &gs)
{ {
gs.window.close(); gs.window.close();
} }
void handle(const sf::Event::TextEntered &textEnter, State &gs) void handle_text(const sf::Event::TextEntered &textEnter, State &gs)
{ {
} }
void handle(const sf::Event::KeyPressed &keyPressed, State &gs) void handle_keyPressed(const sf::Event::KeyPressed &keyPressed, State &gs)
{ {
if (keyPressed.scancode == sf::Keyboard::Scancode::Space){ if (keyPressed.scancode == sf::Keyboard::Scancode::Space){
if (gs.selectedPlane == ReferencePlane::XZ) if (gs.selectedPlane == ReferencePlane::XZ)
@@ -79,9 +138,11 @@ void handle(const sf::Event::KeyPressed &keyPressed, State &gs)
else else
gs.selectedPlane = ReferencePlane::XZ; gs.selectedPlane = ReferencePlane::XZ;
} }
gs.updateCollections();
} }
void handle(const sf::Event::MouseMoved &mouseMoved, State &gs)
void handle_mouseMove(const sf::Event::MouseMoved &mouseMoved, State &gs)
{ {
sf::Vector2i offset = mouseMoved.position - gs.mouse_pos; sf::Vector2i offset = mouseMoved.position - gs.mouse_pos;
gs.mouse_pos = mouseMoved.position; gs.mouse_pos = mouseMoved.position;
@@ -106,30 +167,41 @@ void handle(const sf::Event::MouseMoved &mouseMoved, State &gs)
for(PieceInterface* p : gs.pieces){ for(PieceInterface* p : gs.pieces){
p->globalPos = {p->globalPos[0] + (offset.x * px), p->globalPos[1]+ (offset.x * py),p->globalPos[2] + offset.y}; p->globalPos = {p->globalPos[0] + (offset.x * px), p->globalPos[1]+ (offset.x * py),p->globalPos[2] + offset.y};
} }
for(collection c : gs.createdColl){
for(auto p : c.pieces){
p->globalPos = {p->globalPos[0] + (offset.x * px), p->globalPos[1]+ (offset.x * py),p->globalPos[2] + offset.y};
}
}
} }
if (gs.selected != -1 && gs.drag_Piece){
rb::Vector3 tmp = gs.pieces[gs.selected]->body.getPos(); #ifdef DEBUG_MODE
gs.pieces[gs.selected]->body.setPos({tmp[0]+ (offset.x * px),tmp[1]+ (offset.x * py),tmp[2]+offset.y});
if (gs.selected != nullptr && gs.drag_Piece){
rb::Vector3 tmp = gs.selected->body.getPos();
gs.selected->body.setPos({tmp[0]+ (offset.x * px),tmp[1]+ (offset.x * py),tmp[2]+offset.y});
} }
if (gs.selected != -1 && gs.rot_Piece){ if (gs.selected != nullptr && gs.rot_Piece){
rb::Vector3 tmp = gs.pieces[gs.selected]->body.getRot(); rb::Vector3 tmp = gs.selected->body.getRot();
float nrot = float(offset.x)/100; float nrot = float(offset.x)/100;
gs.pieces[gs.selected]->body.setRot({tmp[0]+(nrot*py),tmp[1]+(nrot*px),tmp[2]}); gs.selected->body.setRot({tmp[0]+(nrot*py),tmp[1]+(nrot*px),tmp[2]});
//printf("Rotation : %f,%f,%f \n",gs.pieces[gs.selected]->body.getRot()[0],gs.pieces[gs.selected]->body.getRot()[1],gs.pieces[gs.selected]->body.getRot()[2]); //printf("Rotation : %f,%f,%f \n",gs.pieces[gs.selected]->body.getRot()[0],gs.pieces[gs.selected]->body.getRot()[1],gs.pieces[gs.selected]->body.getRot()[2]);
} }
#endif
} }
void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs) void handle_mousePressed(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
{ {
gs.mouse_pos = mouseBP.position; gs.mouse_pos = mouseBP.position;
if ( mouseBP.button == sf::Mouse::Button::Middle) gs.drag = true; if ( mouseBP.button == sf::Mouse::Button::Middle) gs.drag = true;
#ifdef DEBUG_MODE
if ( mouseBP.button == sf::Mouse::Button::Left){ if ( mouseBP.button == sf::Mouse::Button::Left){
gs.drag_Piece = true; gs.drag_Piece = true;
int i = 0;
for (PieceInterface* p : gs.pieces){ for (PieceInterface* p : gs.pieces){
sf::Vector2f pos; sf::Vector2f pos;
if (gs.selectedPlane == ReferencePlane::XZ) if (gs.selectedPlane == ReferencePlane::XZ)
@@ -138,14 +210,27 @@ void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]}; pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
if (dist(pos,mouseBP.position) < 20){ if (dist(pos,mouseBP.position) < 20){
gs.selected = i; gs.selected = p;
} }
i++;
} }
for (collection c : gs.createdColl){
for (auto p : c.pieces){
sf::Vector2f pos;
if (gs.selectedPlane == ReferencePlane::XZ)
pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
else if (gs.selectedPlane == ReferencePlane::YZ)
pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
if (dist(pos,mouseBP.position) < 20){
gs.selected = p;
}
}
}
} }
if ( mouseBP.button == sf::Mouse::Button::Right){ if ( mouseBP.button == sf::Mouse::Button::Right){
gs.rot_Piece = true; gs.rot_Piece = true;
int i = 0;
for (PieceInterface* p : gs.pieces){ for (PieceInterface* p : gs.pieces){
sf::Vector2f pos; sf::Vector2f pos;
if (gs.selectedPlane == ReferencePlane::XZ) if (gs.selectedPlane == ReferencePlane::XZ)
@@ -154,33 +239,47 @@ void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]}; pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
if (dist(pos,mouseBP.position) < 20){ if (dist(pos,mouseBP.position) < 20){
gs.selected = i; gs.selected = p;
}
}
for (collection c : gs.createdColl){
for (auto p : c.pieces){
sf::Vector2f pos;
if (gs.selectedPlane == ReferencePlane::XZ)
pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
else if (gs.selectedPlane == ReferencePlane::YZ)
pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
if (dist(pos,mouseBP.position) < 20){
gs.selected = p;
}
} }
i++;
} }
} }
#endif
} }
void handle(const sf::Event::MouseButtonReleased &, State &gs) void handle_mouseRelease(const sf::Event::MouseButtonReleased &, State &gs)
{ {
gs.drag = false; gs.drag = false;
gs.drag_Piece = false; gs.drag_Piece = false;
gs.rot_Piece = false; gs.rot_Piece = false;
gs.selected = -1; gs.selected = nullptr;
} }
void handle(const sf::Event::Resized &resized, State &gs)
void handle_resize(const sf::Event::Resized &resized, State &gs)
{ {
sf::FloatRect visibleArea({0.f, 0.f}, sf::Vector2f(resized.size)); sf::FloatRect visibleArea({0.f, 0.f}, sf::Vector2f(resized.size));
gs.window.setView(sf::View(visibleArea)); gs.window.setView(sf::View(visibleArea));
} }
template <typename T>
void handle(const T &, State &gs)
{
// All unhandled events will end up here
}
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -189,20 +288,140 @@ void handle(const T &, State &gs)
/// Graphics /// Graphics
void doGUI(State &gs) void doGUI(State &gs)
{ {
// TODO: here code to display the menus
//Bottoni //Bottoni
sf::Time elapsed = gs.clock.restart();
unsigned int zero = 0;
ImGui::SFML::Update(gs.window, elapsed);
//Finestra gestione posizione nei dati
ImGuiWindowFlags sdp_flags = ImGuiWindowFlags_NoMove|
ImGuiWindowFlags_NoResize|
ImGuiWindowFlags_NoScrollbar|
ImGuiWindowFlags_NoCollapse|
ImGuiWindowFlags_NoTitleBar;
// Finestra gestione posizione dati
ImGui::Begin("Set data position", 0,sdp_flags);
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.3);
ImGui::SliderScalar("Start", ImGuiDataType_U32 ,gs.intervalMinLimit,&zero,gs.intervalMajLimit);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.5);
if (ImGui::SliderScalar("Pos", ImGuiDataType_U32 ,gs.pos,gs.intervalMinLimit,gs.intervalMajLimit)){
gs.play = false;
}
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.8);
ImGui::SliderScalar("End", ImGuiDataType_U32 ,gs.intervalMajLimit,gs.intervalMinLimit,&gs.maxEntries);
bool red = false;
if (!gs.play){
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1,0,0,1));
red = true;
}
ImGui::SameLine();
if (ImGui::ArrowButton("Play", ImGuiDir_Right)){
gs.play = !gs.play;
}
if (red) ImGui::PopStyleColor();
ImGui::End();
//Finestra gestione piano visualizzazione
ImGui::Begin("Set visualization plane",0,sdp_flags);
const char* MyEnumNames[] = { "XZ", "YZ", "-XZ" };
int currentPlane = (int)gs.selectedPlane;
if (ImGui::SliderInt("Selected Plane", &currentPlane,0,2,MyEnumNames[currentPlane])){
gs.selectedPlane = (ReferencePlane)currentPlane;
gs.updateCollections();
}
ImGui::End();
//Finestra gestione velocità di riproduzione
ImGui::Begin("Set time multiplier", 0,sdp_flags);
const float TimeMul[] = {0.5, 0.75, 1, 1.25, 1.5};
const char* TimeMulChar[] = {"0.5", "0.75", "1", "1.25", "1.5"};
static int Timeid = 2;
ImGui::SliderInt("Time", &Timeid,0,4,TimeMulChar[Timeid]);
*gs.tMul = TimeMul[Timeid];
ImGui::End();
//Finestra controllo sovrapposizione (solo su collezioni)
ImGui::Begin("Set overlap", 0,sdp_flags);
int c = 0;
for (auto i : gs.collections){
std::stringstream s;
s <<"Collezione :" << c;
ImGui::Text(s.str().c_str());
float tmpTr = i->getTransparency();
if (ImGui::SliderFloat("Transparency ", &tmpTr,0.0,1.0)) {
gs.updateCollections();
i->setTransparency(tmpTr);
}
bool tmpVs = i->getVisibility();
if (ImGui::Checkbox("is visible", &tmpVs)) {
i->setVisibility(tmpVs);
gs.updateCollections();
}
c++;
ImGui::Separator();
}
ImGui::End();
sf::Vector2u wsize = gs.window.getSize();
ImGui::SetWindowPos("Set data position",ImVec2(0,wsize.y - 30));
ImGui::SetWindowSize("Set data position",ImVec2(wsize.x,30));
ImGui::SetWindowPos("Set visualization plane",ImVec2(wsize.x-400,0));
ImGui::SetWindowSize("Set visualization plane",ImVec2(400,30));
ImGui::SetWindowPos("Set time multiplier",ImVec2(wsize.x-400,wsize.y - 61));
ImGui::SetWindowSize("Set time multiplier",ImVec2(400,30));
ImGui::SetWindowPos("Set overlap",ImVec2(wsize.x-300,31));
ImGui::SetWindowSize("Set overlap",ImVec2(300,70*gs.collections.size()));
ImGui::SFML::Render(gs.window);
} }
void doGraphics(State &gs) void doGraphics(State &gs)
{ {
gs.window.clear();
doGUI(gs);
gs.window.clear();
//disegno i pezzi singoli
for(PieceInterface* p: gs.pieces){ for(PieceInterface* p: gs.pieces){
gs.window.draw(*p->draw(gs.selectedPlane)); gs.window.draw(*p->draw(gs.selectedPlane));
} }
//disegno le collezioni
for(auto c : gs.createdColl){
for(auto p : c.pieces){
gs.window.draw(*p->draw(gs.selectedPlane));
}
}
while (const std::optional event = gs.window.pollEvent()) {
ImGui::SFML::ProcessEvent(gs.window, *event);
if (event->is<sf::Event::Closed>())
handle_close (gs);
if (const auto* resized = event->getIf<sf::Event::Resized>())
handle_resize (*resized, gs);
if (const auto* pressed = event->getIf<sf::Event::KeyPressed>())
handle_keyPressed (*pressed, gs);
if (const auto* moved = event->getIf<sf::Event::MouseMoved>())
handle_mouseMove (*moved, gs);
if (const auto* mpressed = event->getIf<sf::Event::MouseButtonPressed>())
handle_mousePressed (*mpressed, gs);
if (const auto* mreleased = event->getIf<sf::Event::MouseButtonReleased>())
handle_mouseRelease (*mreleased, gs);
}
doGUI(gs);
// TODO: add here code to display shapes in your canvas // TODO: add here code to display shapes in your canvas
gs.window.display(); gs.window.display();
-87
View File
@@ -1,87 +0,0 @@
#include "include.hpp"
#define DATA_PATH std::string("./../../data/")
int main() {
CSVProcessor processor;
try {
processor.readCSVFile("data.csv");
// Access headers
const auto& headers = processor.getHeaders();
for (const auto& header : headers) {
std::cout << header << "\t";
}
std::cout << std::endl;
// Access data
int n = 0;
const auto& data = processor.getData();
for (const auto& row : data) {
if (n++ >40) break;
for (float value : row) {
std::cout << value << "\t";
}
std::cout << std::endl;
}
} catch (const std::exception& e) {
std::cerr << "Error: " << e.what() << std::endl;
}
//Costruisco la GUI
State gs(800, 600, "Visualizzatore passo");
gs.window.setFramerateLimit(60);
printf("Costruisco gli oggetti\n");
try{
processor.readCSVFile (DATA_PATH + "coscia_filt.csv");
const auto& coscia = processor.getData();
gs.pieces.push_back(new Coscia (rb::Vector3{300,300,300},2));
gs.pieces.push_back(new Sensore (rb::Vector3{300,300,300},_Float16( 0.2 ),900,3000,coscia));
gs.pieces.push_back(new Caviglia (rb::Vector3{300,300,500},1));
gs.pieces[1]->body.setRot({0,0,0});
processor.readCSVFile(DATA_PATH + "caviglia_filt.csv");
const auto& caviglia = processor.getData();
gs.pieces.push_back(new Sensore (rb::Vector3{300,300,500},_Float16( 0.2 ),900,3000,caviglia));
gs.pieces.push_back(new Torso(rb::Vector3{300,400,150},2));
// modifico la rotazione relativa della gamba
gs.pieces[1]->body.setRot({_Float16 (1.3),_Float16 (1.5),0});
gs.pieces[3]->body.setRot({_Float16 (1.8),_Float16 (1.5),0});
// aggiungo i joint
gs.joints.push_back(new PivotJoint(gs.pieces[4], {gs.pieces[1]}, rb::Vector3{0,-100,50}));
gs.joints.push_back(new RigidJoint(gs.pieces[1], {gs.pieces[0]}));
gs.joints.push_back(new PivotJoint(gs.pieces[1], {gs.pieces[3]}, rb::Vector3{0,0,100}));
gs.joints.push_back(new RigidJoint(gs.pieces[3], {gs.pieces[2]}));
printf("Ho costruito tutto!\n");
}
catch(char* e){
printf("%s\n",e);
}
printf("Avvio l'interfaccia grafica\n");
//Avvio il loop della GUI
gs.clock.start();
while (gs.window.isOpen())
{
// event loop and handler through callbacks
gs.window.handleEvents([&](const auto &event)
{ handle(event, gs); });
// Show update
gs.update();
doGraphics(gs);
}
return 0;
}
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