46 Commits

Author SHA1 Message Date
Endertom f74155e9f7 Rimosso demo imGui 2026-06-22 19:42:39 +02:00
Endertom 68b9d89c12 Refactoring main e update di readme 2026-06-22 19:31:38 +02:00
Endertom 1dd7ce812a Aggiunte texture pavimento 2026-06-22 19:20:31 +02:00
Endertom 276e00aee1 Aggiustata direzione texture su YZ 2026-06-22 19:01:14 +02:00
Endertom d2a0256a3e Aggiunta pavimento 2026-06-22 18:57:07 +02:00
Endertom 4e763fc2af Aggiustato cambio direzione texture 2026-06-22 18:37:19 +02:00
Endertom 818677f831 Aggiunta texture 2026-06-22 17:12:46 +02:00
Endertom 37619774f2 Refactoring per inserimento texture 2026-06-22 16:39:59 +02:00
Endertom 821dd67b5b Fix dei warning e posizione texture 2026-06-22 16:08:39 +02:00
Endertom 4ac25779bd Preparazione aggiunta texture 2026-06-22 16:00:08 +02:00
Endertom 729c634854 Modifica README 2026-06-22 12:56:54 +02:00
Endertom 217635d871 Link del tempo all'aggiornamento dei dati 2026-06-22 12:40:36 +02:00
Endertom 539045bd80 Aggiunta finestra selezione moltiplicatore tempo 2026-06-22 12:23:23 +02:00
Endertom c6094c6a44 Modifica di update() per gestire moltiplicatore tempo 2026-06-22 12:16:32 +02:00
Endertom f05db110ff Aggiornato README 2026-06-22 11:32:26 +02:00
Endertom f131849292 Applicazione correzione rotazione bacino 2026-06-22 10:38:24 +02:00
Endertom 7c2897aae1 fix rotazione 2026-06-21 23:43:17 +02:00
Endertom 1349de403c Aggiunto clock per i pezzi (aggiusta calcolo veocità) 2026-06-21 12:43:21 +02:00
Endertom e1965aaf1e Cambio sistema per rotazione bacino (non funziona) 2026-06-21 11:58:12 +02:00
Endertom 7fee7b1e13 Modifica per aggiornare la rotazione (non Funziona) 2026-06-20 20:39:48 +02:00
Endertom a1441cc28e Aggiunta calcolo rotazione da accTan in rb 2026-06-20 20:21:29 +02:00
Endertom ef2e09ef0f Preparazione per controllo accelerazione tangenziale 2026-06-20 17:40:06 +02:00
Endertom 51c620ef4d Aggiunta restituzione Z_acc su gamba 2026-06-20 17:26:05 +02:00
Endertom bf10647b70 Modifica sensore per restituire accelerazione su z 2026-06-20 17:06:47 +02:00
Endertom be1678beaf Preparazione alla versione 0.8 2026-06-20 16:18:48 +02:00
Endertom 14c143ff56 Modifica di readme 2026-06-20 13:06:32 +02:00
Endertom 4ef359d64c Ridimensionamento bacino 2026-06-20 12:59:17 +02:00
Endertom 4d8d1316e0 Aggiustata direzione gambe su piano YZ 2026-06-20 10:51:27 +02:00
Endertom e440779338 Aggiunto ctrl transp su lower_body in base al piano 2026-06-20 10:20:56 +02:00
Endertom fc5eba1279 Aggiuto controllo trasparenza nelle collezioni 2026-06-20 09:57:53 +02:00
Endertom 83f132a1c4 Aggiunta selezione trasparenza pezzi 2026-06-20 09:42:32 +02:00
Endertom a2eee90e10 Modifica nome eseguibile 2026-06-19 23:44:35 +02:00
Endertom fa6d6cf76e Aggiunto cambio direzione per corretta visualizzaione dx/sx 2026-06-19 19:04:28 +02:00
Endert0m a16cc97048 Update README.md 2026-06-19 17:28:28 +02:00
Endertom 4b75af28f8 Aggiunta dati gamba 2026-06-19 17:14:02 +02:00
Endertom 331aaae279 Modifica Readme 2026-06-19 16:46:35 +02:00
Endertom 298db61ace Aggiornati handle per debug su collezioni 2026-06-19 14:03:45 +02:00
Endertom 83928c9bd7 Aggiustata posizione gambe in lower_body 2026-06-19 12:59:42 +02:00
Endertom 0d4b6d1242 Aggiunta viusalizzazione collection su sfml_util 2026-06-19 11:33:47 +02:00
Endertom 23798ab582 Test lower_body in main 2026-06-18 22:32:30 +02:00
Endertom 842f384bb8 Aggiunte e modifiche per lower_body 2026-06-18 18:01:09 +02:00
Endertom 9189246361 Aggiunta modalità debug 2026-06-18 12:23:22 +02:00
Endertom f8fdc1dc84 Aggiunto header lower_body 2026-06-18 12:13:35 +02:00
Endertom a2a299c0a1 Aggiustati include 2026-06-08 11:46:06 +02:00
Endertom f15e13475d Aggiustato warning sulla throw 2026-06-08 11:35:44 +02:00
Endertom 10d7c806ec Aggiunta Collections per ridurre dimensione main 2026-06-08 11:31:21 +02:00
117 changed files with 99940 additions and 16737 deletions
+3 -2
View File
@@ -53,8 +53,9 @@ target_compile_options(common INTERFACE
set(METHODS_PATH "./src/*/methods/*.cpp")
set(VERSION "V5")
set(VERSION "V10")
file(GLOB_RECURSE METHODS_SRC "${METHODS_PATH}")
add_executable(main${VERSION} ./src/testMain.cpp ${METHODS_SRC} )
add_executable(main${VERSION} ./src/Main.cpp ${METHODS_SRC} )
target_link_libraries(main${VERSION} PRIVATE SFML::Graphics ImGui-SFML::ImGui-SFML common glm)
target_compile_definitions(main${VERSION} PRIVATE $<$<CONFIG:Debug>:DEBUG_MODE>)
+29 -2
View File
@@ -37,10 +37,37 @@ Per spostare l'intera scena si tiene premuto il tasto centrale del mouse.
- Aggiunta selettore sulla posizione dei dati
- Refactoring classe sensore e state per gestire posizione dati da gui
# Per compliare:
## Nella versione v0.6
- Aggiunta collezioni
- Servono a semplificare la struttura del main e il disegno degli elementi della gamba
- Modifica di sfml_util per gestire le collezioni
- Aggiunta modalità debug
## Nella versione v0.7
- Aggiunta impostazione di trasparenza dei pezzi
- Aggiustato cambio direzione della gamba (sulla visualizzazione dei piani XZ e -XZ)
- Aggiunto controllo trasparenza delle collezioni
- Modificato lower_body per gestire la trasparenza della gamba più lontana
- Ridimensionato bacino per migiore visualizzazione
## Nella versione v0.8
- Aggiunta oscillazione bacino
- Aggiustato calcolo posizione con clock dedicato
## Nella versione v0.9
- Modificata la funzione update di pezzi e collezioni per implementare controllo sul tempo
- Aggiunta finestra con slider per selezione moltiplicatore del tempo
## Nella versione v0.10
- Aggiunta controllo texture
- Aggiunta pavimento
- Refactoring generale
- Definizione main finale (non più di test)
# Per compilare:
cmake --build
# Per lanciare:
./build/bin/mainV5
./build/bin/mainV10
File diff suppressed because it is too large Load Diff
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+77
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@@ -0,0 +1,77 @@
#include "include.hpp"
int main() {
CSVProcessor processor;
// inizializzo variabili per gestire l'intervallo di visualizzazione
unsigned int min = 0;
unsigned int pos = 0;
unsigned int maj = 100;
//Costruisco la GUI
State gs(800, 700, "Visualizzatore passo",&maj,&min,&pos);
gs.window.setFramerateLimit(70);
printf("Costruisco gli oggetti\n");
try{
processor.readCSVFile (DATA_PATH + "coscia_filt.csv"); //utilizzo questo file per definire la dimensione dei dati
const auto& coscia = processor.getData();
gs.setIntervall(coscia.size());
//provo ad aggiungere una collection
//gs.collections.push_back(new Gamba({220,0,220},&pos,"coscia_filt.csv","caviglia_filt.csv"));
std::vector<gamba_data> data;
gamba_data d;
d.dataPos = &pos;
d.cavigliaData = "caviglia_dx.csv";
d.cosciaData = "coscia_dx.csv";
gamba_data s;
s.dataPos = &pos;
s.cavigliaData = "caviglia_sx.csv";
s.cosciaData = "coscia_sx.csv";
data.push_back(d);
data.push_back(s);
gs.collections.push_back(new Lower_Body(rb::Vector3{200,200,100},data));
//aggiungo il pavimento
gs.pieces.push_back(new Pavimento({200,200,550},_Float16(0.2) ));
gs.pieces[0]->body.setRot({0,-0.03,0});
printf("Ho costruito tutto!\n");
}
catch(char* e){
printf("%s\n",e);
}
printf("Avvio l'interfaccia grafica\n");
unsigned int curTime = 0;
unsigned int freq = 50; //frequenza campionamento sensori
const unsigned int T = 1000/freq; //i sensori hanno una freq di campionamento di 50hz
//Avvio il loop della GUI
gs.clock.start();
gs.updateCollections();
sf::Clock mainClock;
while (gs.window.isOpen())
{
curTime += mainClock.restart().asMilliseconds() *(*gs.tMul) ;
if (curTime > T){
if (gs.play && pos+curTime/T < maj) pos += curTime / T;
curTime = 0;
}
// Show update
gs.update();
doGraphics(gs);
}
return 0;
}
@@ -0,0 +1,42 @@
#include "../../pieces/headers/piece_interface.hpp"
#include "../../joints/headers/joint_interface.hpp"
#ifndef COLL_INTERFACE_H
#define COLL_INTERFACE_H
struct collection{
std::vector<PieceInterface*> pieces;
std::vector<JointInterface*> joints;
};
class CollectionInterface{
public:
virtual collection create(ReferencePlane plane) = 0;
virtual void update(sf::Clock cl, float multiplier) = 0;
virtual bool setTransparency(float alpha) = 0;
virtual ~CollectionInterface(){};
};
inline collection operator+(collection c1, collection c2){
collection res;
for (PieceInterface* i : c1.pieces){
res.pieces.push_back(i);
}
for (PieceInterface* i : c2.pieces){
res.pieces.push_back(i);
}
for (JointInterface* i : c1.joints){
res.joints.push_back(i);
}
for (JointInterface* i : c2.joints){
res.joints.push_back(i);
}
return res;
}
#endif
+22
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@@ -0,0 +1,22 @@
#include "collection_interface.hpp"
#include "include_pieces.hpp"
#ifndef GAMBA_H
#define GAMBA_H
class Gamba : public CollectionInterface {
protected:
std::vector<Sensore*> sensori;
std::vector<PieceInterface*> pezzi;
std::vector<JointInterface*> joints;
public:
Gamba(rb::Vector3 pos, unsigned int* dataPos, std::string cosciaData, std::string cavigliaData);
collection create(ReferencePlane plane) override;
PieceInterface* getJointPiece();
void setDirection(Direction dir);
bool setTransparency(float alpha) override;
void update(sf::Clock cl, float multiplier)override {};
float getZ_Acc();
};
#endif
@@ -0,0 +1,7 @@
#include "../../csv/headers/csv.hpp"
#include "../../pieces/headers/caviglia.hpp"
#include "../../pieces/headers/coscia.hpp"
#include "../../pieces/headers/sensore.hpp"
#include "../../joints/headers/rigid_joint.hpp"
#include "../../joints/headers/pivot_joint.hpp"
#include "../../pieces/headers/torso.hpp"
+44
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@@ -0,0 +1,44 @@
#include "gamba.hpp"
#include "collection_interface.hpp"
#ifndef LOWER_BODY_H
#define LOWER_BODY_H
struct gamba_data{
unsigned int* dataPos;
std::string cosciaData;
std::string cavigliaData;
};
class Lower_Body : public CollectionInterface{
private:
int64_t prevT = 0;
float velD = 0;
float velS = 0;
float posS = 0;
float posD = 0;
protected:
Gamba* sx;
Gamba* dx;
Torso* t;
PivotJoint* jsx;
PivotJoint* jdx;
bool visible = true;
float alpha = 1;
public:
Lower_Body(rb::Vector3 pos, std::vector<gamba_data> data);
~Lower_Body();
void update(sf::Clock cl, float multiplier) override;
void setVisibility(bool c);
bool setTransparency(float alpha) override;
collection create(ReferencePlane plane) override;
};
#endif
+83
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@@ -0,0 +1,83 @@
#include "../headers/gamba.hpp"
Gamba::Gamba(rb::Vector3 pos, unsigned int* dataPos, std::string cosciaData, std::string cavigliaData){
CSVProcessor processor;
try {
pezzi.push_back(new Coscia(pos,2));
pezzi.push_back(new Caviglia(rb::Vector3{pos[0],pos[1],pos[2]+200},2));
processor.readCSVFile (DATA_PATH + cosciaData);
const auto& coscia = processor.getData();
sensori.push_back(new Sensore(pos,_Float16( 0.2 ),dataPos,coscia));
processor.readCSVFile(DATA_PATH + cavigliaData);
const auto& caviglia = processor.getData();
sensori.push_back(new Sensore (rb::Vector3{pos[0],pos[1],pos[2]+200},_Float16( 0.2 ),dataPos,caviglia));
// modifico la rotazione relativa della gamba
sensori[0]->body.setRot({_Float16 (1.5708),_Float16 (1.5708),0});
sensori[1]->body.setRot({_Float16 (1.5708),_Float16 (1.5708),0});
joints.push_back(new RigidJoint(sensori[0], {pezzi[0]}));
joints.push_back(new PivotJoint(sensori[0], {sensori[1]}, rb::Vector3{0,0,100}));
joints.push_back(new RigidJoint(sensori[1], {pezzi[1]}));
}
catch(char* e){
throw "Gamba ERROR : "+ std::string(e) +" \n" ;
}
}
collection Gamba::create(ReferencePlane plane){
collection coll;
for(auto e : pezzi){
coll.pieces.push_back(e);
}
for(auto e : sensori){
coll.pieces.push_back(e);
}
for(auto j : joints){
coll.joints.push_back(j);
}
return coll;
}
PieceInterface* Gamba::getJointPiece(){
return sensori[0];
}
void Gamba::setDirection(Direction dir){
for (auto i : pezzi){
i->setDirection(dir);
}
for (auto i : sensori){
i->setDirection(dir);
}
}
bool Gamba::setTransparency(float alpha){
for (auto i : pezzi){
if (!i->setTransparency(alpha)) return false;
}
for (auto i : sensori){
if (!i->setTransparency(alpha)) return false;
}
return true;
}
float Gamba::getZ_Acc(){
float totZ_Acc = 0;
/*
for (auto i : sensori){
totZ_Acc += i->getZ_Acc();
}*/
totZ_Acc = sensori[0]->getZ_Acc() + sensori[1]->getZ_Acc();
//printf("TotAccGamba %f\n", totZ_Acc);
return totZ_Acc;
}
+107
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@@ -0,0 +1,107 @@
#include "../headers/lower_body.hpp"
Lower_Body::Lower_Body(rb::Vector3 pos,std::vector<gamba_data> data){
if (data.size() != 2) throw "Lower_Body_Error: data vector size must be 2";
sx = new Gamba({pos[0],pos[1]-60,pos[2]+150},data[0].dataPos,data[0].cosciaData,data[0].cavigliaData);
dx = new Gamba({pos[0],pos[1]+60,pos[2]+150},data[1].dataPos,data[1].cosciaData,data[1].cavigliaData);
t = new Torso({pos[0],pos[1],pos[2]},_Float16(3.0));
PieceInterface* psx = sx->getJointPiece();
PieceInterface* pdx = dx->getJointPiece();
jsx = new PivotJoint(t, {psx}, rb::Vector3{0,-60,50});
jdx = new PivotJoint(t, {pdx}, rb::Vector3{0,60,50});
}
collection Lower_Body::create(ReferencePlane plane){
collection coll;
sx->setTransparency(1);
dx->setTransparency(1);
coll.joints.push_back(jsx);
coll.joints.push_back(jdx);
switch (plane)
{
case ReferencePlane::XZN:
dx->setTransparency(0.5);
dx->setDirection(Direction::L);
sx->setDirection(Direction::R);
coll = coll + dx->create(plane);
coll = coll + sx->create(plane);
break;
case ReferencePlane::XZ:
sx->setTransparency(0.5);
dx->setDirection(Direction::R);
sx->setDirection(Direction::L);
coll = coll + sx->create(plane);
coll = coll + dx->create(plane);
break;
case ReferencePlane::YZ:
sx->setDirection(Direction::R);
dx->setDirection(Direction::L);
coll = coll + dx->create(plane);
coll = coll + sx->create(plane);
break;
default:
break;
}
coll.pieces.push_back(t);
return coll;
}
Lower_Body::~Lower_Body(){
delete sx;
delete dx;
delete t;
delete jdx;
delete jsx;
}
void Lower_Body::setVisibility(bool c){
}
bool Lower_Body::setTransparency(float alpha){
if (!sx->setTransparency(alpha)) return false;
dx->setTransparency(alpha);
t->setTransparency(alpha);
return true;
}
void Lower_Body::update(sf::Clock cl, float multiplier){
float sxAcc = sx->getZ_Acc() ;
float dxAcc = dx->getZ_Acc() ;
int64_t Dtime = cl.getElapsedTime().asMicroseconds();
if (prevT == 0) prevT = Dtime;
float dt = (float(Dtime) / 1000000.0) - (float(prevT) / 1000000.0);
prevT = Dtime;
float tmpVelS = sxAcc*dt;
float tmpVelD = dxAcc*dt;
float tmpPosD = tmpVelD *dt *500 + velD * 500 * dt;
float tmpPosS = tmpVelS * 500 *dt + velS * 500 * dt;
velD += tmpVelD;
velS += tmpVelS;
// PosD + PosS + Z = 0
float alpha = atan(tmpPosD/60.0 - tmpPosS/60); //il 60 è il raggio (dimesione del bacino)
//applico smoothing e ritorno a zero
velD -= velD * fabs(alpha);
velS -= velS * fabs(alpha) ;
t->body.setRot({alpha,0,0});
auto tPos = t->body.getPos();
}
+7
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@@ -4,6 +4,11 @@
#include <vector>
#include <string>
#ifndef CSV_H
#define CSV_H
#define DATA_PATH std::string("./../../data/")
class CSVProcessor {
private:
std::vector<std::string> headers;
@@ -18,3 +23,5 @@ public:
const std::vector<std::vector<float>>& getData() const;
};
#endif
+3
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@@ -5,5 +5,8 @@
#include "pieces/headers/caviglia.hpp"
#include "pieces/headers/sensore.hpp"
#include "pieces/headers/torso.hpp"
#include "pieces/headers/pavimento.hpp"
#include "joints/headers/rigid_joint.hpp"
#include "joints/headers/pivot_joint.hpp"
#include "collections/headers/gamba.hpp"
#include "collections/headers/lower_body.hpp"
+5
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@@ -1,5 +1,8 @@
#include "joint_interface.hpp"
#ifndef PIVOTJ_H
#define PIVOTJ_H
class PivotJoint : public JointInterface {
protected:
void rotate(unsigned int id) override;
@@ -26,3 +29,5 @@ class PivotJoint : public JointInterface {
PivotJoint(PieceInterface* father,std::vector<PieceInterface*> childs, rb::Vector3 pivotPoint);
~PivotJoint();
};
#endif
+4
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@@ -1,5 +1,7 @@
#include "joint_interface.hpp"
#ifndef RIGIDJ_H
#define RIGIDJ_H
class RigidJoint : public JointInterface {
protected:
@@ -17,3 +19,5 @@ class RigidJoint : public JointInterface {
RigidJoint(PieceInterface* father,std::vector<PieceInterface*> childs);
~RigidJoint();
};
#endif
+5 -2
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@@ -3,18 +3,21 @@
#ifndef CAVIGLIA_H
#define CAVIGLIA_H
class Caviglia : public PieceInterface{
private:
const sf::Vector3f caviglia_Dim = {60, 200, 60};
const sf::Color caviglia_Col = sf::Color(230,160,11,255);
const std::string TEXTURE_F = std::string("cavigliaF.png");
const std::string TEXTURE_L = std::string("cavigliaL.png");
public:
Caviglia(rb::Vector3 coords, _Float16 mass);
~Caviglia();
void update(sf::Clock cl) override;
void update(sf::Clock cl, float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override;
};
+5 -1
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@@ -5,17 +5,21 @@
class Coscia : public PieceInterface{
private:
const sf::Vector3f coscia_Dim = {80, 200, 80};
const sf::Color coscia_Col = sf::Color::Yellow;
const std::string TEXTURE_F = std::string("cosciaF.png");
const std::string TEXTURE_L = std::string("cosciaL.png");
public:
Coscia(rb::Vector3 coords, _Float16 mass);
~Coscia();
void update(sf::Clock cl) override;
void update(sf::Clock cl, float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override;
};
-1
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@@ -1 +0,0 @@
#include "piece_interface.hpp"
+25
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@@ -0,0 +1,25 @@
#include "piece_interface.hpp"
#ifndef PAVIMENTO_H
#define PAVIMENTO_H
class Pavimento : public PieceInterface{
private:
const sf::Vector3f pavimento_Dim = {600, 40, 600};
const sf::Color pavimento_Col = sf::Color(255,255,255,255);
const std::string TEXTURE_F = std::string("pavimentoF.png");
const std::string TEXTURE_L = std::string("pavimentoL.png");
public:
Pavimento(rb::Vector3 coords, _Float16 mass);
~Pavimento();
void update(sf::Clock cl, float multiplier) override {};
sf::Shape* draw(ReferencePlane plane) override;
};
#endif
+32 -1
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@@ -2,6 +2,7 @@
#include <math.h>
#include "../../rigidbody/headers/rb.hpp"
#define TEXTUREPATH std::string("./../../textures/")
#ifndef PIECE_INTERFACE_H
#define PIECE_INTERFACE_H
@@ -13,6 +14,11 @@ enum class ReferencePlane {
XZN
};
enum class Direction {
L,
R
};
//classi
class PieceInterface{
protected:
@@ -25,16 +31,41 @@ class PieceInterface{
shapeXZ->setFillColor(color);
shapeYZ->setFillColor(color);
}
Direction direction = Direction::L;
sf::Texture TextureF ;
sf::Texture TextureL ;
void setTextures (std::string F, std::string L){
try{
TextureF = sf::Texture(TEXTUREPATH + F);
TextureL = sf::Texture(TEXTUREPATH + L);
shapeXZ->setTexture(&TextureL);
shapeYZ->setTexture(&TextureF);
}catch(...){
throw "Errore nel caricamento texture.";
}
}
public:
sf::Shape* shapeXZ, *shapeYZ;
rb::Vector3 globalPos;
rb::rigidbody body;
sf::Color color;
float transparency = 1.0; //canale alpha del pezzo
virtual void update(sf::Clock cl) = 0;
virtual void update(sf::Clock cl, float multiplier) = 0;
virtual sf::Shape* draw(ReferencePlane plane) = 0;
virtual ~PieceInterface(){}
virtual void setDirection(Direction dir){
direction = dir;
}
virtual bool setTransparency(float alpha){
if (alpha < 0 || alpha > 1) return false;
transparency = alpha;
return true;
}
};
+5 -4
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@@ -7,7 +7,7 @@
class Sensore : public PieceInterface{
private:
const sf::Vector3f sensore_Dim = {30, 60, 30};
const sf::Vector3f sensore_Dim = {15, 20, 15};
const sf::Color sensore_Col = sf::Color::Red;
std::vector<std::vector<float>> accData;
@@ -15,6 +15,8 @@ class Sensore : public PieceInterface{
std::vector<std::vector<float>> rotData;
std::vector<float> timeData;
float gModule;
//in che punto sto controllando il segnale
unsigned int* dataPos;
@@ -27,14 +29,13 @@ class Sensore : public PieceInterface{
Sensore(rb::Vector3 coords, _Float16 mass, unsigned int* st, std::vector<std::vector<float>> data);
~Sensore();
void update(sf::Clock cl) override;
void update(sf::Clock cl,float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override;
//funzioni specifiche
void initCSV(std::vector<std::vector<float>> data);
void setIntervall(int min, int max);
void setPos(int &pos);
float getZ_Acc();
};
#endif
+6 -4
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@@ -4,17 +4,19 @@
#define TORSO_H
class Torso : public PieceInterface{
private:
const sf::Vector3f torso_Dim = {100, 100, 250};
const sf::Vector3f torso_Dim = {100, 100, 150};
const sf::Color torso_Col = sf::Color::Red;
const std::string TEXTURE_F = std::string("bacinoF.png");
const std::string TEXTURE_L = std::string("bacinoL.png");
public:
Torso(rb::Vector3 coords, _Float16 mass);
~Torso();
void update(sf::Clock cl) override;
void update(sf::Clock cl, float multiplier) override;
sf::Shape* draw(ReferencePlane plane) override;
};
+15 -5
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@@ -2,11 +2,18 @@
Caviglia::Caviglia(rb::Vector3 coords, _Float16 mass){
rb::Vector3 com = {caviglia_Dim.x/2,caviglia_Dim.x/2, caviglia_Dim.y/2};
body = rb::rigidbody(coords, com, mass);
body = rb::rigidbody(coords, com, mass, caviglia_Dim.x/2);
color = caviglia_Col;
globalPos = {0,0,0};
initialize_shapes(caviglia_Dim);
try{
setTextures(TEXTURE_F,TEXTURE_L);
}
catch (const char* &e ){
printf("Caviglia: %s\n", e);
}
}
@@ -15,7 +22,7 @@ Caviglia::~Caviglia(){
delete shapeYZ;
}
void Caviglia::update(sf::Clock cl){
void Caviglia::update(sf::Clock cl,float multiplier){
//body.step(cl);
}
@@ -26,12 +33,14 @@ sf::Shape* Caviglia::draw(ReferencePlane plane){
switch (plane)
{
case ReferencePlane::XZ:
case ReferencePlane::XZ : case ReferencePlane::XZN:
{
sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
shape->setScale({1,cos(float(tmpRot[0]))});
shape->setScale({plane == ReferencePlane::XZ ? float(1.0) : float(-1.0),cos(float(tmpRot[0]))});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
return shape;}
break;
@@ -40,7 +49,8 @@ sf::Shape* Caviglia::draw(ReferencePlane plane){
sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
shape->setScale({1,cos(float(tmpRot[1]))});
shape->setScale({direction == Direction::R ? float(1.0) : float(-1.0),cos(float(tmpRot[1]))});
shape->setFillColor(color*sf::Color(255,255,255,transparency*255));
return shape;}
break;

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