31 Commits

Author SHA1 Message Date
Endert0m a16cc97048 Update README.md 2026-06-19 17:28:28 +02:00
Endertom 4b75af28f8 Aggiunta dati gamba 2026-06-19 17:14:02 +02:00
Endertom 331aaae279 Modifica Readme 2026-06-19 16:46:35 +02:00
Endertom 298db61ace Aggiornati handle per debug su collezioni 2026-06-19 14:03:45 +02:00
Endertom 83928c9bd7 Aggiustata posizione gambe in lower_body 2026-06-19 12:59:42 +02:00
Endertom 0d4b6d1242 Aggiunta viusalizzazione collection su sfml_util 2026-06-19 11:33:47 +02:00
Endertom 23798ab582 Test lower_body in main 2026-06-18 22:32:30 +02:00
Endertom 842f384bb8 Aggiunte e modifiche per lower_body 2026-06-18 18:01:09 +02:00
Endertom 9189246361 Aggiunta modalità debug 2026-06-18 12:23:22 +02:00
Endertom f8fdc1dc84 Aggiunto header lower_body 2026-06-18 12:13:35 +02:00
Endertom a2a299c0a1 Aggiustati include 2026-06-08 11:46:06 +02:00
Endertom f15e13475d Aggiustato warning sulla throw 2026-06-08 11:35:44 +02:00
Endertom 10d7c806ec Aggiunta Collections per ridurre dimensione main 2026-06-08 11:31:21 +02:00
Endert0m 945a85cacf Update README.md 2026-06-07 16:34:36 +02:00
Endertom a118eedb18 Aggiornamento README 2026-06-07 16:33:05 +02:00
Endertom 2d417cec32 Fissata posizione selezione piano 2026-06-07 16:30:35 +02:00
Endertom c1627b1759 Aggiunta cambio piano su gui 2026-06-07 13:39:04 +02:00
Endertom 3266cc38db Aggiustato crash causa non inizializzazione variabile 2026-06-07 11:34:50 +02:00
Endertom f8dde34b83 Aggiunta pulsante play 2026-06-06 13:04:54 +02:00
Endertom ba5e071c6f Controllo posizione con gui completa 2026-06-06 11:27:21 +02:00
Endertom 52b2a95032 Cambio posizione aggoirnamento dati (da concludere) 2026-06-06 10:57:51 +02:00
Endertom 474b4e6c8c Merge branch 'main' of https://github.com/Endert0m/FCG_VisualizzatoreCamminata 2026-06-04 20:02:44 +02:00
Endertom 8397164b6b Aggiunta Imgui e sliders per intervallo visualizzazione 2026-06-04 20:00:46 +02:00
Endertom a95e98ed8a Modifica gitignore per non caricare build files 2026-06-03 11:56:18 +02:00
Endertom 21f43f8bce Aggiustato deriva offset 2026-06-02 16:44:46 +02:00
Endertom 28abf04232 Miglioramento precisione rotazioni 2026-05-31 12:47:46 +02:00
Endertom 57412060b5 Migliore precisione per debug 2026-05-31 12:34:59 +02:00
Endertom 8be8a2db00 Aggiustato debug per rotazione 2026-05-31 12:12:47 +02:00
Endertom 2840a35d08 Correzione file README 2026-05-31 12:01:43 +02:00
Endertom 5da309b43f Caricamento v4 2026-05-31 11:58:56 +02:00
Endertom 5169bc4096 Caricamento v0.3 2026-05-31 11:06:50 +02:00
98 changed files with 34125 additions and 16381 deletions
+4
View File
@@ -10,6 +10,10 @@ compile_commands.json
CTestTestfile.cmake
_deps
CMakeUserPresets.json
.cmake
obj
CPackConfig.cmake
CPackSourceConfig.cmake
# CLion
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
+34 -4
View File
@@ -19,13 +19,43 @@ FetchContent_Declare(
)
FetchContent_MakeAvailable(glm)
# Aggiunta ImGUI
FetchContent_Declare(ImGui
GIT_REPOSITORY https://github.com/ocornut/imgui
GIT_TAG v1.91.9b
GIT_SHALLOW ON
EXCLUDE_FROM_ALL
SYSTEM)
FetchContent_MakeAvailable(ImGui)
FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR)
set(IMGUI_SFML_FIND_SFML OFF)
FetchContent_Declare(ImGui-SFML
GIT_REPOSITORY https://github.com/SFML/imgui-sfml
GIT_TAG v3.0
GIT_SHALLOW ON
EXCLUDE_FROM_ALL
SYSTEM)
FetchContent_MakeAvailable(ImGui-SFML)
add_library(common INTERFACE)
target_compile_features(common INTERFACE cxx_std_17)
target_compile_options(common INTERFACE
$<$<OR:$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:GNU>>: -Wall>
$<$<CXX_COMPILER_ID:MSVC>: /W4>
)
# Fine aggiunta
set(METHODS_PATH "./src/*/methods/*.cpp")
set(VERSION "V2")
set(VERSION "V6")
file(GLOB_RECURSE METHODS_SRC "${METHODS_PATH}")
add_executable(main${VERSION} ./src/testMain.cpp ${METHODS_SRC} )
target_compile_features(main${VERSION} PRIVATE cxx_std_17)
target_link_libraries(main${VERSION} PRIVATE SFML::Graphics glm)
target_link_libraries(main${VERSION} PRIVATE SFML::Graphics ImGui-SFML::ImGui-SFML common glm)
target_compile_definitions(main${VERSION} PRIVATE $<$<CONFIG:Debug>:DEBUG_MODE>)
+24 -3
View File
@@ -22,10 +22,31 @@ Per spostare l'intera scena si tiene premuto il tasto centrale del mouse.
- Aggiustato calcolo dei pivot implementando le rotazioni con algebra affine e glm
- Aggiuta classe caviglia (per differenziarla dalla coscia)
Per compliare:
## Nella versione v0.3:
- Applicato refactoring delle classi pieces
- Aggiunta pezzo torso
- Nel testMain vengono agganciate caviglia e coscia al nuovo torso
## Nella versione v0.4
- Aggiunta vista frontale (con spazio si può camnbiare vista)
- Modifica calcolo pivot per gestire spazio 3D
- Aggiustati assi di riferimento (ora sono coerenti su tutte le classi)
## Nella versione v0.5
- Aggiunta ImGUI
- Aggiunta selettore sulla posizione dei dati
- Refactoring classe sensore e state per gestire posizione dati da gui
## Nella versione v0.6
- Aggiunta collezioni
- Servono a semplificare la struttura del main e il disegno degli elementi della gamba
- Modifica di sfml_util per gestire le collezioni
- Aggiunta modalità debug
# Per compilare:
cmake --build
Per lanciare:
# Per lanciare:
./build/bin/mainV2
./build/bin/mainV6
File diff suppressed because it is too large Load Diff
@@ -1,584 +0,0 @@
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set(CPACK_PACKAGE_DEFAULT_LOCATION "/")
set(CPACK_PACKAGE_DESCRIPTION_FILE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "CMakeSFMLProject built using CMake")
set(CPACK_PACKAGE_FILE_NAME "CMakeSFMLProject-1.3.5-win64")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMakeSFMLProject 1.3.5")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "CMakeSFMLProject 1.3.5")
set(CPACK_PACKAGE_NAME "CMakeSFMLProject")
set(CPACK_PACKAGE_RELOCATABLE "true")
set(CPACK_PACKAGE_VENDOR "Humanity")
set(CPACK_PACKAGE_VERSION "1.3.5")
set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "1")
set(CPACK_PACKAGE_VERSION_PATCH "1")
set(CPACK_READELF_EXECUTABLE "C:/msys64/ucrt64/bin/readelf.exe")
set(CPACK_RESOURCE_FILE_LICENSE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericLicense.txt")
set(CPACK_RESOURCE_FILE_README "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_RESOURCE_FILE_WELCOME "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericWelcome.txt")
set(CPACK_SET_DESTDIR "OFF")
set(CPACK_SOURCE_7Z "ON")
set(CPACK_SOURCE_GENERATOR "7Z;ZIP")
set(CPACK_SOURCE_OUTPUT_CONFIG_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackSourceConfig.cmake")
set(CPACK_SOURCE_ZIP "ON")
set(CPACK_SYSTEM_NAME "win64")
set(CPACK_THREADS "1")
set(CPACK_TOPLEVEL_TAG "win64")
set(CPACK_WIX_SIZEOF_VOID_P "8")
if(NOT CPACK_PROPERTIES_FILE)
set(CPACK_PROPERTIES_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackProperties.cmake")
endif()
if(EXISTS ${CPACK_PROPERTIES_FILE})
include(${CPACK_PROPERTIES_FILE})
endif()
+82
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@@ -0,0 +1,82 @@
# This file will be configured to contain variables for CPack. These variables
# should be set in the CMake list file of the project before CPack module is
# included. The list of available CPACK_xxx variables and their associated
# documentation may be obtained using
# cpack --help-variable-list
#
# Some variables are common to all generators (e.g. CPACK_PACKAGE_NAME)
# and some are specific to a generator
# (e.g. CPACK_NSIS_EXTRA_INSTALL_COMMANDS). The generator specific variables
# usually begin with CPACK_<GENNAME>_xxxx.
set(CPACK_BINARY_7Z "OFF")
set(CPACK_BINARY_IFW "OFF")
set(CPACK_BINARY_INNOSETUP "OFF")
set(CPACK_BINARY_NSIS "ON")
set(CPACK_BINARY_NUGET "OFF")
set(CPACK_BINARY_WIX "OFF")
set(CPACK_BINARY_ZIP "OFF")
set(CPACK_BUILD_SOURCE_DIRS "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata;C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build")
set(CPACK_CMAKE_GENERATOR "MinGW Makefiles")
set(CPACK_COMPONENTS_ALL "Unspecified;devel;headers")
set(CPACK_COMPONENT_UNSPECIFIED_HIDDEN "TRUE")
set(CPACK_COMPONENT_UNSPECIFIED_REQUIRED "TRUE")
set(CPACK_DEFAULT_PACKAGE_DESCRIPTION_FILE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_DEFAULT_PACKAGE_DESCRIPTION_SUMMARY "CMakeSFMLProject built using CMake")
set(CPACK_GENERATOR "7Z;ZIP")
set(CPACK_IGNORE_FILES "/CVS/;/\\.svn/;/\\.bzr/;/\\.hg/;/\\.git/;\\.swp\$;\\.#;/#")
set(CPACK_INNOSETUP_ARCHITECTURE "x64")
set(CPACK_INSTALLED_DIRECTORIES "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata;/")
set(CPACK_INSTALL_CMAKE_PROJECTS "")
set(CPACK_INSTALL_PREFIX "C:/Program Files (x86)/CMakeSFMLProject")
set(CPACK_MODULE_PATH "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/_deps/sfml-src/cmake/Modules/;C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/_deps/ogg-src/cmake")
set(CPACK_NSIS_DISPLAY_NAME "CMakeSFMLProject 1.3.5")
set(CPACK_NSIS_INSTALLER_ICON_CODE "")
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "")
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
set(CPACK_NSIS_PACKAGE_NAME "CMakeSFMLProject 1.3.5")
set(CPACK_NSIS_UNINSTALL_NAME "Uninstall")
set(CPACK_OBJCOPY_EXECUTABLE "C:/msys64/ucrt64/bin/objcopy.exe")
set(CPACK_OBJDUMP_EXECUTABLE "C:/msys64/ucrt64/bin/objdump.exe")
set(CPACK_OUTPUT_CONFIG_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackConfig.cmake")
set(CPACK_PACKAGE_DEFAULT_LOCATION "/")
set(CPACK_PACKAGE_DESCRIPTION_FILE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "CMakeSFMLProject built using CMake")
set(CPACK_PACKAGE_FILE_NAME "CMakeSFMLProject-1.3.5-Source")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMakeSFMLProject 1.3.5")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "CMakeSFMLProject 1.3.5")
set(CPACK_PACKAGE_NAME "CMakeSFMLProject")
set(CPACK_PACKAGE_RELOCATABLE "true")
set(CPACK_PACKAGE_VENDOR "Humanity")
set(CPACK_PACKAGE_VERSION "1.3.5")
set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "1")
set(CPACK_PACKAGE_VERSION_PATCH "1")
set(CPACK_READELF_EXECUTABLE "C:/msys64/ucrt64/bin/readelf.exe")
set(CPACK_RESOURCE_FILE_LICENSE "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericLicense.txt")
set(CPACK_RESOURCE_FILE_README "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericDescription.txt")
set(CPACK_RESOURCE_FILE_WELCOME "C:/Program Files/CMake/share/cmake-3.31/Templates/CPack.GenericWelcome.txt")
set(CPACK_RPM_PACKAGE_SOURCES "ON")
set(CPACK_SET_DESTDIR "OFF")
set(CPACK_SOURCE_7Z "ON")
set(CPACK_SOURCE_GENERATOR "7Z;ZIP")
set(CPACK_SOURCE_IGNORE_FILES "/CVS/;/\\.svn/;/\\.bzr/;/\\.hg/;/\\.git/;\\.swp\$;\\.#;/#")
set(CPACK_SOURCE_INSTALLED_DIRECTORIES "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata;/")
set(CPACK_SOURCE_OUTPUT_CONFIG_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackSourceConfig.cmake")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "CMakeSFMLProject-1.3.5-Source")
set(CPACK_SOURCE_TOPLEVEL_TAG "win64-Source")
set(CPACK_SOURCE_ZIP "ON")
set(CPACK_STRIP_FILES "")
set(CPACK_SYSTEM_NAME "win64")
set(CPACK_THREADS "1")
set(CPACK_TOPLEVEL_TAG "win64-Source")
set(CPACK_WIX_SIZEOF_VOID_P "8")
if(NOT CPACK_PROPERTIES_FILE)
set(CPACK_PROPERTIES_FILE "C:/Users/Tommy/Documents/UNIGE/ProgettoFinale/FCG_VisualizzatoreCamminata/build/CPackProperties.cmake")
endif()
if(EXISTS ${CPACK_PROPERTIES_FILE})
include(${CPACK_PROPERTIES_FILE})
endif()
+44
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@@ -0,0 +1,44 @@
[Window][Debug##Default]
Pos=60,60
Size=400,400
[Window][Dear ImGui Demo]
Pos=781,47
Size=455,873
[Window][Hello, world!]
Pos=11,12
Size=212,56
[Window][Dear ImGui Demo/##Basket_87771727]
IsChild=1
Size=478,260
[Window][Dear ImGui Demo/##Basket_529977C1]
IsChild=1
Size=478,260
[Window][Example: Custom rendering]
Pos=68,96
Size=740,472
[Window][Set data position]
Pos=0,670
Size=800,30
[Window][Dear ImGui Demo/ResizableChild_478B81A3]
IsChild=1
Size=499,136
[Window][Dear ImGui Demo/Red_BEEF922B]
IsChild=1
Size=200,100
[Window][Dear ImGui Style Editor]
Pos=60,60
Size=353,1005
[Window][Set visualization plane]
Pos=400,0
Size=400,30
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BIN
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+16515
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@@ -0,0 +1,40 @@
#include "../../pieces/headers/piece_interface.hpp"
#include "../../joints/headers/joint_interface.hpp"
#ifndef COLL_INTERFACE_H
#define COLL_INTERFACE_H
struct collection{
std::vector<PieceInterface*> pieces;
std::vector<JointInterface*> joints;
};
class CollectionInterface{
public:
virtual collection create(ReferencePlane plane) = 0;
virtual ~CollectionInterface(){};
};
inline collection operator+(collection c1, collection c2){
collection res;
for (PieceInterface* i : c1.pieces){
res.pieces.push_back(i);
}
for (PieceInterface* i : c2.pieces){
res.pieces.push_back(i);
}
for (JointInterface* i : c1.joints){
res.joints.push_back(i);
}
for (JointInterface* i : c2.joints){
res.joints.push_back(i);
}
return res;
}
#endif
+18
View File
@@ -0,0 +1,18 @@
#include "collection_interface.hpp"
#include "include_pieces.hpp"
#ifndef GAMBA_H
#define GAMBA_H
class Gamba : public CollectionInterface {
protected:
std::vector<PieceInterface*> sensori;
std::vector<PieceInterface*> pezzi;
std::vector<JointInterface*> joints;
public:
Gamba(rb::Vector3 pos, unsigned int* dataPos, std::string cosciaData, std::string cavigliaData);
collection create(ReferencePlane plane) override;
PieceInterface* getJointPiece();
};
#endif
@@ -0,0 +1,7 @@
#include "../../csv/headers/csv.hpp"
#include "../../pieces/headers/caviglia.hpp"
#include "../../pieces/headers/coscia.hpp"
#include "../../pieces/headers/sensore.hpp"
#include "../../joints/headers/rigid_joint.hpp"
#include "../../joints/headers/pivot_joint.hpp"
#include "../../pieces/headers/torso.hpp"
+37
View File
@@ -0,0 +1,37 @@
#include "gamba.hpp"
#include "collection_interface.hpp"
#ifndef LOWER_BODY_H
#define LOWER_BODY_H
struct gamba_data{
unsigned int* dataPos;
std::string cosciaData;
std::string cavigliaData;
};
class Lower_Body : public CollectionInterface{
protected:
Gamba* sx;
Gamba* dx;
Torso* t;
PivotJoint* jsx;
PivotJoint* jdx;
bool visible = true;
float alpha = 1;
public:
Lower_Body(rb::Vector3 pos, std::vector<gamba_data> data);
~Lower_Body();
void setVisibility(bool c);
void setTransparency(float t);
collection create(ReferencePlane plane) override;
};
#endif
+50
View File
@@ -0,0 +1,50 @@
#include "../headers/gamba.hpp"
Gamba::Gamba(rb::Vector3 pos, unsigned int* dataPos, std::string cosciaData, std::string cavigliaData){
CSVProcessor processor;
try {
pezzi.push_back(new Coscia(pos,2));
pezzi.push_back(new Caviglia(rb::Vector3{pos[0],pos[1],pos[2]+200},2));
processor.readCSVFile (DATA_PATH + cosciaData);
const auto& coscia = processor.getData();
sensori.push_back(new Sensore(pos,_Float16( 0.2 ),dataPos,coscia));
processor.readCSVFile(DATA_PATH + cavigliaData);
const auto& caviglia = processor.getData();
sensori.push_back(new Sensore (rb::Vector3{pos[0],pos[1],pos[2]+200},_Float16( 0.2 ),dataPos,caviglia));
// modifico la rotazione relativa della gamba
sensori[0]->body.setRot({_Float16 (1.3),_Float16 (1.7),0});
sensori[1]->body.setRot({_Float16 (1.8),_Float16 (1.7),0});
joints.push_back(new RigidJoint(sensori[0], {pezzi[0]}));
joints.push_back(new PivotJoint(sensori[0], {sensori[1]}, rb::Vector3{0,0,100}));
joints.push_back(new RigidJoint(sensori[1], {pezzi[1]}));
}
catch(char* e){
throw "Gamba ERROR : "+ std::string(e) +" \n" ;
}
}
collection Gamba::create(ReferencePlane plane){
collection coll;
for(auto e : pezzi){
coll.pieces.push_back(e);
}
for(auto e : sensori){
coll.pieces.push_back(e);
}
for(auto j : joints){
coll.joints.push_back(j);
}
return coll;
}
PieceInterface* Gamba::getJointPiece(){
return sensori[0];
}
+53
View File
@@ -0,0 +1,53 @@
#include "../headers/lower_body.hpp"
Lower_Body::Lower_Body(rb::Vector3 pos,std::vector<gamba_data> data){
if (data.size() != 2) throw "Lower_Body_Error: data vector size must be 2";
sx = new Gamba({pos[0],pos[1],pos[2]+150},data[0].dataPos,data[0].cosciaData,data[0].cavigliaData);
dx = new Gamba({pos[0],pos[1]+200,pos[2]+150},data[1].dataPos,data[1].cosciaData,data[1].cavigliaData);
t = new Torso({pos[0],pos[1]+100,pos[2]},_Float16(3.0));
PieceInterface* psx = sx->getJointPiece();
PieceInterface* pdx = dx->getJointPiece();
jsx = new PivotJoint(t, {psx}, rb::Vector3{0,-100,50});
jdx = new PivotJoint(t, {pdx}, rb::Vector3{0,100,50});
}
collection Lower_Body::create(ReferencePlane plane){
collection coll;
switch (plane)
{
case ReferencePlane::XZ: case ReferencePlane::XZN:
coll = coll + sx->create(plane);
coll = coll + dx->create(plane);
break;
case ReferencePlane::YZ:
coll = coll + dx->create(plane);
coll = coll + sx->create(plane);
break;
default:
break;
}
coll.pieces.push_back(t);
coll.joints.push_back(jsx);
coll.joints.push_back(jdx);
return coll;
}
Lower_Body::~Lower_Body(){
delete sx;
delete dx;
delete t;
delete jdx;
delete jsx;
}
void Lower_Body::setVisibility(bool c){
}
+8 -1
View File
@@ -4,6 +4,11 @@
#include <vector>
#include <string>
#ifndef CSV_H
#define CSV_H
#define DATA_PATH std::string("./../../data/")
class CSVProcessor {
private:
std::vector<std::string> headers;
@@ -17,4 +22,6 @@ public:
// Getter for data
const std::vector<std::vector<float>>& getData() const;
};
};
#endif
+4 -1
View File
@@ -4,5 +4,8 @@
#include "pieces/headers/coscia.hpp"
#include "pieces/headers/caviglia.hpp"
#include "pieces/headers/sensore.hpp"
#include "pieces/headers/torso.hpp"
#include "joints/headers/rigid_joint.hpp"
#include "joints/headers/pivot_joint.hpp"
#include "joints/headers/pivot_joint.hpp"
#include "collections/headers/gamba.hpp"
#include "collections/headers/lower_body.hpp"
+1 -1
View File
@@ -21,7 +21,7 @@ class JointInterface{
public:
std::vector<rb::Vector3> offset;
std::vector<rb::Vector3_s> rotOffset;
std::vector<rb::Vector3> rotOffset;
PieceInterface* father;
std::vector<PieceInterface*> childs;
+14 -3
View File
@@ -1,13 +1,22 @@
#include "joint_interface.hpp"
#ifndef PIVOTJ_H
#define PIVOTJ_H
class PivotJoint : public JointInterface {
protected:
void rotate(unsigned int id) override;
void traslate(unsigned int id) override;
void updatePivot();
rb::Vector3_s oldRot;
rb::Vector3 oldRot;
std::vector<rb::Vector3> oldCRot;
rb::Vector3 pivot;
std::vector<rb::Vector3_s> oldCRot;
rb::Vector3 stPivot;
//angolo attuale pivot e offset
rb::Vector3 pivotAngle;
std::vector<rb::Vector3> offsetAngle;
//possono servire per calcolare l'offset rispetto alla posizione precedente
rb::Vector3 oldPos;
@@ -19,4 +28,6 @@ class PivotJoint : public JointInterface {
PivotJoint(PieceInterface* father,std::vector<PieceInterface*> childs, rb::Vector3 pivotPoint);
~PivotJoint();
};
};
#endif
+5 -1
View File
@@ -1,5 +1,7 @@
#include "joint_interface.hpp"
#ifndef RIGIDJ_H
#define RIGIDJ_H
class RigidJoint : public JointInterface {
protected:
@@ -16,4 +18,6 @@ class RigidJoint : public JointInterface {
RigidJoint(PieceInterface* father,std::vector<PieceInterface*> childs);
~RigidJoint();
};
};
#endif
+66 -45
View File
@@ -2,43 +2,74 @@
#define ZERO_INT 0.00001
void PivotJoint::updatePivot(){
rb::Vector3 fRot = father->body.getRot();
pivotAngle = pivotAngle + (fRot - oldRot); // trovo angolo totale da angolo di partenza
float cosA = glm::cos(pivotAngle[0]);
float sinA = glm::sin(pivotAngle[0]);
float cosA1 = glm::cos(pivotAngle[1]);
float sinA1 = glm::sin(pivotAngle[1]);
glm::mat4 Rpx = glm::mat4{
1 , 0, 0, 0,
0, cosA, sinA, 0,
0, -sinA, cosA, 0,
0, 0, 0, 1
};
glm::mat4 Rpy = glm::mat4{
cosA1 , 0, sinA1, 0,
0, 1, 0, 0,
-sinA1, 0, cosA1, 0,
0, 0, 0, 1
};
glm::vec4 pivotN = Rpy * Rpx * glm::vec4(stPivot[0], stPivot[1], stPivot[2],1);
pivot = rb::Vector3{pivotN[0],pivotN[1],pivotN[2]};
oldRot = fRot;
}
void PivotJoint::rotate(unsigned int id){
rb::Vector3_s fRot = father->body.getRot();
rb::Vector3 fPos = father->body.getPos();
rb::Vector3_s cRot = childs[id]->body.getRot();
rb::Vector3 cRot = childs[id]->body.getRot();
//// sposto l'origine passivamente su tutti gli assi ////
float alpha = float (fRot[2] - oldRot[2]);
float cosA = glm::cos(alpha);
float sinA = glm::sin(alpha);
float beta = float (cRot[2] - oldCRot[id][2]);
float cosB = glm::cos(beta);
float sinB = glm::sin(beta);
glm::mat3 R1 = glm::mat3(
/*cos*/ cosA, /*sin*/ sinA, 0,
/*-sin*/ -sinA , /*cos*/ cosA, 0,
0, 0, 1
);
glm::mat3 R2 = glm::mat3(
/*cos*/ cosB, /*sin*/ sinB, 0,
/*-sin*/ -sinB , /*cos*/ cosB, 0,
0, 0, 1
);
glm::vec3 pivotNXZ = R1 * glm::vec3(pivot[0],pivot[2],1);
pivot = rb::Vector3{pivotNXZ[0],pivot[1],pivotNXZ[1]};
glm::vec3 offsetNXZ = R2 * glm::vec3(offset[id][0],offset[id][2],1);
offset[id] = rb::Vector3{offsetNXZ[0],offset[id][1],offsetNXZ[1]};
offsetAngle[id] = offsetAngle[id] + (cRot - oldCRot[id]);
childs[id]->body.setPos(rb::Vector3{fPos[0]+offset[id][0]+pivot[0],fPos[1]+offset[id][1]+pivot[1],fPos[2]+offset[id][2]+pivot[2]});
float cosB = glm::cos(offsetAngle[id][0]);
float sinB = glm::sin(offsetAngle[id][0]);
float cosB1 = glm::cos(offsetAngle[id][1]);
float sinB1 = glm::sin(offsetAngle[id][1]);
glm::mat4 Rcx = glm::mat4{
1 , 0, 0, 0,
0, cosB, sinB, 0,
0, -sinB, cosB, 0,
0, 0, 0, 1
};
glm::mat4 Rcy = glm::mat4{
cosB1 , 0, sinB1, 0,
0, 1, 0, 0,
-sinB1, 0, cosB1, 0,
0, 0, 0, 1
};
oldRot = fRot; //aggiorno la rotazione per il ciclo successivo
glm::vec4 offN = Rcy * Rcx * glm::vec4(offset[id][0],offset[id][1],offset[id][2],1);
// offset[id] = rb::Vector3{offN[0],offN[1],offN[2]};
childs[id]->body.setPos(rb::Vector3{fPos[0]+offN[0]+pivot[0],fPos[1]+offN[1]+pivot[1],fPos[2]+offN[2]+pivot[2]});
//printf("Offset = %f %f %f \n" , offN[0], offN[1], offN[2]);
oldCRot[id] = cRot;
}
@@ -52,34 +83,24 @@ PivotJoint::PivotJoint(PieceInterface* father,std::vector<PieceInterface*> child
this->childs = childs;
this->father = father;
rb::Vector3 fCoords = father->globalPos + father->body.getPos();
rb::Vector3_s fRot = father->body.getRot();
rb::Vector3 fRot = father->body.getRot();
pivot = pivotPoint;
rb::Vector3 pivotCenter = father->globalPos + father->body.getPos() + pivot;
/*
float sign = pivot[2] >= 0 ? 1 : -1;
float r = sqrt(pow(pivot[0],2)+pow(pivot[2],2));
rotOffset.push_back( rb::Vector3_s{0,0,_Float16( acos(sign * pivot[0]/r) )} );
*/
stPivot = pivotPoint;
rb::Vector3 pivotCenter = father->body.getPos() + stPivot;
pivotAngle = rb::Vector3{0,0,0};
oldRot = father->body.getRot();
//mi calcolo l'offset per ogni child rispetto al pivot
for(PieceInterface* c : childs){
rb::Vector3 tmpCoords;
rb::Vector3 cCoords = c->globalPos + c->body.getPos();
rb::Vector3 cCoords = c->body.getPos();
tmpCoords = cCoords - pivotCenter;
/*
float r = sqrt(pow(tmpCoords[0],2)+pow(tmpCoords[2],2));
oldCRot.push_back( rb::Vector3_s{0,0,_Float16( acos(tmpCoords[0]/r) )} );
*/
oldCRot.push_back(c->body.getRot());
offset.push_back(tmpCoords);
offsetAngle.push_back(rb::Vector3{0,0,0});
}
@@ -91,7 +112,7 @@ PivotJoint::~PivotJoint(){
void PivotJoint::movechild(){
updatePivot();
for ( unsigned int i = 0; i < childs.size(); i++){
traslate(i);
rotate(i);
+37 -19
View File
@@ -5,37 +5,55 @@
//using namespace glm;
void RigidJoint::rotate(unsigned int id){
rb::Vector3_s fRot = father->body.getRot();
rb::Vector3_s fRotOld = childs[id]->body.getRot() - rotOffset[id];
rb::Vector3 fRot = father->body.getRot();
rb::Vector3 fRotOld = childs[id]->body.getRot() - rotOffset[id];
rb::Vector3 fPos = father->body.getPos();
rb::Vector3 cPos = childs[id]->body.getPos();
childs[id]->body.setRot(fRot + rotOffset[id]);
// sposto il alla distanza offset rispetto all'origine R*pos
//passo a coordinate 3D per calcolare rotazione sul piano YZ oltre che al piano XZ
// calcolo alpha angolo
float alpha = float (fRot[2] - fRotOld[2]);
float alpha = float (fRot[0] - fRotOld[0]);
float beta = float (fRot[1] - fRotOld[1]);
float cosA = glm::cos(alpha);
float sinA = glm::sin(alpha);
float cosB = glm::cos(beta);
float sinB = glm::sin(beta);
glm::mat3 R = glm::mat3(
/*cos*/ cosA, /*sin*/ sinA, 0,
/*-sin*/ -sinA , /*cos*/ cosA, 0,
0, 0, 1
);
//sposto il child all'origine rispetto al padre
glm::mat4 Rx = glm::mat4{
1 , 0, 0, 0,
0, cosA, sinA, 0,
0, -sinA, cosA, 0,
0, 0, 0, 1
};
glm::vec3 XZ_cPos = {offset[id][0],offset[id][2],1};
glm::vec3 resRot = R * XZ_cPos;
glm::mat4 Ry = glm::mat4{
cosB , 0, sinB, 0,
0, 1, 0, 0,
-sinB, 0, cosB, 0,
0, 0, 0, 1
};
offset[id][0] = resRot[0] ;
offset[id][2] = resRot[1] ;
glm::mat4 T = glm::mat4{
1, 0, 0, 0,
0, 1, 0, 0,
0 ,0, 1, 0,
fPos[0], fPos[1], fPos[2], 1
};
glm::vec4 resRot = Rx * Ry * glm::vec4(offset[id][0],offset[id][1],offset[id][2],1);
offset[id] = rb::Vector3{resRot[0], resRot[1], resRot[2]};
glm::vec4 resTransf = T * resRot;
childs[id]->body.setPos({resTransf[0],resTransf[1],resTransf[2]});
childs[id]->body.setPos({fPos[0]-offset[id][0],offset[id][1],fPos[2] -offset[id][2]});
}
void RigidJoint::traslate(unsigned int id){
@@ -47,7 +65,7 @@ RigidJoint::RigidJoint(PieceInterface* father,std::vector<PieceInterface*> child
this->childs = childs;
this->father = father;
rb::Vector3 fCoords = father->globalPos + father->body.getPos();
rb::Vector3_s fRot = father->body.getRot();
rb::Vector3 fRot = father->body.getRot();
@@ -55,7 +73,7 @@ RigidJoint::RigidJoint(PieceInterface* father,std::vector<PieceInterface*> child
//mi calcolo l'offset per ogni child rispetto al padre
for(PieceInterface* c : childs){
rb::Vector3 tmpCoords;
rb::Vector3_s tmpRot;
rb::Vector3 tmpRot;
rb::Vector3 cCoords = c->globalPos + c->body.getPos();
+4 -3
View File
@@ -3,11 +3,12 @@
#ifndef CAVIGLIA_H
#define CAVIGLIA_H
const sf::Vector2f caviglia_Dim = {60, 200};
const sf::Color caviglia_Col = sf::Color(230,160,11,255);
class Caviglia : public PieceInterface{
private:
const sf::Vector3f caviglia_Dim = {60, 200, 60};
const sf::Color caviglia_Col = sf::Color(230,160,11,255);
public:
Caviglia(rb::Vector3 coords, _Float16 mass);
+4 -2
View File
@@ -3,11 +3,13 @@
#ifndef COSCIA_H
#define COSCIA_H
const sf::Vector2f coscia_Dim = {80, 200};
const sf::Color coscia_Col = sf::Color::Yellow;
class Coscia : public PieceInterface{
private:
const sf::Vector3f coscia_Dim = {80, 200, 80};
const sf::Color coscia_Col = sf::Color::Yellow;
public:
Coscia(rb::Vector3 coords, _Float16 mass);
+11 -5
View File
@@ -8,20 +8,26 @@
enum class ReferencePlane {
XY,
XZ,
YZ,
XZ
XZN
};
//classi
class PieceInterface{
protected:
//std::vector<JointInterface*> joints;
void initialize_shapes(sf::Vector3f dim){
shapeXZ = new sf::RectangleShape({dim.x, dim.y});
shapeYZ = new sf::RectangleShape({dim.z, dim.y});
shapeXZ->setOrigin({dim.x/2,dim.y/2});
shapeYZ->setOrigin({dim.z/2,dim.y/2});
shapeXZ->setFillColor(color);
shapeYZ->setFillColor(color);
}
public:
sf::Shape* shape;
sf::Vector2f size;
sf::Shape* shapeXZ, *shapeYZ;
rb::Vector3 globalPos;
rb::rigidbody body;
sf::Color color;
+9 -8
View File
@@ -3,28 +3,28 @@
#ifndef SENSORE_H
#define SENSORE_H
const sf::Vector2f sensore_Dim = {30, 60};
const sf::Color sensore_Col = sf::Color::Red;
class Sensore : public PieceInterface{
private:
const sf::Vector3f sensore_Dim = {30, 60, 30};
const sf::Color sensore_Col = sf::Color::Red;
std::vector<std::vector<float>> accData;
std::vector<std::vector<float>> gData;
std::vector<std::vector<float>> rotData;
std::vector<float> timeData;
rb::Vector3 stPos;
//in che punto sto controllando il segnale
unsigned int dataPos;
unsigned int dataIntvl;
unsigned int* dataPos;
//funzioni ausiliarie
void calcRotWithG(unsigned int index);
public:
Sensore(rb::Vector3 coords, _Float16 mass);
Sensore(rb::Vector3 coords, _Float16 mass, unsigned int st, unsigned int dataIntvl, std::vector<std::vector<float>> data);
Sensore(rb::Vector3 coords, _Float16 mass, unsigned int* st, std::vector<std::vector<float>> data);
~Sensore();
void update(sf::Clock cl) override;
@@ -32,7 +32,8 @@ class Sensore : public PieceInterface{
//funzioni specifiche
void initCSV(std::vector<std::vector<float>> data);
void setIntervall(int min, int max);
void setPos(int &pos);
};
#endif
+21
View File
@@ -0,0 +1,21 @@
#include "piece_interface.hpp"
#ifndef TORSO_H
#define TORSO_H
class Torso : public PieceInterface{
private:
const sf::Vector3f torso_Dim = {100, 100, 250};
const sf::Color torso_Col = sf::Color::Red;
public:
Torso(rb::Vector3 coords, _Float16 mass);
~Torso();
void update(sf::Clock cl) override;
sf::Shape* draw(ReferencePlane plane) override;
};
#endif
+23 -11
View File
@@ -1,17 +1,18 @@
#include "../headers/caviglia.hpp"
Caviglia::Caviglia(rb::Vector3 coords, _Float16 mass){
size = caviglia_Dim;
rb::Vector3 com = {size.x/2,0, size.y/2};
rb::Vector3 com = {caviglia_Dim.x/2,caviglia_Dim.x/2, caviglia_Dim.y/2};
body = rb::rigidbody(coords, com, mass);
color = caviglia_Col;
shape = new sf::RectangleShape(size);
shape->setOrigin({size.x/2,size.y/2});
globalPos = {0,0,0};
initialize_shapes(caviglia_Dim);
}
Caviglia::~Caviglia(){
delete shape;
delete shapeXZ;
delete shapeYZ;
}
void Caviglia::update(sf::Clock cl){
@@ -19,22 +20,33 @@ void Caviglia::update(sf::Clock cl){
}
sf::Shape* Caviglia::draw(ReferencePlane plane){
shape->setFillColor(color);
rb::Vector3 tmpPos = body.getPos();
rb::Vector3_s tmpRot = body.getRot();
rb::Vector3 tmpRot = body.getRot();
switch (plane)
{
case ReferencePlane::XZ:
{
sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
shape->setRotation(sf::Angle(sf::radians(tmpRot[2])));
shape->setScale({1,cos(float(tmpRot[0]))});
return shape;}
break;
case ReferencePlane::YZ:
{
sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
shape->setScale({1,cos(float(tmpRot[1]))});
return shape;}
break;
default:
break;
}
return shape;
return nullptr;
}
+29 -9
View File
@@ -1,17 +1,16 @@
#include "../headers/coscia.hpp"
Coscia::Coscia(rb::Vector3 coords, _Float16 mass){
size = coscia_Dim;
rb::Vector3 com = {size.x/2,0, size.y/2};
rb::Vector3 com = {coscia_Dim.x/2,coscia_Dim.z/2,coscia_Dim.y/2};
body = rb::rigidbody(coords, com, mass);
color = coscia_Col;
shape = new sf::RectangleShape(size);
shape->setOrigin({size.x/2,size.y/2});
globalPos = {0,0,0};
initialize_shapes(coscia_Dim);
}
Coscia::~Coscia(){
delete shape;
delete shapeXZ;
delete shapeYZ;
}
void Coscia::update(sf::Clock cl){
@@ -19,22 +18,43 @@ void Coscia::update(sf::Clock cl){
}
sf::Shape* Coscia::draw(ReferencePlane plane){
shape->setFillColor(color);
rb::Vector3 tmpPos = body.getPos();
rb::Vector3_s tmpRot = body.getRot();
rb::Vector3 tmpRot = body.getRot();
switch (plane)
{
case ReferencePlane::XZ:
{
sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
shape->setRotation(sf::Angle(sf::radians(tmpRot[2])));
//calcolo ridimensionamento dato da cos(x)-> questo per definire l'ancoraggio corretto del pivot
shape->setScale({1,cos(float(tmpRot[0]))});
//shape->setScale({1,(0.5* cos(float(tmpRot[0]*2)))+0.5});
return shape;}
break;
case ReferencePlane::YZ:
{
sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
//calcolo ridimensionamento dato da cos(x) -> questo per definire l'ancoraggio corretto del pivot
shape->setScale({1,cos(float(tmpRot[1]))});
//shape->setScale({1,(0.5* cos(float(tmpRot[1]*2)))+0.5});
return shape;}
break;
default:
break;
}
return shape;
return nullptr;
}
+37 -32
View File
@@ -2,23 +2,22 @@
Sensore::Sensore(rb::Vector3 coords, _Float16 mass){
size = sensore_Dim;
rb::Vector3 com = {size.x/2,0, size.y/2};
rb::Vector3 com = {sensore_Dim.x/2,sensore_Dim.z/2, sensore_Dim.y/2};
body = rb::rigidbody(coords, com, mass);
color = sensore_Col;
shape = new sf::RectangleShape(size);
globalPos = {0,0,0};
initialize_shapes(sensore_Dim);
}
Sensore::Sensore(rb::Vector3 coords, _Float16 mass, unsigned int st, unsigned int dataIntvl, std::vector<std::vector<float>> data) : Sensore(coords, mass){
Sensore::Sensore(rb::Vector3 coords, _Float16 mass, unsigned int* st, std::vector<std::vector<float>> data) : Sensore(coords, mass){
dataPos = st;
this->dataIntvl = dataIntvl;
initCSV(data);
}
Sensore::~Sensore(){
delete shape;
delete shapeXZ;
delete shapeYZ;
}
void Sensore::initCSV(std::vector<std::vector<float>> data){
@@ -32,7 +31,8 @@ void Sensore::initCSV(std::vector<std::vector<float>> data){
std::vector<float> tmpR = {row[2],row[3],row[1]};
std::vector<float> tmpA = {row[5],row[6],row[4]};
std::vector<float> tmpG = {-row[8],-row[9],-row[7]};
rotData.push_back(tmpR);
accData.push_back(tmpA);
gData.push_back(tmpG);
@@ -41,44 +41,46 @@ void Sensore::initCSV(std::vector<std::vector<float>> data){
void Sensore::update(sf::Clock cl){
// Aggiorno la posizione nei dati
int64_t currTime = cl.getElapsedTime().asMicroseconds() *100000;
if (timeData[dataPos] < currTime && dataIntvl - dataPos > 0) { //aggiorno solo se ho cambiato posizione
dataPos++;
//calcolo la posizione e velocità
if (*dataPos >= gData.size()) *dataPos = gData.size()-1;
//calcolo la posizione e velocità
calcRotWithG(dataPos);
body.setAcc(rb::Vector3{accData[dataPos]});
body.step(cl);
}
calcRotWithG(*dataPos);
body.setAcc(rb::Vector3{accData[*dataPos]});
body.step(cl);
}
sf::Shape* Sensore::draw(ReferencePlane plane){
shape->setFillColor(color);
shape->setOrigin({sensore_Dim.x/2, sensore_Dim.y/2});
rb::Vector3_s tmpRot = body.getRot();
rb::Vector3 tmpRot = body.getRot();
rb::Vector3 tmpPos = body.getPos();
switch (plane)
{
case ReferencePlane::XZ:
shape->setRotation(sf::Angle(sf::radians(tmpRot[2])));
{
sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
return shape;}
break;
case ReferencePlane::YZ:
{
sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
return shape;}
break;
default:
break;
}
return shape;
return nullptr;
}
@@ -93,10 +95,13 @@ void Sensore::calcRotWithG(unsigned int index){ // calcolo rotazione con valori
float tmpSinY = -grav[1] / modG;
float tmpSinZ = -grav[2] / modG;
float tmpAX = acos(tmpSinY);
float tmpAY = acos(tmpSinZ);
float tmpAZ = acos(tmpSinX);
float tmpAX = acos(tmpSinX);
float tmpAY = acos(tmpSinY);
float tmpAZ = acos(tmpSinZ);
body.setRot(rb::Vector3_s{_Float16( tmpAX),_Float16( tmpAY),_Float16( tmpAZ) });
body.setRot(rb::Vector3{tmpAY, tmpAX, tmpAZ });
}
}
/////////////// cinematica inversa
+50
View File
@@ -0,0 +1,50 @@
#include "../headers/torso.hpp"
Torso::Torso(rb::Vector3 coords, _Float16 mass){
rb::Vector3 com = {torso_Dim.x/2, torso_Dim.y/2, torso_Dim.z/2};
body = rb::rigidbody(coords,com, mass);
color = torso_Col;
globalPos = {0,0,0};
initialize_shapes(torso_Dim);
}
Torso::~Torso(){
delete shapeXZ;
delete shapeYZ;
}
void Torso::update(sf::Clock cl){
}
sf::Shape* Torso::draw(ReferencePlane plane){
rb::Vector3 tmpRot = body.getRot();
rb::Vector3 tmpPos = body.getPos();
switch (plane)
{
case ReferencePlane::XZ:
{
sf::Shape* shape = shapeXZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[1])));
shape->setPosition({tmpPos[0]+globalPos[0],tmpPos[2]+globalPos[2]});
return shape;}
break;
case ReferencePlane::YZ:
{
sf::Shape* shape = shapeYZ;
shape->setRotation(sf::Angle(sf::radians(tmpRot[0])));
shape->setPosition({tmpPos[1]+globalPos[1],tmpPos[2]+globalPos[2]});
return shape;}
break;
default:
break;
}
return nullptr;
}
+6 -27
View File
@@ -7,14 +7,14 @@
namespace rb{
typedef std::vector<float> Vector3;
typedef std::vector<_Float16> Vector3_s;
//typedef std::vector<_Float16> Vector3;
class rigidbody
{
private:
Vector3 vel = {0,0,0};
Vector3 acc = {0,0,0};
Vector3_s rot = {0,0,0};
Vector3 rot = {0,0,0};
Vector3 tanAcc = {0,0,0};
_Float16 mass = 1;
@@ -40,9 +40,9 @@
Vector3 getPos();
Vector3_s getRot();
Vector3 getRot();
void setPos(const Vector3 Npos);
void setRot(const Vector3_s Nrot);
void setRot(const Vector3 Nrot);
void setVel(const Vector3 Nacc);
void setAcc(const Vector3 Nvel);
void step(const sf::Clock time);
@@ -76,30 +76,9 @@
v1[2] - v2[2]
};
}
inline rb::Vector3_s operator+(const rb::Vector3_s& v1, const rb::Vector3_s& v2) {
if (v1.size() != 3 || v2.size() != 3) {
throw std::invalid_argument("I vettori devono avere esattamente 3 elementi.");
}
return rb::Vector3_s{
v1[0] + v2[0],
v1[1] + v2[1],
v1[2] + v2[2]
};
}
inline rb::Vector3_s operator-(const rb::Vector3_s& v1, const rb::Vector3_s& v2) {
if (v1.size() != 3 || v2.size() != 3) {
throw std::invalid_argument("I vettori devono avere esattamente 3 elementi.");
}
return rb::Vector3_s{
v1[0] - v2[0],
v1[1] - v2[1],
v1[2] - v2[2]
};
}
/*
inline bool operator!=(const rb::Vector3_s& v1, const rb::Vector3_s& v2) {
inline bool operator!=(const rb::Vector3& v1, const rb::Vector3& v2) {
if (v1.size() != 3 || v2.size() != 3) {
throw std::invalid_argument("I vettori devono avere esattamente 3 elementi.");
}
+4 -4
View File
@@ -21,8 +21,8 @@ rigidbody::~rigidbody()
Vector3 rigidbody::getPos(){
return Vector3 {coords};
}
Vector3_s rigidbody::getRot(){
return Vector3_s {rot};
Vector3 rigidbody::getRot(){
return Vector3 {rot};
}
void rigidbody::setPos(Vector3 Npos){
@@ -47,11 +47,11 @@ void rigidbody::setAcc(const Vector3 Nacc){
}
void rigidbody::setRot(const Vector3_s Nrot){
void rigidbody::setRot(const Vector3 Nrot){
if (Nrot.size() != 3) throw "Vel vector must be 3 in lenght!";
int i = 0;
for (_Float16 axis : Nrot){
for (float axis : Nrot){
rot[i] = axis;
i++;
}
+240 -47
View File
@@ -2,6 +2,9 @@
#include <math.h>
#include "pieces/headers/piece_interface.hpp"
#include "joints/headers/joint_interface.hpp"
#include "collections/headers/collection_interface.hpp"
#include <imgui.h>
#include <imgui-SFML.h>
template <typename T1, typename T2>
double dist(sf::Vector2<T1> p1, sf::Vector2<T2> p2)
@@ -19,23 +22,50 @@ struct State
int menubar_height = 50;
std::vector<PieceInterface*> pieces;
std::vector<JointInterface*> joints;
std::vector<CollectionInterface*> collections;
std::vector<collection> createdColl;
sf::Vector2f cameraOffset = {0.,0.};
sf::Clock clock;
ReferencePlane selectedPlane = ReferencePlane::XZ;
int selected = -1;
PieceInterface* selected = nullptr;
bool rot_Piece = false;
bool drag_Piece = false;
bool drag = false;
sf::Vector2i mouse_pos;
State(unsigned w, unsigned h, std::string title)
/// per settare l'ntervallo di visualizzazione
unsigned int* pos ;
unsigned int* intervalMajLimit ;
unsigned int* intervalMinLimit ;
unsigned int maxEntries = 1000;
bool play = true;
State(unsigned w, unsigned h, std::string title, unsigned int* maj, unsigned int* min, unsigned int* pos)
{
window = sf::RenderWindow(sf::VideoMode({w, h}), title);
if (ImGui::SFML::Init(window)); // L'if è solo per togliere il warning, va aggiustato gestendo le eccezioni
clock.restart();
intervalMajLimit = maj;
intervalMinLimit = min;
this->pos = pos;
updateCollections();
}
void update();
void setIntervall(int n){
maxEntries = n;
}
void updateCollections(){
createdColl.clear();
for (auto c: collections){
createdColl.push_back(c->create(selectedPlane));
}
}
};
///
@@ -45,14 +75,32 @@ struct State
/// Fisics functions
void State::update(){
for(PieceInterface* p : pieces){
p->update(clock);
/*
std::vector<PieceInterface*> collPieces;
std::vector<JointInterface*> collJoints;
*/
for (auto i : createdColl){
if (play){
for (auto j : i.pieces){
j->update(clock);
}
}
for (auto j : i.joints){
j->movechild();
}
}
if (play){
for(PieceInterface* p : pieces){
p->update(clock);
}
}
for(JointInterface* j : joints){
j->movechild();
}
}
///
@@ -60,100 +108,166 @@ void State::update(){
////////////////////////////////////////////////////////////
/// Callback functions
void handle(const sf::Event::Closed &, State &gs)
void handle_close(State &gs)
{
gs.window.close();
}
void handle(const sf::Event::TextEntered &textEnter, State &gs)
void handle_text(const sf::Event::TextEntered &textEnter, State &gs)
{
}
void handle(const sf::Event::KeyPressed &keyPressed, State &gs)
void handle_keyPressed(const sf::Event::KeyPressed &keyPressed, State &gs)
{
if (keyPressed.scancode == sf::Keyboard::Scancode::Space){
if (gs.selectedPlane == ReferencePlane::XZ)
gs.selectedPlane = ReferencePlane::YZ;
else
gs.selectedPlane = ReferencePlane::XZ;
}
gs.updateCollections();
}
void handle(const sf::Event::MouseMoved &mouseMoved, State &gs)
void handle_mouseMove(const sf::Event::MouseMoved &mouseMoved, State &gs)
{
sf::Vector2i offset = mouseMoved.position - gs.mouse_pos;
gs.mouse_pos = mouseMoved.position;
float px = 1;
float py = 0;
switch (gs.selectedPlane)
{
case ReferencePlane::XZ:
px = 1;
py = 0;
break;
case ReferencePlane::YZ:
px = 0;
py = 1;
break;
default:
break;
}
if (gs.drag){
for(PieceInterface* p : gs.pieces){
p->globalPos = {p->globalPos[0] + offset.x, p->globalPos[1],p->globalPos[2] + offset.y};
/// Devo spostare sul piano di visualizzazione
/// Quindi dovrò settare una variabile che mi definisce qual è il piano preso in considerazione, questo sarà nello state
p->globalPos = {p->globalPos[0] + (offset.x * px), p->globalPos[1]+ (offset.x * py),p->globalPos[2] + offset.y};
}
for(collection c : gs.createdColl){
for(auto p : c.pieces){
p->globalPos = {p->globalPos[0] + (offset.x * px), p->globalPos[1]+ (offset.x * py),p->globalPos[2] + offset.y};
}
}
}
if (gs.selected != -1 && gs.drag_Piece){
rb::Vector3 tmp = gs.pieces[gs.selected]->body.getPos();
gs.pieces[gs.selected]->body.setPos({tmp[0]+offset.x,tmp[1],tmp[2]+offset.y});
}
if (gs.selected != -1 && gs.rot_Piece){
rb::Vector3_s tmp = gs.pieces[gs.selected]->body.getRot();
_Float16 nrot = _Float16(offset.x)/10;
gs.pieces[gs.selected]->body.setRot({tmp[0],tmp[1],tmp[2]+nrot});
}
#ifdef DEBUG_MODE
if (gs.selected != nullptr && gs.drag_Piece){
rb::Vector3 tmp = gs.selected->body.getPos();
gs.selected->body.setPos({tmp[0]+ (offset.x * px),tmp[1]+ (offset.x * py),tmp[2]+offset.y});
}
if (gs.selected != nullptr && gs.rot_Piece){
rb::Vector3 tmp = gs.selected->body.getRot();
float nrot = float(offset.x)/100;
gs.selected->body.setRot({tmp[0]+(nrot*py),tmp[1]+(nrot*px),tmp[2]});
//printf("Rotation : %f,%f,%f \n",gs.pieces[gs.selected]->body.getRot()[0],gs.pieces[gs.selected]->body.getRot()[1],gs.pieces[gs.selected]->body.getRot()[2]);
}
#endif
}
void handle(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
void handle_mousePressed(const sf::Event::MouseButtonPressed &mouseBP, State &gs)
{
gs.mouse_pos = mouseBP.position;
if ( mouseBP.button == sf::Mouse::Button::Middle) gs.drag = true;
#ifdef DEBUG_MODE
if ( mouseBP.button == sf::Mouse::Button::Left){
gs.drag_Piece = true;
int i = 0;
for (PieceInterface* p : gs.pieces){
sf::Vector2f pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
sf::Vector2f pos;
if (gs.selectedPlane == ReferencePlane::XZ)
pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
else if (gs.selectedPlane == ReferencePlane::YZ)
pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
if (dist(pos,mouseBP.position) < 20){
gs.selected = i;
break;
gs.selected = p;
}
i++;
}
for (collection c : gs.createdColl){
for (auto p : c.pieces){
sf::Vector2f pos;
if (gs.selectedPlane == ReferencePlane::XZ)
pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
else if (gs.selectedPlane == ReferencePlane::YZ)
pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
if (dist(pos,mouseBP.position) < 20){
gs.selected = p;
}
}
}
}
if ( mouseBP.button == sf::Mouse::Button::Right){
gs.rot_Piece = true;
int i = 0;
for (PieceInterface* p : gs.pieces){
sf::Vector2f pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
sf::Vector2f pos;
if (gs.selectedPlane == ReferencePlane::XZ)
pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
else if (gs.selectedPlane == ReferencePlane::YZ)
pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
if (dist(pos,mouseBP.position) < 20){
gs.selected = i;
break;
gs.selected = p;
}
}
for (collection c : gs.createdColl){
for (auto p : c.pieces){
sf::Vector2f pos;
if (gs.selectedPlane == ReferencePlane::XZ)
pos = {p->globalPos[0]+ p->body.getPos()[0], p->globalPos[2]+ p->body.getPos()[2]};
else if (gs.selectedPlane == ReferencePlane::YZ)
pos = {p->globalPos[1]+ p->body.getPos()[1], p->globalPos[2]+ p->body.getPos()[2]};
if (dist(pos,mouseBP.position) < 20){
gs.selected = p;
}
}
i++;
}
}
#endif
}
void handle(const sf::Event::MouseButtonReleased &, State &gs)
void handle_mouseRelease(const sf::Event::MouseButtonReleased &, State &gs)
{
gs.drag = false;
gs.drag_Piece = false;
gs.rot_Piece = false;
gs.selected = -1;
gs.selected = nullptr;
}
void handle(const sf::Event::Resized &resized, State &gs)
void handle_resize(const sf::Event::Resized &resized, State &gs)
{
sf::FloatRect visibleArea({0.f, 0.f}, sf::Vector2f(resized.size));
gs.window.setView(sf::View(visibleArea));
}
template <typename T>
void handle(const T &, State &gs)
{
// All unhandled events will end up here
}
///
////////////////////////////////////////////////////////////
@@ -164,17 +278,96 @@ void doGUI(State &gs)
{
// TODO: here code to display the menus
//Bottoni
sf::Time elapsed = gs.clock.restart();
unsigned int zero = 0;
ImGui::SFML::Update(gs.window, elapsed);
ImGui::ShowDemoWindow();
//Finestra gestione posizione nei dati
ImGuiWindowFlags sdp_flags = ImGuiWindowFlags_NoMove|
ImGuiWindowFlags_NoResize|
ImGuiWindowFlags_NoScrollbar|
ImGuiWindowFlags_NoCollapse|
ImGuiWindowFlags_NoTitleBar;
ImGui::Begin("Set data position", 0,sdp_flags);
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.3);
ImGui::SliderScalar("Start", ImGuiDataType_U32 ,gs.intervalMinLimit,&zero,gs.intervalMajLimit);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.5);
if (ImGui::SliderScalar("Pos", ImGuiDataType_U32 ,gs.pos,gs.intervalMinLimit,gs.intervalMajLimit)){
gs.play = false;
}
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.8);
ImGui::SliderScalar("End", ImGuiDataType_U32 ,gs.intervalMajLimit,gs.intervalMinLimit,&gs.maxEntries);
bool red = false;
if (!gs.play){
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1,0,0,1));
red = true;
}
ImGui::SameLine();
if (ImGui::ArrowButton("Play", ImGuiDir_Right)){
gs.play = !gs.play;
}
if (red) ImGui::PopStyleColor();
ImGui::End();
//Finestra gestione piano visualizzazione
ImGui::Begin("Set visualization plane",0,sdp_flags);
const char* MyEnumNames[] = { "XZ", "YZ", "-XZ" };
int currentPlane = (int)gs.selectedPlane;
if (ImGui::SliderInt("Selected Plane", &currentPlane,0,2,MyEnumNames[currentPlane])) gs.updateCollections();
gs.selectedPlane = (ReferencePlane)currentPlane;
ImGui::End();
sf::Vector2u wsize = gs.window.getSize();
ImGui::SetWindowPos("Set data position",ImVec2(0,wsize.y - 30));
ImGui::SetWindowSize("Set data position",ImVec2(wsize.x,30));
ImGui::SetWindowPos("Set visualization plane",ImVec2(wsize.x-400,0));
ImGui::SetWindowSize("Set visualization plane",ImVec2(400,30));
ImGui::SFML::Render(gs.window);
}
void doGraphics(State &gs)
{
gs.window.clear();
//disegno i pezzi singoli
for(PieceInterface* p: gs.pieces){
gs.window.draw(*p->draw(gs.selectedPlane));
}
//disegno le collezioni
for(auto c : gs.createdColl){
for(auto p : c.pieces){
gs.window.draw(*p->draw(gs.selectedPlane));
}
}
while (const std::optional event = gs.window.pollEvent()) {
ImGui::SFML::ProcessEvent(gs.window, *event);
if (event->is<sf::Event::Closed>())
handle_close (gs);
if (const auto* resized = event->getIf<sf::Event::Resized>())
handle_resize (*resized, gs);
if (const auto* pressed = event->getIf<sf::Event::KeyPressed>())
handle_keyPressed (*pressed, gs);
if (const auto* moved = event->getIf<sf::Event::MouseMoved>())
handle_mouseMove (*moved, gs);
if (const auto* mpressed = event->getIf<sf::Event::MouseButtonPressed>())
handle_mousePressed (*mpressed, gs);
if (const auto* mreleased = event->getIf<sf::Event::MouseButtonReleased>())
handle_mouseRelease (*mreleased, gs);
}
doGUI(gs);
for(PieceInterface* p: gs.pieces){
gs.window.draw(*p->draw(ReferencePlane::XZ));
}
// TODO: add here code to display shapes in your canvas
+54 -16
View File
@@ -1,7 +1,5 @@
#include "include.hpp"
#define DATA_PATH std::string("./../../data/")
int main() {
CSVProcessor processor;
try {
@@ -28,37 +26,65 @@ int main() {
std::cerr << "Error: " << e.what() << std::endl;
}
// inizializzo variabili per gestire l'intervallo di visualizzazione
unsigned int min = 0;
unsigned int pos = 0;
unsigned int maj = 100;
//Costruisco la GUI
State gs(800, 600, "Visualizzatore passo");
gs.window.setFramerateLimit(60);
State gs(800, 700, "Visualizzatore passo",&maj,&min,&pos);
gs.window.setFramerateLimit(70);
printf("Costruisco gli oggetti\n");
try{
processor.readCSVFile (DATA_PATH + "coscia_filt.csv");
const auto& coscia = processor.getData();
gs.setIntervall(coscia.size());
gs.pieces.push_back(new Coscia (rb::Vector3{300,10,300},2));
gs.pieces.push_back(new Sensore (rb::Vector3{300,300,300},_Float16( 0.2 ),900,3000,coscia));
gs.pieces.push_back(new Coscia (rb::Vector3{300,10,500},1));
/*
gs.pieces.push_back(new Coscia (rb::Vector3{300,300,300},2));
gs.pieces.push_back(new Sensore (rb::Vector3{300,300,300},_Float16( 0.2 ),&pos,coscia));
gs.pieces.push_back(new Caviglia (rb::Vector3{300,300,500},1));
gs.pieces[1]->body.setRot({0,0,0});
processor.readCSVFile(DATA_PATH + "caviglia_filt.csv");
const auto& caviglia = processor.getData();
gs.pieces.push_back(new Sensore (rb::Vector3{300,700,500},_Float16( 0.2 ),900,3000,caviglia));
gs.pieces.push_back(new Sensore (rb::Vector3{300,300,500},_Float16( 0.2 ),&pos,caviglia));
gs.pieces.push_back(new Torso(rb::Vector3{300,400,150},2));
// modifico la rotazione relativa della gamba
gs.pieces[1]->body.setRot({0,0,_Float16 (1.6)});
gs.pieces[3]->body.setRot({0,0,_Float16 (1.7)});
gs.pieces[1]->body.setRot({_Float16 (1.3),_Float16 (1.7),0});
gs.pieces[3]->body.setRot({_Float16 (1.8),_Float16 (1.7),0});
// aggiungo i joint
gs.joints.push_back(new PivotJoint(gs.pieces[4], {gs.pieces[1]}, rb::Vector3{0,-100,50}));
gs.joints.push_back(new RigidJoint(gs.pieces[1], {gs.pieces[0]}));
gs.joints.push_back(new PivotJoint(gs.pieces[1], {gs.pieces[3]}, rb::Vector3{0,0,100}));
gs.joints.push_back(new RigidJoint(gs.pieces[3], {gs.pieces[2]}));
*/
//provo ad aggiungere una collection
//gs.collections.push_back(new Gamba({220,0,220},&pos,"coscia_filt.csv","caviglia_filt.csv"));
std::vector<gamba_data> data;
gamba_data d;
d.dataPos = &pos;
d.cavigliaData = "caviglia_dx.csv";
d.cosciaData = "coscia_dx.csv";
gamba_data s;
s.dataPos = &pos;
s.cavigliaData = "caviglia_sx.csv";
s.cosciaData = "coscia_sx.csv";
data.push_back(d);
data.push_back(s);
gs.collections.push_back(new Lower_Body(rb::Vector3{200,200,100},data));
printf("Ho costruito tutto!\n");
}
@@ -66,13 +92,25 @@ int main() {
printf("%s\n",e);
}
printf("Avvio l'interfaccia grafica\n");
unsigned int curTime = 0;
unsigned int freq = 50;
const unsigned int T = 1000/freq; //i sensori hanno una freq di campionamento di 50hz
//Avvio il loop della GUI
gs.clock.start();
gs.updateCollections();
sf::Clock mainClock;
while (gs.window.isOpen())
{
// event loop and handler through callbacks
gs.window.handleEvents([&](const auto &event)
{ handle(event, gs); });
curTime += mainClock.restart().asMilliseconds();
if (curTime > T){
if (gs.play && pos+curTime/T < maj) pos += curTime / T;
curTime = 0;
}
// Show update
gs.update();
doGraphics(gs);